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Searched refs:instance_layers_ (Results 1 – 6 of 6) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShellAndroid.cpp106 instance_layers_.push_back("VK_LAYER_GOOGLE_threading"); in ShellAndroid()
107 instance_layers_.push_back("VK_LAYER_LUNARG_parameter_validation"); in ShellAndroid()
108 instance_layers_.push_back("VK_LAYER_LUNARG_object_tracker"); in ShellAndroid()
109 instance_layers_.push_back("VK_LAYER_LUNARG_core_validation"); in ShellAndroid()
110 instance_layers_.push_back("VK_LAYER_GOOGLE_unique_objects"); in ShellAndroid()
DShell.cpp88 for (const auto &name : instance_layers_) { in assert_all_instance_layers()
144 instance_info.enabledLayerCount = static_cast<uint32_t>(instance_layers_.size()); in init_instance()
145 instance_info.ppEnabledLayerNames = instance_layers_.data(); in init_instance()
DShell.h99 std::vector<const char *> instance_layers_; variable
DShellWin32.cpp54 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellWin32()
DShellXcb.cpp76 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellXcb()
DShellWayland.cpp190 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation"); in ShellWayland()