Searched refs:rotation (Results 1 – 6 of 6) sorted by relevance
/drivers/video/aty/ |
D | mach64_accel.c | 28 u32 rotation; in rotation24bpp() local 30 rotation = (dx / 4) % 6; in rotation24bpp() 32 rotation = ((dx + 2) / 4) % 6; in rotation24bpp() 35 return ((rotation << 8) | DST_24_ROTATION_ENABLE); in rotation24bpp() 195 u32 sx = area->sx, dx = area->dx, width = area->width, rotation = 0; in atyfb_copyarea() local 227 rotation = rotation24bpp(dx, direction); in atyfb_copyarea() 234 aty_st_le32(DST_CNTL, direction | rotation, par); in atyfb_copyarea() 241 u32 color = rect->color, dx = rect->dx, width = rect->width, rotation = 0; in atyfb_fillrect() local 260 rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT); in atyfb_fillrect() 270 DST_X_LEFT_TO_RIGHT | rotation, par); in atyfb_fillrect() [all …]
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/drivers/video/ |
D | goldfishfb.c | 60 int rotation; member 141 if(fb->rotation != fb->fb.var.rotate) { in goldfish_fb_set_par() 143 fb->rotation = fb->fb.var.rotate; in goldfish_fb_set_par() 144 writel(fb->rotation, fb->reg_base + FB_SET_ROTATION); in goldfish_fb_set_par()
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D | Kconfig | 2046 and 8, 15 or 16 bpp color; 90 degrees clockwise display rotation for
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/drivers/video/omap/ |
D | Kconfig | 35 If you have such a system and want to use rotation
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/drivers/video/console/ |
D | Kconfig | 125 Enable display rotation for the framebuffer console. This is done 127 display. Note that the rotation is done at the console level only
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/drivers/input/misc/ |
D | Kconfig | 158 rotation. The dial also acts as a pushbutton. The base contains an LED
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