Searched refs:is_loaded (Results 1 – 6 of 6) sorted by relevance
426 if (is_loaded()) return true; in Load()468 if (!is_loaded()) return; in Unload()1596 return is_loaded() && global == debug_context()->global_object(); in IsDebugGlobal()2007 if (!is_loaded()) return Handle<Context>(); in GetDebugContext()2059 } else if (is_loaded()) { in UpdateState()2211 failed_ = !debug_->is_loaded(); in DebugScope()
386 inline bool is_loaded() const { return !debug_context_.is_null(); } in is_loaded() function
1095 info->is_loaded = loaded != 0; in DecodeTo()1106 info->is_loaded = false; in DecodeTo()1169 loaded = info.is_loaded ? 1 : 0; in UpdateFrom()
814 bool is_loaded = false; // Was the last operation a load or unload? member
1655 DCHECK(!isolate->debug()->is_loaded()); in GetSharedFunctionInfoForScript()1679 !isolate->debug()->is_loaded()) { in GetSharedFunctionInfoForScript()
2116 if (isolate->debug()->is_loaded() && in CompileUnboundInternal()