Searched refs:totalInverse (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/shaders/ |
D | SkBitmapProcShader.cpp | 100 SkMatrix totalInverse; in MakeContext() local 102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { in MakeContext() 107 if (!state->setup(totalInverse, *rec.fPaint)) { in MakeContext()
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D | SkShader.cpp | 72 SkMatrix* totalInverse) const { in computeTotalInverse() 78 return total.invert(totalInverse); in computeTotalInverse()
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D | SkShaderBase.h | 196 SkMatrix* totalInverse) const;
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/external/skqp/src/shaders/ |
D | SkBitmapProcShader.cpp | 100 SkMatrix totalInverse; in MakeContext() local 102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { in MakeContext() 107 if (!state->setup(totalInverse, *rec.fPaint)) { in MakeContext()
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D | SkShader.cpp | 72 SkMatrix* totalInverse) const { in computeTotalInverse() 78 return total.invert(totalInverse); in computeTotalInverse()
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D | SkShaderBase.h | 196 SkMatrix* totalInverse) const;
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/external/skqp/src/core/ |
D | SkBitmapDevice.cpp | 464 SkMatrix totalInverse; in drawSpecial() local 465 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) { in drawSpecial() 470 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y)); in drawSpecial()
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/external/skia/src/core/ |
D | SkBitmapDevice.cpp | 475 SkMatrix totalInverse; in drawSpecial() local 476 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) { in drawSpecial() 481 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y)); in drawSpecial()
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