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Searched refs:on_frame (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DGame.h76 virtual void on_frame(float frame_pred) {} in on_frame() function
DSmoke.h49 void on_frame(float frame_pred);
DShell.cpp463 if (!settings_.no_render) game_.on_frame(game_time_ / game_tick_); in present_back_buffer()
DSmoke.cpp703 void Smoke::on_frame(float frame_pred) { in on_frame() function in Smoke