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Searched refs:glSecondaryColor3ui (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h1971 #define glSecondaryColor3ui MANGLE(SecondaryColor3ui) macro
Dglext.h439 GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
/external/swiftshader/include/GL/
Dglext.h439 GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);