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Searched refs:shader_log (Results 1 – 7 of 7) sorted by relevance

/external/drm_hwcomposer/
Dglworker.cpp148 std::ostringstream *shader_log) { in CompileAndCheckShader() argument
152 if (shader_log) in CompileAndCheckShader()
153 *shader_log << "Failed glCreateShader call"; in CompileAndCheckShader()
161 if (shader_log) { in CompileAndCheckShader()
166 *shader_log << "Failed to compile shader:\n" << info_log.c_str() in CompileAndCheckShader()
169 *shader_log << sources[i]; in CompileAndCheckShader()
171 *shader_log << "\n"; in CompileAndCheckShader()
244 std::ostringstream *shader_log) { in GenerateProgram() argument
248 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); in GenerateProgram()
255 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); in GenerateProgram()
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/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp249 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInVertexShaderTest()
251 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInVertexShaderTest()
252 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInVertexShaderTest()
332 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInFragmentShaderTest()
334 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInFragmentShaderTest()
335 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInFragmentShaderTest()
420 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in ClipDistancesValuePassing()
422 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in ClipDistancesValuePassing()
423 << program.FragmentShaderStatus().shader_log << "\n" in ClipDistancesValuePassing()
1315 shader.shader_log = log; in compileShader()
Dgl3cClipDistance.hpp69 std::string shader_log; member
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug.c45 if (current->shader_log) in si_dump_shader()
46 fwrite(current->shader_log, current->shader_log_size, 1, f); in si_dump_shader()
Dsi_shader.h529 char *shader_log; member
Dsi_state_shaders.c1113 FILE *f = open_memstream(&shader->shader_log, in si_build_shader_variant()
Dsi_shader.c8708 free(shader->shader_log); in si_shader_destroy()