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Searched refs:rotation (Results 1 – 6 of 6) sorted by relevance

/drivers/video/aty/
Dmach64_accel.c28 u32 rotation; in rotation24bpp() local
30 rotation = (dx / 4) % 6; in rotation24bpp()
32 rotation = ((dx + 2) / 4) % 6; in rotation24bpp()
35 return ((rotation << 8) | DST_24_ROTATION_ENABLE); in rotation24bpp()
195 u32 sx = area->sx, dx = area->dx, width = area->width, rotation = 0; in atyfb_copyarea() local
227 rotation = rotation24bpp(dx, direction); in atyfb_copyarea()
234 aty_st_le32(DST_CNTL, direction | rotation, par); in atyfb_copyarea()
241 u32 color = rect->color, dx = rect->dx, width = rect->width, rotation = 0; in atyfb_fillrect() local
260 rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT); in atyfb_fillrect()
270 DST_X_LEFT_TO_RIGHT | rotation, par); in atyfb_fillrect()
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/drivers/video/
Dgoldfishfb.c60 int rotation; member
141 if(fb->rotation != fb->fb.var.rotate) { in goldfish_fb_set_par()
143 fb->rotation = fb->fb.var.rotate; in goldfish_fb_set_par()
144 writel(fb->rotation, fb->reg_base + FB_SET_ROTATION); in goldfish_fb_set_par()
DKconfig2046 and 8, 15 or 16 bpp color; 90 degrees clockwise display rotation for
/drivers/video/omap/
DKconfig35 If you have such a system and want to use rotation
/drivers/video/console/
DKconfig125 Enable display rotation for the framebuffer console. This is done
127 display. Note that the rotation is done at the console level only
/drivers/input/misc/
DKconfig158 rotation. The dial also acts as a pushbutton. The base contains an LED