Searched refs:addU8 (Results 1 – 7 of 7) sorted by relevance
59 func (bb *byteBuilder) addU8(u uint8) { func359 handshakeMsg.addU8(typeClientHello)424 serverName.addU8(0) // NameType host_name(0)433 certificateStatusRequest.addU8(1) // OCSP type466 keyShares.addU8(0)920 handshakeMsg.addU8(typeServerHello)942 hello.addU8(m.compressionMethod)1100 encryptedExtensionsMsg.addU8(typeEncryptedExtensions)1414 retryRequestMsg.addU8(typeServerHello)1421 retryRequest.addU8(m.compressionMethod)[all …]
50 msg.addU8(1)52 msg.addU8(0)
245 data.addU8(typeMessageHash)
195 self::addU8($builder, $u8);225 public static function addU8(FlatBufferBuilder $builder, $u8) function in MyGame\\Example\\TypeAliases
70 TypeAliases.addU8(builder, u8); in createTypeAliases()77 …public static void addU8(FlatBufferBuilder builder, int u8) { builder.addByte(1, (byte)u8, (byte)0… in addU8() method in TypeAliases
2256 static addU8(builder:flatbuffers.Builder, u8:number) { method in MyGame.Example.TypeAliases
2263 MyGame.Example.TypeAliases.addU8 = function(builder, u8) { function in MyGame.Example.TypeAliases