1 /*
2 * Generic gameport layer
3 *
4 * Copyright (c) 1999-2002 Vojtech Pavlik
5 * Copyright (c) 2005 Dmitry Torokhov
6 */
7
8 /*
9 * This program is free software; you can redistribute it and/or modify it
10 * under the terms of the GNU General Public License version 2 as published by
11 * the Free Software Foundation.
12 */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/slab.h>
21 #include <linux/delay.h>
22 #include <linux/kthread.h>
23 #include <linux/sched.h> /* HZ */
24 #include <linux/mutex.h>
25 #include <linux/freezer.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_set_phys);
40 EXPORT_SYMBOL(gameport_start_polling);
41 EXPORT_SYMBOL(gameport_stop_polling);
42
43 /*
44 * gameport_mutex protects entire gameport subsystem and is taken
45 * every time gameport port or driver registrered or unregistered.
46 */
47 static DEFINE_MUTEX(gameport_mutex);
48
49 static LIST_HEAD(gameport_list);
50
51 static struct bus_type gameport_bus;
52
53 static void gameport_add_driver(struct gameport_driver *drv);
54 static void gameport_add_port(struct gameport *gameport);
55 static void gameport_destroy_port(struct gameport *gameport);
56 static void gameport_reconnect_port(struct gameport *gameport);
57 static void gameport_disconnect_port(struct gameport *gameport);
58
59 #if defined(__i386__)
60
61 #include <asm/i8253.h>
62
63 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
64 #define GET_TIME(x) do { x = get_time_pit(); } while (0)
65
get_time_pit(void)66 static unsigned int get_time_pit(void)
67 {
68 unsigned long flags;
69 unsigned int count;
70
71 spin_lock_irqsave(&i8253_lock, flags);
72 outb_p(0x00, 0x43);
73 count = inb_p(0x40);
74 count |= inb_p(0x40) << 8;
75 spin_unlock_irqrestore(&i8253_lock, flags);
76
77 return count;
78 }
79
80 #endif
81
82
83
84 /*
85 * gameport_measure_speed() measures the gameport i/o speed.
86 */
87
gameport_measure_speed(struct gameport * gameport)88 static int gameport_measure_speed(struct gameport *gameport)
89 {
90 #if defined(__i386__)
91
92 unsigned int i, t, t1, t2, t3, tx;
93 unsigned long flags;
94
95 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
96 return 0;
97
98 tx = 1 << 30;
99
100 for(i = 0; i < 50; i++) {
101 local_irq_save(flags);
102 GET_TIME(t1);
103 for (t = 0; t < 50; t++) gameport_read(gameport);
104 GET_TIME(t2);
105 GET_TIME(t3);
106 local_irq_restore(flags);
107 udelay(i * 10);
108 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
109 }
110
111 gameport_close(gameport);
112 return 59659 / (tx < 1 ? 1 : tx);
113
114 #elif defined (__x86_64__)
115
116 unsigned int i, t;
117 unsigned long tx, t1, t2, flags;
118
119 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
120 return 0;
121
122 tx = 1 << 30;
123
124 for(i = 0; i < 50; i++) {
125 local_irq_save(flags);
126 rdtscl(t1);
127 for (t = 0; t < 50; t++) gameport_read(gameport);
128 rdtscl(t2);
129 local_irq_restore(flags);
130 udelay(i * 10);
131 if (t2 - t1 < tx) tx = t2 - t1;
132 }
133
134 gameport_close(gameport);
135 return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
136 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
137
138 #else
139
140 unsigned int j, t = 0;
141
142 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
143 return 0;
144
145 j = jiffies; while (j == jiffies);
146 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
147
148 gameport_close(gameport);
149 return t * HZ / 1000;
150
151 #endif
152 }
153
gameport_start_polling(struct gameport * gameport)154 void gameport_start_polling(struct gameport *gameport)
155 {
156 spin_lock(&gameport->timer_lock);
157
158 if (!gameport->poll_cnt++) {
159 BUG_ON(!gameport->poll_handler);
160 BUG_ON(!gameport->poll_interval);
161 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
162 }
163
164 spin_unlock(&gameport->timer_lock);
165 }
166
gameport_stop_polling(struct gameport * gameport)167 void gameport_stop_polling(struct gameport *gameport)
168 {
169 spin_lock(&gameport->timer_lock);
170
171 if (!--gameport->poll_cnt)
172 del_timer(&gameport->poll_timer);
173
174 spin_unlock(&gameport->timer_lock);
175 }
176
gameport_run_poll_handler(unsigned long d)177 static void gameport_run_poll_handler(unsigned long d)
178 {
179 struct gameport *gameport = (struct gameport *)d;
180
181 gameport->poll_handler(gameport);
182 if (gameport->poll_cnt)
183 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 /*
187 * Basic gameport -> driver core mappings
188 */
189
gameport_bind_driver(struct gameport * gameport,struct gameport_driver * drv)190 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
191 {
192 int error;
193
194 gameport->dev.driver = &drv->driver;
195 if (drv->connect(gameport, drv)) {
196 gameport->dev.driver = NULL;
197 return -ENODEV;
198 }
199
200 error = device_bind_driver(&gameport->dev);
201 if (error) {
202 printk(KERN_WARNING
203 "gameport: device_bind_driver() failed "
204 "for %s (%s) and %s, error: %d\n",
205 gameport->phys, gameport->name,
206 drv->description, error);
207 drv->disconnect(gameport);
208 gameport->dev.driver = NULL;
209 return error;
210 }
211
212 return 0;
213 }
214
gameport_find_driver(struct gameport * gameport)215 static void gameport_find_driver(struct gameport *gameport)
216 {
217 int error;
218
219 error = device_attach(&gameport->dev);
220 if (error < 0)
221 printk(KERN_WARNING
222 "gameport: device_attach() failed for %s (%s), error: %d\n",
223 gameport->phys, gameport->name, error);
224 }
225
226
227 /*
228 * Gameport event processing.
229 */
230
231 enum gameport_event_type {
232 GAMEPORT_REGISTER_PORT,
233 GAMEPORT_REGISTER_DRIVER,
234 GAMEPORT_ATTACH_DRIVER,
235 };
236
237 struct gameport_event {
238 enum gameport_event_type type;
239 void *object;
240 struct module *owner;
241 struct list_head node;
242 };
243
244 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
245 static LIST_HEAD(gameport_event_list);
246 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
247 static struct task_struct *gameport_task;
248
gameport_queue_event(void * object,struct module * owner,enum gameport_event_type event_type)249 static int gameport_queue_event(void *object, struct module *owner,
250 enum gameport_event_type event_type)
251 {
252 unsigned long flags;
253 struct gameport_event *event;
254 int retval = 0;
255
256 spin_lock_irqsave(&gameport_event_lock, flags);
257
258 /*
259 * Scan event list for the other events for the same gameport port,
260 * starting with the most recent one. If event is the same we
261 * do not need add new one. If event is of different type we
262 * need to add this event and should not look further because
263 * we need to preseve sequence of distinct events.
264 */
265 list_for_each_entry_reverse(event, &gameport_event_list, node) {
266 if (event->object == object) {
267 if (event->type == event_type)
268 goto out;
269 break;
270 }
271 }
272
273 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
274 if (!event) {
275 printk(KERN_ERR
276 "gameport: Not enough memory to queue event %d\n",
277 event_type);
278 retval = -ENOMEM;
279 goto out;
280 }
281
282 if (!try_module_get(owner)) {
283 printk(KERN_WARNING
284 "gameport: Can't get module reference, dropping event %d\n",
285 event_type);
286 kfree(event);
287 retval = -EINVAL;
288 goto out;
289 }
290
291 event->type = event_type;
292 event->object = object;
293 event->owner = owner;
294
295 list_add_tail(&event->node, &gameport_event_list);
296 wake_up(&gameport_wait);
297
298 out:
299 spin_unlock_irqrestore(&gameport_event_lock, flags);
300 return retval;
301 }
302
gameport_free_event(struct gameport_event * event)303 static void gameport_free_event(struct gameport_event *event)
304 {
305 module_put(event->owner);
306 kfree(event);
307 }
308
gameport_remove_duplicate_events(struct gameport_event * event)309 static void gameport_remove_duplicate_events(struct gameport_event *event)
310 {
311 struct list_head *node, *next;
312 struct gameport_event *e;
313 unsigned long flags;
314
315 spin_lock_irqsave(&gameport_event_lock, flags);
316
317 list_for_each_safe(node, next, &gameport_event_list) {
318 e = list_entry(node, struct gameport_event, node);
319 if (event->object == e->object) {
320 /*
321 * If this event is of different type we should not
322 * look further - we only suppress duplicate events
323 * that were sent back-to-back.
324 */
325 if (event->type != e->type)
326 break;
327
328 list_del_init(node);
329 gameport_free_event(e);
330 }
331 }
332
333 spin_unlock_irqrestore(&gameport_event_lock, flags);
334 }
335
gameport_get_event(void)336 static struct gameport_event *gameport_get_event(void)
337 {
338 struct gameport_event *event;
339 struct list_head *node;
340 unsigned long flags;
341
342 spin_lock_irqsave(&gameport_event_lock, flags);
343
344 if (list_empty(&gameport_event_list)) {
345 spin_unlock_irqrestore(&gameport_event_lock, flags);
346 return NULL;
347 }
348
349 node = gameport_event_list.next;
350 event = list_entry(node, struct gameport_event, node);
351 list_del_init(node);
352
353 spin_unlock_irqrestore(&gameport_event_lock, flags);
354
355 return event;
356 }
357
gameport_handle_event(void)358 static void gameport_handle_event(void)
359 {
360 struct gameport_event *event;
361
362 mutex_lock(&gameport_mutex);
363
364 /*
365 * Note that we handle only one event here to give swsusp
366 * a chance to freeze kgameportd thread. Gameport events
367 * should be pretty rare so we are not concerned about
368 * taking performance hit.
369 */
370 if ((event = gameport_get_event())) {
371
372 switch (event->type) {
373 case GAMEPORT_REGISTER_PORT:
374 gameport_add_port(event->object);
375 break;
376
377 case GAMEPORT_REGISTER_DRIVER:
378 gameport_add_driver(event->object);
379 break;
380
381 default:
382 break;
383 }
384
385 gameport_remove_duplicate_events(event);
386 gameport_free_event(event);
387 }
388
389 mutex_unlock(&gameport_mutex);
390 }
391
392 /*
393 * Remove all events that have been submitted for a given object,
394 * be it a gameport port or a driver.
395 */
gameport_remove_pending_events(void * object)396 static void gameport_remove_pending_events(void *object)
397 {
398 struct list_head *node, *next;
399 struct gameport_event *event;
400 unsigned long flags;
401
402 spin_lock_irqsave(&gameport_event_lock, flags);
403
404 list_for_each_safe(node, next, &gameport_event_list) {
405 event = list_entry(node, struct gameport_event, node);
406 if (event->object == object) {
407 list_del_init(node);
408 gameport_free_event(event);
409 }
410 }
411
412 spin_unlock_irqrestore(&gameport_event_lock, flags);
413 }
414
415 /*
416 * Destroy child gameport port (if any) that has not been fully registered yet.
417 *
418 * Note that we rely on the fact that port can have only one child and therefore
419 * only one child registration request can be pending. Additionally, children
420 * are registered by driver's connect() handler so there can't be a grandchild
421 * pending registration together with a child.
422 */
gameport_get_pending_child(struct gameport * parent)423 static struct gameport *gameport_get_pending_child(struct gameport *parent)
424 {
425 struct gameport_event *event;
426 struct gameport *gameport, *child = NULL;
427 unsigned long flags;
428
429 spin_lock_irqsave(&gameport_event_lock, flags);
430
431 list_for_each_entry(event, &gameport_event_list, node) {
432 if (event->type == GAMEPORT_REGISTER_PORT) {
433 gameport = event->object;
434 if (gameport->parent == parent) {
435 child = gameport;
436 break;
437 }
438 }
439 }
440
441 spin_unlock_irqrestore(&gameport_event_lock, flags);
442 return child;
443 }
444
gameport_thread(void * nothing)445 static int gameport_thread(void *nothing)
446 {
447 set_freezable();
448 do {
449 gameport_handle_event();
450 wait_event_freezable(gameport_wait,
451 kthread_should_stop() || !list_empty(&gameport_event_list));
452 } while (!kthread_should_stop());
453
454 printk(KERN_DEBUG "gameport: kgameportd exiting\n");
455 return 0;
456 }
457
458
459 /*
460 * Gameport port operations
461 */
462
gameport_show_description(struct device * dev,struct device_attribute * attr,char * buf)463 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
464 {
465 struct gameport *gameport = to_gameport_port(dev);
466 return sprintf(buf, "%s\n", gameport->name);
467 }
468
gameport_rebind_driver(struct device * dev,struct device_attribute * attr,const char * buf,size_t count)469 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
470 {
471 struct gameport *gameport = to_gameport_port(dev);
472 struct device_driver *drv;
473 int error;
474
475 error = mutex_lock_interruptible(&gameport_mutex);
476 if (error)
477 return error;
478
479 if (!strncmp(buf, "none", count)) {
480 gameport_disconnect_port(gameport);
481 } else if (!strncmp(buf, "reconnect", count)) {
482 gameport_reconnect_port(gameport);
483 } else if (!strncmp(buf, "rescan", count)) {
484 gameport_disconnect_port(gameport);
485 gameport_find_driver(gameport);
486 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
487 gameport_disconnect_port(gameport);
488 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
489 put_driver(drv);
490 } else {
491 error = -EINVAL;
492 }
493
494 mutex_unlock(&gameport_mutex);
495
496 return error ? error : count;
497 }
498
499 static struct device_attribute gameport_device_attrs[] = {
500 __ATTR(description, S_IRUGO, gameport_show_description, NULL),
501 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
502 __ATTR_NULL
503 };
504
gameport_release_port(struct device * dev)505 static void gameport_release_port(struct device *dev)
506 {
507 struct gameport *gameport = to_gameport_port(dev);
508
509 kfree(gameport);
510 module_put(THIS_MODULE);
511 }
512
gameport_set_phys(struct gameport * gameport,const char * fmt,...)513 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
514 {
515 va_list args;
516
517 va_start(args, fmt);
518 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
519 va_end(args);
520 }
521
522 /*
523 * Prepare gameport port for registration.
524 */
gameport_init_port(struct gameport * gameport)525 static void gameport_init_port(struct gameport *gameport)
526 {
527 static atomic_t gameport_no = ATOMIC_INIT(0);
528
529 __module_get(THIS_MODULE);
530
531 mutex_init(&gameport->drv_mutex);
532 device_initialize(&gameport->dev);
533 dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
534 gameport->dev.bus = &gameport_bus;
535 gameport->dev.release = gameport_release_port;
536 if (gameport->parent)
537 gameport->dev.parent = &gameport->parent->dev;
538
539 INIT_LIST_HEAD(&gameport->node);
540 spin_lock_init(&gameport->timer_lock);
541 init_timer(&gameport->poll_timer);
542 gameport->poll_timer.function = gameport_run_poll_handler;
543 gameport->poll_timer.data = (unsigned long)gameport;
544 }
545
546 /*
547 * Complete gameport port registration.
548 * Driver core will attempt to find appropriate driver for the port.
549 */
gameport_add_port(struct gameport * gameport)550 static void gameport_add_port(struct gameport *gameport)
551 {
552 int error;
553
554 if (gameport->parent)
555 gameport->parent->child = gameport;
556
557 gameport->speed = gameport_measure_speed(gameport);
558
559 list_add_tail(&gameport->node, &gameport_list);
560
561 if (gameport->io)
562 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
563 gameport->name, gameport->phys, gameport->io, gameport->speed);
564 else
565 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
566 gameport->name, gameport->phys, gameport->speed);
567
568 error = device_add(&gameport->dev);
569 if (error)
570 printk(KERN_ERR
571 "gameport: device_add() failed for %s (%s), error: %d\n",
572 gameport->phys, gameport->name, error);
573 else
574 gameport->registered = 1;
575 }
576
577 /*
578 * gameport_destroy_port() completes deregistration process and removes
579 * port from the system
580 */
gameport_destroy_port(struct gameport * gameport)581 static void gameport_destroy_port(struct gameport *gameport)
582 {
583 struct gameport *child;
584
585 child = gameport_get_pending_child(gameport);
586 if (child) {
587 gameport_remove_pending_events(child);
588 put_device(&child->dev);
589 }
590
591 if (gameport->parent) {
592 gameport->parent->child = NULL;
593 gameport->parent = NULL;
594 }
595
596 if (gameport->registered) {
597 device_del(&gameport->dev);
598 gameport->registered = 0;
599 }
600
601 list_del_init(&gameport->node);
602
603 gameport_remove_pending_events(gameport);
604 put_device(&gameport->dev);
605 }
606
607 /*
608 * Reconnect gameport port and all its children (re-initialize attached devices)
609 */
gameport_reconnect_port(struct gameport * gameport)610 static void gameport_reconnect_port(struct gameport *gameport)
611 {
612 do {
613 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
614 gameport_disconnect_port(gameport);
615 gameport_find_driver(gameport);
616 /* Ok, old children are now gone, we are done */
617 break;
618 }
619 gameport = gameport->child;
620 } while (gameport);
621 }
622
623 /*
624 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
625 * all child ports are unbound and destroyed.
626 */
gameport_disconnect_port(struct gameport * gameport)627 static void gameport_disconnect_port(struct gameport *gameport)
628 {
629 struct gameport *s, *parent;
630
631 if (gameport->child) {
632 /*
633 * Children ports should be disconnected and destroyed
634 * first, staring with the leaf one, since we don't want
635 * to do recursion
636 */
637 for (s = gameport; s->child; s = s->child)
638 /* empty */;
639
640 do {
641 parent = s->parent;
642
643 device_release_driver(&s->dev);
644 gameport_destroy_port(s);
645 } while ((s = parent) != gameport);
646 }
647
648 /*
649 * Ok, no children left, now disconnect this port
650 */
651 device_release_driver(&gameport->dev);
652 }
653
654 /*
655 * Submits register request to kgameportd for subsequent execution.
656 * Note that port registration is always asynchronous.
657 */
__gameport_register_port(struct gameport * gameport,struct module * owner)658 void __gameport_register_port(struct gameport *gameport, struct module *owner)
659 {
660 gameport_init_port(gameport);
661 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
662 }
663
664 /*
665 * Synchronously unregisters gameport port.
666 */
gameport_unregister_port(struct gameport * gameport)667 void gameport_unregister_port(struct gameport *gameport)
668 {
669 mutex_lock(&gameport_mutex);
670 gameport_disconnect_port(gameport);
671 gameport_destroy_port(gameport);
672 mutex_unlock(&gameport_mutex);
673 }
674
675
676 /*
677 * Gameport driver operations
678 */
679
gameport_driver_show_description(struct device_driver * drv,char * buf)680 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
681 {
682 struct gameport_driver *driver = to_gameport_driver(drv);
683 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
684 }
685
686 static struct driver_attribute gameport_driver_attrs[] = {
687 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
688 __ATTR_NULL
689 };
690
gameport_driver_probe(struct device * dev)691 static int gameport_driver_probe(struct device *dev)
692 {
693 struct gameport *gameport = to_gameport_port(dev);
694 struct gameport_driver *drv = to_gameport_driver(dev->driver);
695
696 drv->connect(gameport, drv);
697 return gameport->drv ? 0 : -ENODEV;
698 }
699
gameport_driver_remove(struct device * dev)700 static int gameport_driver_remove(struct device *dev)
701 {
702 struct gameport *gameport = to_gameport_port(dev);
703 struct gameport_driver *drv = to_gameport_driver(dev->driver);
704
705 drv->disconnect(gameport);
706 return 0;
707 }
708
gameport_add_driver(struct gameport_driver * drv)709 static void gameport_add_driver(struct gameport_driver *drv)
710 {
711 int error;
712
713 error = driver_register(&drv->driver);
714 if (error)
715 printk(KERN_ERR
716 "gameport: driver_register() failed for %s, error: %d\n",
717 drv->driver.name, error);
718 }
719
__gameport_register_driver(struct gameport_driver * drv,struct module * owner,const char * mod_name)720 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
721 const char *mod_name)
722 {
723 int error;
724
725 drv->driver.bus = &gameport_bus;
726 drv->driver.owner = owner;
727 drv->driver.mod_name = mod_name;
728
729 /*
730 * Temporarily disable automatic binding because probing
731 * takes long time and we are better off doing it in kgameportd
732 */
733 drv->ignore = 1;
734
735 error = driver_register(&drv->driver);
736 if (error) {
737 printk(KERN_ERR
738 "gameport: driver_register() failed for %s, error: %d\n",
739 drv->driver.name, error);
740 return error;
741 }
742
743 /*
744 * Reset ignore flag and let kgameportd bind the driver to free ports
745 */
746 drv->ignore = 0;
747 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
748 if (error) {
749 driver_unregister(&drv->driver);
750 return error;
751 }
752
753 return 0;
754 }
755
gameport_unregister_driver(struct gameport_driver * drv)756 void gameport_unregister_driver(struct gameport_driver *drv)
757 {
758 struct gameport *gameport;
759
760 mutex_lock(&gameport_mutex);
761
762 drv->ignore = 1; /* so gameport_find_driver ignores it */
763 gameport_remove_pending_events(drv);
764
765 start_over:
766 list_for_each_entry(gameport, &gameport_list, node) {
767 if (gameport->drv == drv) {
768 gameport_disconnect_port(gameport);
769 gameport_find_driver(gameport);
770 /* we could've deleted some ports, restart */
771 goto start_over;
772 }
773 }
774
775 driver_unregister(&drv->driver);
776
777 mutex_unlock(&gameport_mutex);
778 }
779
gameport_bus_match(struct device * dev,struct device_driver * drv)780 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
781 {
782 struct gameport_driver *gameport_drv = to_gameport_driver(drv);
783
784 return !gameport_drv->ignore;
785 }
786
787 static struct bus_type gameport_bus = {
788 .name = "gameport",
789 .dev_attrs = gameport_device_attrs,
790 .drv_attrs = gameport_driver_attrs,
791 .match = gameport_bus_match,
792 .probe = gameport_driver_probe,
793 .remove = gameport_driver_remove,
794 };
795
gameport_set_drv(struct gameport * gameport,struct gameport_driver * drv)796 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
797 {
798 mutex_lock(&gameport->drv_mutex);
799 gameport->drv = drv;
800 mutex_unlock(&gameport->drv_mutex);
801 }
802
gameport_open(struct gameport * gameport,struct gameport_driver * drv,int mode)803 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
804 {
805 if (gameport->open) {
806 if (gameport->open(gameport, mode)) {
807 return -1;
808 }
809 } else {
810 if (mode != GAMEPORT_MODE_RAW)
811 return -1;
812 }
813
814 gameport_set_drv(gameport, drv);
815 return 0;
816 }
817
gameport_close(struct gameport * gameport)818 void gameport_close(struct gameport *gameport)
819 {
820 del_timer_sync(&gameport->poll_timer);
821 gameport->poll_handler = NULL;
822 gameport->poll_interval = 0;
823 gameport_set_drv(gameport, NULL);
824 if (gameport->close)
825 gameport->close(gameport);
826 }
827
gameport_init(void)828 static int __init gameport_init(void)
829 {
830 int error;
831
832 error = bus_register(&gameport_bus);
833 if (error) {
834 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
835 return error;
836 }
837
838 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
839 if (IS_ERR(gameport_task)) {
840 bus_unregister(&gameport_bus);
841 error = PTR_ERR(gameport_task);
842 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
843 return error;
844 }
845
846 return 0;
847 }
848
gameport_exit(void)849 static void __exit gameport_exit(void)
850 {
851 bus_unregister(&gameport_bus);
852 kthread_stop(gameport_task);
853 }
854
855 subsys_initcall(gameport_init);
856 module_exit(gameport_exit);
857