Searched refs:cl_u32 (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_draw.c | 88 cl_u32(&bcl, 0); /* tile alloc addr, filled by kernel */ in vc4_start_draw() 89 cl_u32(&bcl, 0); /* tile alloc size, filled by kernel */ in vc4_start_draw() 90 cl_u32(&bcl, 0); /* tile state addr, filled by kernel */ in vc4_start_draw() 168 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state() 175 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state() 182 cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ in vc4_emit_gl_shader_state() 230 cl_u32(&bcl, num_elements_emit & 0x7); in vc4_emit_gl_shader_state() 366 cl_u32(&bcl, info->count); in vc4_draw_vbo() 368 cl_u32(&bcl, vc4->max_index); in vc4_draw_vbo() 436 cl_u32(&bcl, this_count); in vc4_draw_vbo() [all …]
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D | vc4_cl.h | 115 cl_u32(struct vc4_cl_out **cl, uint32_t n) in cl_u32() function 138 cl_u32(cl, fui(f)); in cl_f() 158 cl_u32(out, 0); /* Space where hindex will be written. */ in cl_start_reloc() 159 cl_u32(out, 0); /* Space where hindex will be written. */ in cl_start_reloc() 188 cl_u32(cl_out, offset); in cl_reloc()
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D | vc4_cl.c | 72 cl_u32(&out, bo->handle); in vc4_gem_hindex()
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D | vc4_emit.c | 143 cl_u32(&bcl, vc4->rasterizer->base.flatshade ? in vc4_emit_state()
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