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Searched refs:has_adapted_arguments (Results 1 – 8 of 8) sorted by relevance

/external/v8/src/debug/
Ddebug-frames.cc22 has_adapted_arguments_ = js_frame && js_frame->has_adapted_arguments(); in FrameInspector()
/external/v8/src/
Dframes-inl.h224 inline bool JavaScriptFrame::has_adapted_arguments() const { in has_adapted_arguments() function
Dframes.cc142 if (!frame()->has_adapted_arguments()) return; in AdvanceToArgumentsFrame()
178 if (!is_javascript() || !javascript_frame()->has_adapted_arguments()) return; in AdvanceToArgumentsFrame()
934 if (has_adapted_arguments()) { in IsConstructor()
951 if (has_adapted_arguments()) { in GetArgumentsLength()
Ddeoptimizer.h286 void Prepare(bool has_adapted_arguments, Address stack_frame_pointer);
Dframes.h1056 inline bool has_adapted_arguments() const;
Ddeoptimizer.cc2110 translated_state_.Prepare(it->frame()->has_adapted_arguments(), in MaterializeHeapObjects()
3645 void TranslatedState::Prepare(bool has_adapted_arguments, in Prepare() argument
3650 has_adapted_arguments_ = has_adapted_arguments; in Prepare()
/external/v8/src/runtime/
Druntime-scopes.cc606 if (function_frame->has_adapted_arguments()) { in RUNTIME_FUNCTION()
Druntime-debug.cc648 it.javascript_frame()->has_adapted_arguments()) { in RUNTIME_FUNCTION()