Home
last modified time | relevance | path

Searched refs:_Position (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c968 COPY_4FV( light->_Position, light->EyePosition ); in compute_light_positions()
972 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, in compute_light_positions()
978 COPY_3V( light->_VP_inf_norm, light->_Position ); in compute_light_positions()
990 GLfloat wInv = 1.0F / light->_Position[3]; in compute_light_positions()
991 light->_Position[0] *= wInv; in compute_light_positions()
992 light->_Position[1] *= wInv; in compute_light_positions()
993 light->_Position[2] *= wInv; in compute_light_positions()
Drastpos.c154 SUB_3V(VP, light->_Position, vertex); in shade_rastpos()
Dmtypes.h359 GLfloat _Position[4]; /**< position in eye/obj coordinates */ member
/external/mesa3d/src/mesa/program/
Dprog_statevars.c540 COPY_4V(value, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
547 COPY_4V(value, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
560 COPY_3V(p, ctx->Light.Light[ln]._Position); in _mesa_fetch_state()
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c227 OFFSET( "LIGHT_POSITION ", struct gl_light, _Position ); in main()
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h131 SUB_3V(VP, light->_Position, vertex); in TAG()
310 SUB_3V(VP, light->_Position, vertex); in TAG()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c206 PUSH_DATAp(push, l->_Position, 3); in nv20_emit_light_source()
Dnv10_state_tnl.c290 PUSH_DATAp(push, l->_Position, 3); in nv10_emit_light_source()
/external/libcxx/include/
Dregex6226 typedef regex_iterator<_BidirectionalIterator, _CharT, _Traits> _Position;
6228 _Position __position_;
6335 if (__position_ != _Position())
6462 _Position __prev = __position_;
6474 if (__position_ != _Position())
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c908 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); in update_light()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1129 COPY_4V( &fcmd[LIT_POSITION_X], l->_Position ); in update_light()