/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | blend.h | 32 void GenerateBlendFactor(SWR_BLEND_FACTOR func, simdvector &constantColor, simdvector &src, simdvec… in GenerateBlendFactor() argument 117 result.x = constantColor[0]; in GenerateBlendFactor() 118 result.y = constantColor[1]; in GenerateBlendFactor() 119 result.z = constantColor[2]; in GenerateBlendFactor() 120 result.w = constantColor[3]; in GenerateBlendFactor() 124 result.x = result.y = result.z = result.w = constantColor[3]; in GenerateBlendFactor() 129 result.x = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[0]); in GenerateBlendFactor() 130 result.y = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[1]); in GenerateBlendFactor() 131 result.z = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[2]); in GenerateBlendFactor() 132 result.w = _simd_sub_ps(_simd_set1_ps(1.0f), constantColor[3]); in GenerateBlendFactor() [all …]
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D | state.h | 787 float constantColor[4]; member
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/external/skia/src/gpu/ |
D | GrPaint.cpp | 62 bool GrPaint::isConstantBlendedColor(GrColor* constantColor) const { in isConstantBlendedColor() 68 *constantColor = GrColor_TRANSPARENT_BLACK; in isConstantBlendedColor() 75 *constantColor = fColor.toGrColor(); in isConstantBlendedColor()
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D | GrPaint.h | 138 bool isConstantBlendedColor(GrColor* constantColor) const;
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/external/skqp/src/gpu/ |
D | GrPaint.cpp | 62 bool GrPaint::isConstantBlendedColor(GrColor* constantColor) const { in isConstantBlendedColor() 68 *constantColor = GrColor_TRANSPARENT_BLACK; in isConstantBlendedColor() 75 *constantColor = fColor.toGrColor(); in isConstantBlendedColor()
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D | GrPaint.h | 138 bool isConstantBlendedColor(GrColor* constantColor) const;
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/external/swiftshader/src/Renderer/ |
D | TextureStage.cpp | 92 void TextureStage::setConstantColor(const Color<float> &constantColor) in setConstantColor() argument 95 short r = iround(4095 * constantColor.r); in setConstantColor() 96 short g = iround(4095 * constantColor.g); in setConstantColor() 97 short b = iround(4095 * constantColor.b); in setConstantColor() 98 short a = iround(4095 * constantColor.a); in setConstantColor()
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D | TextureStage.hpp | 139 void setConstantColor(const Color<float> &constantColor);
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D | PixelProcessor.hpp | 220 void setConstantColor(unsigned int stage, const Color<float> &constantColor);
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D | PixelProcessor.cpp | 324 void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor) in setConstantColor() argument 328 context->textureStage[stage].setConstantColor(constantColor); in setConstantColor()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/ |
D | blend_jit.cpp | 567 Value* constantColor[4]; in Create() local 577 … constantColor[i] = VBROADCAST(LOAD(pBlendState, { 0, SWR_BLEND_STATE_constantColor, i })); in Create() 607 Clamp(state.format, constantColor); in Create() 631 …GenerateBlendFactor<true, false>(state.blendState.sourceBlendFactor, constantColor, src, src1, dst… in Create() 632 …rateBlendFactor<false, true>(state.blendState.sourceAlphaBlendFactor, constantColor, src, src1, ds… in Create() 634 …GenerateBlendFactor<true, false>(state.blendState.destBlendFactor, constantColor, src, src1, dst, … in Create() 635 …nerateBlendFactor<false, true>(state.blendState.destAlphaBlendFactor, constantColor, src, src1, ds… in Create() 642 …GenerateBlendFactor<true, true>(state.blendState.sourceBlendFactor, constantColor, src, src1, dst,… in Create() 643 …GenerateBlendFactor<true, true>(state.blendState.destBlendFactor, constantColor, src, src1, dst, d… in Create()
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/external/skqp/src/core/ |
D | SkRasterPipelineBlitter.cpp | 195 SkPM4f constantColor; in Create() local 196 SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 }; in Create() 200 colorPipeline->append_constant_color(alloc, constantColor); in Create() 202 is_opaque = constantColor.a() == 1.0f; in Create()
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/external/skia/src/core/ |
D | SkRasterPipelineBlitter.cpp | 195 SkPM4f constantColor; in Create() local 196 SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 }; in Create() 200 colorPipeline->append_constant_color(alloc, constantColor); in Create() 202 is_opaque = constantColor.a() == 1.0f; in Create()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1380 blendState.constantColor[0] = ctx->blend_color.color[0]; in swr_update_derived() 1381 blendState.constantColor[1] = ctx->blend_color.color[1]; in swr_update_derived() 1382 blendState.constantColor[2] = ctx->blend_color.color[2]; in swr_update_derived() 1383 blendState.constantColor[3] = ctx->blend_color.color[3]; in swr_update_derived()
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