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Searched refs:totalInverse (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/shaders/
DSkBitmapProcShader.cpp100 SkMatrix totalInverse; in MakeContext() local
102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { in MakeContext()
107 if (!state->setup(totalInverse, *rec.fPaint)) { in MakeContext()
DSkShader.cpp72 SkMatrix* totalInverse) const { in computeTotalInverse()
78 return total.invert(totalInverse); in computeTotalInverse()
DSkShaderBase.h196 SkMatrix* totalInverse) const;
/external/skqp/src/shaders/
DSkBitmapProcShader.cpp100 SkMatrix totalInverse; in MakeContext() local
102 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { in MakeContext()
107 if (!state->setup(totalInverse, *rec.fPaint)) { in MakeContext()
DSkShader.cpp72 SkMatrix* totalInverse) const { in computeTotalInverse()
78 return total.invert(totalInverse); in computeTotalInverse()
DSkShaderBase.h196 SkMatrix* totalInverse) const;
/external/skqp/src/core/
DSkBitmapDevice.cpp464 SkMatrix totalInverse; in drawSpecial() local
465 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) { in drawSpecial()
470 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y)); in drawSpecial()
/external/skia/src/core/
DSkBitmapDevice.cpp475 SkMatrix totalInverse; in drawSpecial() local
476 if (clipImage->isAlphaOnly() && totalMatrix.invert(&totalInverse)) { in drawSpecial()
481 shaderMatrix = SkMatrix::Concat(totalInverse, SkMatrix::MakeTrans(x, y)); in drawSpecial()