Searched refs:ZOMBIE_MAGIC (Results 1 – 2 of 2) sorted by relevance
180 #define ZOMBIE_MAGIC (~0xDEAD) /* not dead -> zombie */ macro
128 CmdBlkP->Packet.data[2] = ZOMBIE_MAGIC & 0xFF; in RIOZombieRta()129 CmdBlkP->Packet.data[3] = (ZOMBIE_MAGIC >> 8) & 0xFF; in RIOZombieRta()