/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/ |
D | ChameleonMan.txt | 16 Two lighting modes are available: 17 - per vertex lighting 18 - bump mapped lighting 21 - 1 - Toggle lighting modes
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/ |
D | BasicTnL.txt | 5 This training course consists of a demonstration of basic transformation and lighting. 8 This training course consists of a demonstration of basic transformation and lighting, growing on t…
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/external/mesa3d/src/mesa/tnl/ |
D | NOTES | 4 lighting. 24 and lighting entirely: 81 ususally helpful when lighting is performed in software, but
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | SkinnedVertShader.vsh | 20 particular mesh. The two-step transformation is required because lighting 90 // lighting
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | VertShader.vsh | 32 // Simple diffuse lighting in model space
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/external/autotest/server/site_tests/cheets_CTS_N/ |
D | control.arm.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, lighting'
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D | control.x86.CtsCameraTestCases | 10 DEPENDENCIES = 'arc, cts_abi_x86, lighting'
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/external/autotest/client/site_tests/graphics_SanAngeles/ |
D | control.hwqual | 21 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
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D | control.bvt | 24 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
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D | control | 23 basic features of OpenGL like vertex arrays, color arrays, and lighting. It
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 1923 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local 1924 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey() 1925 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey() 1930 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local 1932 fLight = lighting.light()->createGLLight(); in onSetData() 1935 GrTextureProxy* proxy = lighting.textureSampler(0).proxy(); in onSetData() 1940 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData() 1942 lighting.light()->transform(lighting.filterMatrix())); in onSetData() 1943 fDomain.setData(pdman, lighting.domain(), proxy); in onSetData()
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/external/skqp/src/effects/ |
D | SkLightingImageFilter.cpp | 1923 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in GenKey() local 1924 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type()); in GenKey() 1925 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey() 1930 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); in onSetData() local 1932 fLight = lighting.light()->createGLLight(); in onSetData() 1935 GrTextureProxy* proxy = lighting.textureSampler(0).proxy(); in onSetData() 1940 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); in onSetData() 1942 lighting.light()->transform(lighting.filterMatrix())); in onSetData() 1943 fDomain.setData(pdman, lighting.domain(), proxy); in onSetData()
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/external/autotest/test_suites/ |
D | control.av_webcam | 7 PURPOSE = "To run webrtc camera tests on devices with sufficient lighting."
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/external/mesa3d/docs/ |
D | VERSIONS | 153 - More speed improvements (lighting, fogging, polygon drawing) 193 - lighting is a bit faster 209 - faster lighting 301 - fixed FP underflow exception in lighting (specular exponent) 353 - colors returned in feedback mode were wrong when using lighting 354 - spotlights didn't effect ambient lighting correctly 365 - faster vertex transformation, clip testing, lighting 418 - fixed FP underflow problems in lighting 431 - fixed a two-sided lighting w/ clipping bug (black vertices) 633 - fixed lighting bug in Keith's new shading code [all …]
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/external/mesa3d/docs/relnotes/ |
D | 3.5 | 20 to hardware transform/clip/lighting (TCL). Keith Whitwell can take 95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.compiler.txt | 29 - Vertex and fragment lighting
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.c | 42 uint32_t lighting : 1; member 341 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL); in nine_ff_build_vs() 343 boolean need_aVtx = key->lighting || key->fog_mode || key->pointscale || key->ucp; in nine_ff_build_vs() 381 if (key->lighting || key->darkness) { in nine_ff_build_vs() 434 if (key->lighting || key->vertexblend) in nine_ff_build_vs() 776 if (key->lighting) { in nine_ff_build_vs() 1621 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; in nine_ff_get_vs() 1625 key.lighting = 0; in nine_ff_get_vs() 1627 if ((key.lighting | key.darkness) && context->rs[D3DRS_COLORVERTEX]) { in nine_ff_get_vs()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | README.txt | 39 lighting.
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/external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/ |
D | KnownGMs.txt | 409 lighting
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/external/skia/gn/ |
D | gm.gni | 200 "$_gm/lighting.cpp",
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/external/skqp/gn/ |
D | gm.gni | 201 "$_gm/lighting.cpp",
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/external/skqp/site/dev/sheriffing/ |
D | index.md | 151 …* Helpful message about what went wrong (e.g., “Changes to how lighting is scaled in Skia r#### ch…
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/external/skia/site/dev/sheriffing/ |
D | index.md | 151 …* Helpful message about what went wrong (e.g., “Changes to how lighting is scaled in Skia r#### ch…
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/external/mesa3d/doxygen/ |
D | gallium.doc | 100 Traditional fixed-function OpenGL components (such as lighting and texture
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/external/tensorflow/tensorflow/docs_src/performance/ |
D | quantization.md | 31 photo you've just taken, the network has to ignore all the CCD noise, lighting
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