Searched refs:instance_layers_ (Results 1 – 6 of 6) sorted by relevance
106 instance_layers_.push_back("VK_LAYER_GOOGLE_threading"); in ShellAndroid()107 instance_layers_.push_back("VK_LAYER_LUNARG_parameter_validation"); in ShellAndroid()108 instance_layers_.push_back("VK_LAYER_LUNARG_object_tracker"); in ShellAndroid()109 instance_layers_.push_back("VK_LAYER_LUNARG_core_validation"); in ShellAndroid()110 instance_layers_.push_back("VK_LAYER_GOOGLE_unique_objects"); in ShellAndroid()
88 for (const auto &name : instance_layers_) { in assert_all_instance_layers()144 instance_info.enabledLayerCount = static_cast<uint32_t>(instance_layers_.size()); in init_instance()145 instance_info.ppEnabledLayerNames = instance_layers_.data(); in init_instance()
99 std::vector<const char *> instance_layers_; variable
54 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellWin32()
76 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellXcb()
190 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellWayland()