Searched refs:glDeleteFencesNV (Results 1 – 16 of 16) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 150 glDeleteFencesNV
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D | libGLESv2.lds | 257 glDeleteFencesNV;
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D | libGLESv2.hpp | 76 void (*glDeleteFencesNV)(GLsizei n, const GLuint* fences); member in LibGLESv2exports
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D | entry_points.cpp | 395 GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) in glDeleteFencesNV() function 1250 this->glDeleteFencesNV = es2::DeleteFencesNV; in LibGLESv2exports()
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D | libGLESv2.cpp | 6906 FUNCTION(glDeleteFencesNV), in es2GetProcAddress()
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 807 "glDeleteFencesNV",
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | glext.h | 1178 GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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/external/mesa3d/include/GLES/ |
D | glext.h | 1178 GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
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/external/swiftshader/include/GLES/ |
D | glext.h | 846 GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2ext.h | 1753 GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 1278 void APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) in glDeleteFencesNV() function 8088 EXT(glDeleteFencesNV), in wglGetProcAddress()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 420 #define glDeleteFencesNV MANGLE(DeleteFencesNV) macro
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D | glext.h | 9416 GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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/external/mesa3d/include/GLES2/ |
D | gl2ext.h | 2359 GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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/external/swiftshader/include/GLES2/ |
D | gl2ext.h | 2690 GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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/external/swiftshader/include/GL/ |
D | glext.h | 9787 GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
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