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1 /*
2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
3  *
4  *	Copyright (C) 2006 Sony Computer Entertainment Inc.
5  *	Copyright 2006, 2007 Sony Corporation
6  *
7  *  This file is based on :
8  *
9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
10  *
11  *	Copyright (C) 2002 James Simmons
12  *
13  *	Copyright (C) 1997 Geert Uytterhoeven
14  *
15  *  This file is subject to the terms and conditions of the GNU General Public
16  *  License. See the file COPYING in the main directory of this archive for
17  *  more details.
18  */
19 
20 #include <linux/module.h>
21 #include <linux/kernel.h>
22 #include <linux/errno.h>
23 #include <linux/string.h>
24 #include <linux/mm.h>
25 #include <linux/interrupt.h>
26 #include <linux/console.h>
27 #include <linux/ioctl.h>
28 #include <linux/kthread.h>
29 #include <linux/freezer.h>
30 #include <linux/uaccess.h>
31 #include <linux/fb.h>
32 #include <linux/init.h>
33 
34 #include <asm/abs_addr.h>
35 #include <asm/lv1call.h>
36 #include <asm/ps3av.h>
37 #include <asm/ps3fb.h>
38 #include <asm/ps3.h>
39 
40 
41 #define DEVICE_NAME		"ps3fb"
42 
43 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC	0x101
44 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP	0x102
45 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP	0x600
46 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT		0x601
47 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC	0x602
48 
49 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION	(1ULL << 32)
50 
51 #define L1GPU_DISPLAY_SYNC_HSYNC		1
52 #define L1GPU_DISPLAY_SYNC_VSYNC		2
53 
54 #define GPU_CMD_BUF_SIZE			(2 * 1024 * 1024)
55 #define GPU_FB_START				(64 * 1024)
56 #define GPU_IOIF				(0x0d000000UL)
57 #define GPU_ALIGN_UP(x)				_ALIGN_UP((x), 64)
58 #define GPU_MAX_LINE_LENGTH			(65536 - 64)
59 
60 #define GPU_INTR_STATUS_VSYNC_0			0	/* vsync on head A */
61 #define GPU_INTR_STATUS_VSYNC_1			1	/* vsync on head B */
62 #define GPU_INTR_STATUS_FLIP_0			3	/* flip head A */
63 #define GPU_INTR_STATUS_FLIP_1			4	/* flip head B */
64 #define GPU_INTR_STATUS_QUEUE_0			5	/* queue head A */
65 #define GPU_INTR_STATUS_QUEUE_1			6	/* queue head B */
66 
67 #define GPU_DRIVER_INFO_VERSION			0x211
68 
69 /* gpu internals */
70 struct display_head {
71 	u64 be_time_stamp;
72 	u32 status;
73 	u32 offset;
74 	u32 res1;
75 	u32 res2;
76 	u32 field;
77 	u32 reserved1;
78 
79 	u64 res3;
80 	u32 raster;
81 
82 	u64 vblank_count;
83 	u32 field_vsync;
84 	u32 reserved2;
85 };
86 
87 struct gpu_irq {
88 	u32 irq_outlet;
89 	u32 status;
90 	u32 mask;
91 	u32 video_cause;
92 	u32 graph_cause;
93 	u32 user_cause;
94 
95 	u32 res1;
96 	u64 res2;
97 
98 	u32 reserved[4];
99 };
100 
101 struct gpu_driver_info {
102 	u32 version_driver;
103 	u32 version_gpu;
104 	u32 memory_size;
105 	u32 hardware_channel;
106 
107 	u32 nvcore_frequency;
108 	u32 memory_frequency;
109 
110 	u32 reserved[1063];
111 	struct display_head display_head[8];
112 	struct gpu_irq irq;
113 };
114 
115 struct ps3fb_priv {
116 	unsigned int irq_no;
117 
118 	u64 context_handle, memory_handle;
119 	struct gpu_driver_info *dinfo;
120 
121 	u64 vblank_count;	/* frame count */
122 	wait_queue_head_t wait_vsync;
123 
124 	atomic_t ext_flip;	/* on/off flip with vsync */
125 	atomic_t f_count;	/* fb_open count */
126 	int is_blanked;
127 	int is_kicked;
128 	struct task_struct *task;
129 };
130 static struct ps3fb_priv ps3fb;
131 
132 struct ps3fb_par {
133 	u32 pseudo_palette[16];
134 	int mode_id, new_mode_id;
135 	unsigned int num_frames;	/* num of frame buffers */
136 	unsigned int width;
137 	unsigned int height;
138 	unsigned int ddr_line_length;
139 	unsigned int ddr_frame_size;
140 	unsigned int xdr_frame_size;
141 	unsigned int full_offset;	/* start of fullscreen DDR fb */
142 	unsigned int fb_offset;		/* start of actual DDR fb */
143 	unsigned int pan_offset;
144 };
145 
146 
147 #define FIRST_NATIVE_MODE_INDEX	10
148 
149 static const struct fb_videomode ps3fb_modedb[] = {
150     /* 60 Hz broadcast modes (modes "1" to "5") */
151     {
152         /* 480i */
153         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
154         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
155     },    {
156         /* 480p */
157         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
158         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
159     },    {
160         /* 720p */
161         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
162         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
163     },    {
164         /* 1080i */
165         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
166         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
167     },    {
168         /* 1080p */
169         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
170         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
171     },
172 
173     /* 50 Hz broadcast modes (modes "6" to "10") */
174     {
175         /* 576i */
176         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
177         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
178     },    {
179         /* 576p */
180         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
181         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
182     },    {
183         /* 720p */
184         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
185         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
186     },    {
187         /* 1080i */
188         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
189         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
190     },    {
191         /* 1080p */
192         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
193         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
194     },
195 
196     [FIRST_NATIVE_MODE_INDEX] =
197     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
198     {
199 	/* 480if */
200 	"480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
201 	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
202     }, {
203 	/* 480pf */
204 	"480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
205 	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
206     }, {
207 	/* 720pf */
208 	"720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
209 	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
210     }, {
211 	/* 1080if */
212 	"1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
213 	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
214     }, {
215 	/* 1080pf */
216 	"1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
217 	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
218     },
219 
220     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
221     {
222 	/* 576if */
223 	"576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
224 	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
225     }, {
226 	/* 576pf */
227 	"576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
228 	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
229     }, {
230 	/* 720pf */
231 	"720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
232 	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
233     }, {
234 	/* 1080if */
235 	"1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
236 	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
237     }, {
238 	/* 1080pf */
239 	"1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
240 	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
241     },
242 
243     /* VESA modes (modes "11" to "13") */
244     {
245 	/* WXGA */
246 	"wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
247 	0, FB_VMODE_NONINTERLACED,
248 	FB_MODE_IS_VESA
249     }, {
250 	/* SXGA */
251 	"sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
252 	FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
253 	FB_MODE_IS_VESA
254     }, {
255 	/* WUXGA */
256 	"wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
257 	FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
258 	FB_MODE_IS_VESA
259     }
260 };
261 
262 
263 #define HEAD_A
264 #define HEAD_B
265 
266 #define BPP		4			/* number of bytes per pixel */
267 
268 
269 static int ps3fb_mode;
270 module_param(ps3fb_mode, int, 0);
271 
272 static char *mode_option __devinitdata;
273 
ps3fb_cmp_mode(const struct fb_videomode * vmode,const struct fb_var_screeninfo * var)274 static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
275 			  const struct fb_var_screeninfo *var)
276 {
277 	long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
278 	long dx, dy;
279 
280 	/* maximum values */
281 	if (var->xres > vmode->xres || var->yres > vmode->yres ||
282 	    var->pixclock > vmode->pixclock ||
283 	    var->hsync_len > vmode->hsync_len ||
284 	    var->vsync_len > vmode->vsync_len)
285 		return -1;
286 
287 	/* progressive/interlaced must match */
288 	if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
289 		return -1;
290 
291 	/* minimum resolution */
292 	xres = max(var->xres, 1U);
293 	yres = max(var->yres, 1U);
294 
295 	/* minimum margins */
296 	left_margin = max(var->left_margin, vmode->left_margin);
297 	right_margin = max(var->right_margin, vmode->right_margin);
298 	upper_margin = max(var->upper_margin, vmode->upper_margin);
299 	lower_margin = max(var->lower_margin, vmode->lower_margin);
300 
301 	/* resolution + margins may not exceed native parameters */
302 	dx = ((long)vmode->left_margin + (long)vmode->xres +
303 	      (long)vmode->right_margin) -
304 	     (left_margin + xres + right_margin);
305 	if (dx < 0)
306 		return -1;
307 
308 	dy = ((long)vmode->upper_margin + (long)vmode->yres +
309 	      (long)vmode->lower_margin) -
310 	     (upper_margin + yres + lower_margin);
311 	if (dy < 0)
312 		return -1;
313 
314 	/* exact match */
315 	if (!dx && !dy)
316 		return 0;
317 
318 	/* resolution difference */
319 	return (vmode->xres - xres) * (vmode->yres - yres);
320 }
321 
ps3fb_native_vmode(enum ps3av_mode_num id)322 static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
323 {
324 	return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
325 }
326 
ps3fb_vmode(int id)327 static const struct fb_videomode *ps3fb_vmode(int id)
328 {
329 	u32 mode = id & PS3AV_MODE_MASK;
330 
331 	if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
332 		return NULL;
333 
334 	if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
335 		/* Non-fullscreen broadcast mode */
336 		return &ps3fb_modedb[mode - 1];
337 	}
338 
339 	return ps3fb_native_vmode(mode);
340 }
341 
ps3fb_find_mode(struct fb_var_screeninfo * var,u32 * ddr_line_length,u32 * xdr_line_length)342 static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
343 				    u32 *ddr_line_length, u32 *xdr_line_length)
344 {
345 	unsigned int id, best_id;
346 	int diff, best_diff;
347 	const struct fb_videomode *vmode;
348 	long gap;
349 
350 	best_id = 0;
351 	best_diff = INT_MAX;
352 	pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
353 		 var->left_margin, var->xres, var->right_margin,
354 		 var->upper_margin, var->yres, var->lower_margin);
355 	for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
356 		vmode = ps3fb_native_vmode(id);
357 		diff = ps3fb_cmp_mode(vmode, var);
358 		pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
359 			 __func__, id, vmode->left_margin, vmode->xres,
360 			 vmode->right_margin, vmode->upper_margin,
361 			 vmode->yres, vmode->lower_margin, diff);
362 		if (diff < 0)
363 			continue;
364 		if (diff < best_diff) {
365 			best_id = id;
366 			if (!diff)
367 				break;
368 			best_diff = diff;
369 		}
370 	}
371 
372 	if (!best_id) {
373 		pr_debug("%s: no suitable mode found\n", __func__);
374 		return 0;
375 	}
376 
377 	id = best_id;
378 	vmode = ps3fb_native_vmode(id);
379 
380 	*ddr_line_length = vmode->xres * BPP;
381 
382 	/* minimum resolution */
383 	if (!var->xres)
384 		var->xres = 1;
385 	if (!var->yres)
386 		var->yres = 1;
387 
388 	/* minimum virtual resolution */
389 	if (var->xres_virtual < var->xres)
390 		var->xres_virtual = var->xres;
391 	if (var->yres_virtual < var->yres)
392 		var->yres_virtual = var->yres;
393 
394 	/* minimum margins */
395 	if (var->left_margin < vmode->left_margin)
396 		var->left_margin = vmode->left_margin;
397 	if (var->right_margin < vmode->right_margin)
398 		var->right_margin = vmode->right_margin;
399 	if (var->upper_margin < vmode->upper_margin)
400 		var->upper_margin = vmode->upper_margin;
401 	if (var->lower_margin < vmode->lower_margin)
402 		var->lower_margin = vmode->lower_margin;
403 
404 	/* extra margins */
405 	gap = ((long)vmode->left_margin + (long)vmode->xres +
406 	       (long)vmode->right_margin) -
407 	      ((long)var->left_margin + (long)var->xres +
408 	       (long)var->right_margin);
409 	if (gap > 0) {
410 		var->left_margin += gap/2;
411 		var->right_margin += (gap+1)/2;
412 		pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
413 			 var->left_margin, var->xres, var->right_margin);
414 	}
415 
416 	gap = ((long)vmode->upper_margin + (long)vmode->yres +
417 	       (long)vmode->lower_margin) -
418 	      ((long)var->upper_margin + (long)var->yres +
419 	       (long)var->lower_margin);
420 	if (gap > 0) {
421 		var->upper_margin += gap/2;
422 		var->lower_margin += (gap+1)/2;
423 		pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
424 			 var->upper_margin, var->yres, var->lower_margin);
425 	}
426 
427 	/* fixed fields */
428 	var->pixclock = vmode->pixclock;
429 	var->hsync_len = vmode->hsync_len;
430 	var->vsync_len = vmode->vsync_len;
431 	var->sync = vmode->sync;
432 
433 	if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
434 		*xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
435 		if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
436 			*xdr_line_length = GPU_MAX_LINE_LENGTH;
437 	} else
438 		*xdr_line_length = *ddr_line_length;
439 
440 	if (vmode->sync & FB_SYNC_BROADCAST) {
441 		/* Full broadcast modes have the full mode bit set */
442 		if (vmode->xres == var->xres && vmode->yres == var->yres)
443 			id |= PS3AV_MODE_FULL;
444 	}
445 
446 	pr_debug("%s: mode %u\n", __func__, id);
447 	return id;
448 }
449 
ps3fb_sync_image(struct device * dev,u64 frame_offset,u64 dst_offset,u64 src_offset,u32 width,u32 height,u32 dst_line_length,u32 src_line_length)450 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
451 			     u64 dst_offset, u64 src_offset, u32 width,
452 			     u32 height, u32 dst_line_length,
453 			     u32 src_line_length)
454 {
455 	int status;
456 	u64 line_length;
457 
458 	line_length = dst_line_length;
459 	if (src_line_length != dst_line_length)
460 		line_length |= (u64)src_line_length << 32;
461 
462 	src_offset += GPU_FB_START;
463 
464 	mutex_lock(&ps3_gpu_mutex);
465 	status = lv1_gpu_context_attribute(ps3fb.context_handle,
466 					   L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
467 					   dst_offset, GPU_IOIF + src_offset,
468 					   L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
469 					   (width << 16) | height,
470 					   line_length);
471 	mutex_unlock(&ps3_gpu_mutex);
472 
473 	if (status)
474 		dev_err(dev,
475 			"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
476 			__func__, status);
477 #ifdef HEAD_A
478 	status = lv1_gpu_context_attribute(ps3fb.context_handle,
479 					   L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
480 					   0, frame_offset, 0, 0);
481 	if (status)
482 		dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
483 			__func__, status);
484 #endif
485 #ifdef HEAD_B
486 	status = lv1_gpu_context_attribute(ps3fb.context_handle,
487 					   L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
488 					   1, frame_offset, 0, 0);
489 	if (status)
490 		dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
491 			__func__, status);
492 #endif
493 }
494 
ps3fb_sync(struct fb_info * info,u32 frame)495 static int ps3fb_sync(struct fb_info *info, u32 frame)
496 {
497 	struct ps3fb_par *par = info->par;
498 	int error = 0;
499 	u64 ddr_base, xdr_base;
500 
501 	if (frame > par->num_frames - 1) {
502 		dev_dbg(info->device, "%s: invalid frame number (%u)\n",
503 			__func__, frame);
504 		error = -EINVAL;
505 		goto out;
506 	}
507 
508 	xdr_base = frame * par->xdr_frame_size;
509 	ddr_base = frame * par->ddr_frame_size;
510 
511 	ps3fb_sync_image(info->device, ddr_base + par->full_offset,
512 			 ddr_base + par->fb_offset, xdr_base + par->pan_offset,
513 			 par->width, par->height, par->ddr_line_length,
514 			 info->fix.line_length);
515 
516 out:
517 	return error;
518 }
519 
ps3fb_open(struct fb_info * info,int user)520 static int ps3fb_open(struct fb_info *info, int user)
521 {
522 	atomic_inc(&ps3fb.f_count);
523 	return 0;
524 }
525 
ps3fb_release(struct fb_info * info,int user)526 static int ps3fb_release(struct fb_info *info, int user)
527 {
528 	if (atomic_dec_and_test(&ps3fb.f_count)) {
529 		if (atomic_read(&ps3fb.ext_flip)) {
530 			atomic_set(&ps3fb.ext_flip, 0);
531 			if (!try_acquire_console_sem()) {
532 				ps3fb_sync(info, 0);	/* single buffer */
533 				release_console_sem();
534 			}
535 		}
536 	}
537 	return 0;
538 }
539 
540     /*
541      *  Setting the video mode has been split into two parts.
542      *  First part, xxxfb_check_var, must not write anything
543      *  to hardware, it should only verify and adjust var.
544      *  This means it doesn't alter par but it does use hardware
545      *  data from it to check this var.
546      */
547 
ps3fb_check_var(struct fb_var_screeninfo * var,struct fb_info * info)548 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
549 {
550 	u32 xdr_line_length, ddr_line_length;
551 	int mode;
552 
553 	mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
554 	if (!mode)
555 		return -EINVAL;
556 
557 	/* Virtual screen */
558 	if (var->xres_virtual > xdr_line_length / BPP) {
559 		dev_dbg(info->device,
560 			"Horizontal virtual screen size too large\n");
561 		return -EINVAL;
562 	}
563 
564 	if (var->xoffset + var->xres > var->xres_virtual ||
565 	    var->yoffset + var->yres > var->yres_virtual) {
566 		dev_dbg(info->device, "panning out-of-range\n");
567 		return -EINVAL;
568 	}
569 
570 	/* We support ARGB8888 only */
571 	if (var->bits_per_pixel > 32 || var->grayscale ||
572 	    var->red.offset > 16 || var->green.offset > 8 ||
573 	    var->blue.offset > 0 || var->transp.offset > 24 ||
574 	    var->red.length > 8 || var->green.length > 8 ||
575 	    var->blue.length > 8 || var->transp.length > 8 ||
576 	    var->red.msb_right || var->green.msb_right ||
577 	    var->blue.msb_right || var->transp.msb_right || var->nonstd) {
578 		dev_dbg(info->device, "We support ARGB8888 only\n");
579 		return -EINVAL;
580 	}
581 
582 	var->bits_per_pixel = 32;
583 	var->red.offset = 16;
584 	var->green.offset = 8;
585 	var->blue.offset = 0;
586 	var->transp.offset = 24;
587 	var->red.length = 8;
588 	var->green.length = 8;
589 	var->blue.length = 8;
590 	var->transp.length = 8;
591 	var->red.msb_right = 0;
592 	var->green.msb_right = 0;
593 	var->blue.msb_right = 0;
594 	var->transp.msb_right = 0;
595 
596 	/* Rotation is not supported */
597 	if (var->rotate) {
598 		dev_dbg(info->device, "Rotation is not supported\n");
599 		return -EINVAL;
600 	}
601 
602 	/* Memory limit */
603 	if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
604 		dev_dbg(info->device, "Not enough memory\n");
605 		return -ENOMEM;
606 	}
607 
608 	var->height = -1;
609 	var->width = -1;
610 
611 	return 0;
612 }
613 
614     /*
615      * This routine actually sets the video mode.
616      */
617 
ps3fb_set_par(struct fb_info * info)618 static int ps3fb_set_par(struct fb_info *info)
619 {
620 	struct ps3fb_par *par = info->par;
621 	unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
622 	unsigned int ddr_xoff, ddr_yoff, offset;
623 	const struct fb_videomode *vmode;
624 	u64 dst;
625 
626 	mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
627 	if (!mode)
628 		return -EINVAL;
629 
630 	vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
631 
632 	info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
633 	info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
634 	info->fix.line_length = xdr_line_length;
635 
636 	par->ddr_line_length = ddr_line_length;
637 	par->ddr_frame_size = vmode->yres * ddr_line_length;
638 	par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
639 
640 	par->num_frames = info->fix.smem_len /
641 			  max(par->ddr_frame_size, par->xdr_frame_size);
642 
643 	/* Keep the special bits we cannot set using fb_var_screeninfo */
644 	par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
645 
646 	par->width = info->var.xres;
647 	par->height = info->var.yres;
648 
649 	/* Start of the virtual frame buffer (relative to fullscreen) */
650 	ddr_xoff = info->var.left_margin - vmode->left_margin;
651 	ddr_yoff = info->var.upper_margin - vmode->upper_margin;
652 	offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
653 
654 	par->fb_offset = GPU_ALIGN_UP(offset);
655 	par->full_offset = par->fb_offset - offset;
656 	par->pan_offset = info->var.yoffset * xdr_line_length +
657 			  info->var.xoffset * BPP;
658 
659 	if (par->new_mode_id != par->mode_id) {
660 		if (ps3av_set_video_mode(par->new_mode_id)) {
661 			par->new_mode_id = par->mode_id;
662 			return -EINVAL;
663 		}
664 		par->mode_id = par->new_mode_id;
665 	}
666 
667 	/* Clear XDR frame buffer memory */
668 	memset((void __force *)info->screen_base, 0, info->fix.smem_len);
669 
670 	/* Clear DDR frame buffer memory */
671 	lines = vmode->yres * par->num_frames;
672 	if (par->full_offset)
673 		lines++;
674 	maxlines = info->fix.smem_len / ddr_line_length;
675 	for (dst = 0; lines; dst += maxlines * ddr_line_length) {
676 		unsigned int l = min(lines, maxlines);
677 		ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
678 				 ddr_line_length, ddr_line_length);
679 		lines -= l;
680 	}
681 
682 	return 0;
683 }
684 
685     /*
686      *  Set a single color register. The values supplied are already
687      *  rounded down to the hardware's capabilities (according to the
688      *  entries in the var structure). Return != 0 for invalid regno.
689      */
690 
ps3fb_setcolreg(unsigned int regno,unsigned int red,unsigned int green,unsigned int blue,unsigned int transp,struct fb_info * info)691 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
692 			   unsigned int green, unsigned int blue,
693 			   unsigned int transp, struct fb_info *info)
694 {
695 	if (regno >= 16)
696 		return 1;
697 
698 	red >>= 8;
699 	green >>= 8;
700 	blue >>= 8;
701 	transp >>= 8;
702 
703 	((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
704 					       green << 8 | blue;
705 	return 0;
706 }
707 
ps3fb_pan_display(struct fb_var_screeninfo * var,struct fb_info * info)708 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
709 			     struct fb_info *info)
710 {
711 	struct ps3fb_par *par = info->par;
712 
713 	par->pan_offset = var->yoffset * info->fix.line_length +
714 			  var->xoffset * BPP;
715 	return 0;
716 }
717 
718     /*
719      *  As we have a virtual frame buffer, we need our own mmap function
720      */
721 
ps3fb_mmap(struct fb_info * info,struct vm_area_struct * vma)722 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
723 {
724 	unsigned long size, offset;
725 
726 	size = vma->vm_end - vma->vm_start;
727 	offset = vma->vm_pgoff << PAGE_SHIFT;
728 	if (offset + size > info->fix.smem_len)
729 		return -EINVAL;
730 
731 	offset += info->fix.smem_start;
732 	if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
733 			    size, vma->vm_page_prot))
734 		return -EAGAIN;
735 
736 	dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
737 		offset, vma->vm_start);
738 	return 0;
739 }
740 
741     /*
742      * Blank the display
743      */
744 
ps3fb_blank(int blank,struct fb_info * info)745 static int ps3fb_blank(int blank, struct fb_info *info)
746 {
747 	int retval;
748 
749 	dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
750 	switch (blank) {
751 	case FB_BLANK_POWERDOWN:
752 	case FB_BLANK_HSYNC_SUSPEND:
753 	case FB_BLANK_VSYNC_SUSPEND:
754 	case FB_BLANK_NORMAL:
755 		retval = ps3av_video_mute(1);	/* mute on */
756 		if (!retval)
757 			ps3fb.is_blanked = 1;
758 		break;
759 
760 	default:		/* unblank */
761 		retval = ps3av_video_mute(0);	/* mute off */
762 		if (!retval)
763 			ps3fb.is_blanked = 0;
764 		break;
765 	}
766 	return retval;
767 }
768 
ps3fb_get_vblank(struct fb_vblank * vblank)769 static int ps3fb_get_vblank(struct fb_vblank *vblank)
770 {
771 	memset(vblank, 0, sizeof(*vblank));
772 	vblank->flags = FB_VBLANK_HAVE_VSYNC;
773 	return 0;
774 }
775 
ps3fb_wait_for_vsync(u32 crtc)776 static int ps3fb_wait_for_vsync(u32 crtc)
777 {
778 	int ret;
779 	u64 count;
780 
781 	count = ps3fb.vblank_count;
782 	ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
783 					       count != ps3fb.vblank_count,
784 					       HZ / 10);
785 	if (!ret)
786 		return -ETIMEDOUT;
787 
788 	return 0;
789 }
790 
791 
792     /*
793      * ioctl
794      */
795 
ps3fb_ioctl(struct fb_info * info,unsigned int cmd,unsigned long arg)796 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
797 		       unsigned long arg)
798 {
799 	void __user *argp = (void __user *)arg;
800 	u32 val;
801 	int retval = -EFAULT;
802 
803 	switch (cmd) {
804 	case FBIOGET_VBLANK:
805 		{
806 			struct fb_vblank vblank;
807 			dev_dbg(info->device, "FBIOGET_VBLANK:\n");
808 			retval = ps3fb_get_vblank(&vblank);
809 			if (retval)
810 				break;
811 
812 			if (copy_to_user(argp, &vblank, sizeof(vblank)))
813 				retval = -EFAULT;
814 			break;
815 		}
816 
817 	case FBIO_WAITFORVSYNC:
818 		{
819 			u32 crt;
820 			dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
821 			if (get_user(crt, (u32 __user *) arg))
822 				break;
823 
824 			retval = ps3fb_wait_for_vsync(crt);
825 			break;
826 		}
827 
828 	case PS3FB_IOCTL_SETMODE:
829 		{
830 			struct ps3fb_par *par = info->par;
831 			const struct fb_videomode *vmode;
832 			struct fb_var_screeninfo var;
833 
834 			if (copy_from_user(&val, argp, sizeof(val)))
835 				break;
836 
837 			if (!(val & PS3AV_MODE_MASK)) {
838 				u32 id = ps3av_get_auto_mode();
839 				if (id > 0)
840 					val = (val & ~PS3AV_MODE_MASK) | id;
841 			}
842 			dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
843 			retval = -EINVAL;
844 			vmode = ps3fb_vmode(val);
845 			if (vmode) {
846 				var = info->var;
847 				fb_videomode_to_var(&var, vmode);
848 				acquire_console_sem();
849 				info->flags |= FBINFO_MISC_USEREVENT;
850 				/* Force, in case only special bits changed */
851 				var.activate |= FB_ACTIVATE_FORCE;
852 				par->new_mode_id = val;
853 				retval = fb_set_var(info, &var);
854 				info->flags &= ~FBINFO_MISC_USEREVENT;
855 				release_console_sem();
856 			}
857 			break;
858 		}
859 
860 	case PS3FB_IOCTL_GETMODE:
861 		val = ps3av_get_mode();
862 		dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
863 		if (!copy_to_user(argp, &val, sizeof(val)))
864 			retval = 0;
865 		break;
866 
867 	case PS3FB_IOCTL_SCREENINFO:
868 		{
869 			struct ps3fb_par *par = info->par;
870 			struct ps3fb_ioctl_res res;
871 			dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
872 			res.xres = info->fix.line_length / BPP;
873 			res.yres = info->var.yres_virtual;
874 			res.xoff = (res.xres - info->var.xres) / 2;
875 			res.yoff = (res.yres - info->var.yres) / 2;
876 			res.num_frames = par->num_frames;
877 			if (!copy_to_user(argp, &res, sizeof(res)))
878 				retval = 0;
879 			break;
880 		}
881 
882 	case PS3FB_IOCTL_ON:
883 		dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
884 		atomic_inc(&ps3fb.ext_flip);
885 		retval = 0;
886 		break;
887 
888 	case PS3FB_IOCTL_OFF:
889 		dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
890 		atomic_dec_if_positive(&ps3fb.ext_flip);
891 		retval = 0;
892 		break;
893 
894 	case PS3FB_IOCTL_FSEL:
895 		if (copy_from_user(&val, argp, sizeof(val)))
896 			break;
897 
898 		dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
899 		acquire_console_sem();
900 		retval = ps3fb_sync(info, val);
901 		release_console_sem();
902 		break;
903 
904 	default:
905 		retval = -ENOIOCTLCMD;
906 		break;
907 	}
908 	return retval;
909 }
910 
ps3fbd(void * arg)911 static int ps3fbd(void *arg)
912 {
913 	struct fb_info *info = arg;
914 
915 	set_freezable();
916 	while (!kthread_should_stop()) {
917 		try_to_freeze();
918 		set_current_state(TASK_INTERRUPTIBLE);
919 		if (ps3fb.is_kicked) {
920 			ps3fb.is_kicked = 0;
921 			acquire_console_sem();
922 			ps3fb_sync(info, 0);	/* single buffer */
923 			release_console_sem();
924 		}
925 		schedule();
926 	}
927 	return 0;
928 }
929 
ps3fb_vsync_interrupt(int irq,void * ptr)930 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
931 {
932 	struct device *dev = ptr;
933 	u64 v1;
934 	int status;
935 	struct display_head *head = &ps3fb.dinfo->display_head[1];
936 
937 	status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
938 	if (status) {
939 		dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
940 			status);
941 		return IRQ_NONE;
942 	}
943 
944 	if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
945 		/* VSYNC */
946 		ps3fb.vblank_count = head->vblank_count;
947 		if (ps3fb.task && !ps3fb.is_blanked &&
948 		    !atomic_read(&ps3fb.ext_flip)) {
949 			ps3fb.is_kicked = 1;
950 			wake_up_process(ps3fb.task);
951 		}
952 		wake_up_interruptible(&ps3fb.wait_vsync);
953 	}
954 
955 	return IRQ_HANDLED;
956 }
957 
958 
ps3fb_vsync_settings(struct gpu_driver_info * dinfo,struct device * dev)959 static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
960 				struct device *dev)
961 {
962 	int error;
963 
964 	dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
965 	dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
966 	dev_dbg(dev,
967 		"version_gpu: %x memory_size: %x ch: %x core_freq: %d "
968 		"mem_freq:%d\n",
969 		dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
970 		dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
971 
972 	if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
973 		dev_err(dev, "%s: version_driver err:%x\n", __func__,
974 			dinfo->version_driver);
975 		return -EINVAL;
976 	}
977 
978 	error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
979 				   &ps3fb.irq_no);
980 	if (error) {
981 		dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
982 		return error;
983 	}
984 
985 	error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
986 			    DEVICE_NAME, dev);
987 	if (error) {
988 		dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
989 		ps3_irq_plug_destroy(ps3fb.irq_no);
990 		return error;
991 	}
992 
993 	dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
994 			  (1 << GPU_INTR_STATUS_FLIP_1);
995 	return 0;
996 }
997 
ps3fb_xdr_settings(u64 xdr_lpar,struct device * dev)998 static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
999 {
1000 	int status;
1001 
1002 	status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
1003 				       xdr_lpar, ps3fb_videomemory.size, 0);
1004 	if (status) {
1005 		dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
1006 			__func__, status);
1007 		return -ENXIO;
1008 	}
1009 	dev_dbg(dev, "video:%p ioif:%lx lpar:%llx size:%lx\n",
1010 		ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
1011 		ps3fb_videomemory.size);
1012 
1013 	status = lv1_gpu_context_attribute(ps3fb.context_handle,
1014 					   L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
1015 					   xdr_lpar, GPU_CMD_BUF_SIZE,
1016 					   GPU_IOIF, 0);
1017 	if (status) {
1018 		dev_err(dev,
1019 			"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
1020 			__func__, status);
1021 		return -ENXIO;
1022 	}
1023 	return 0;
1024 }
1025 
1026 static struct fb_ops ps3fb_ops = {
1027 	.fb_open	= ps3fb_open,
1028 	.fb_release	= ps3fb_release,
1029 	.fb_read        = fb_sys_read,
1030 	.fb_write       = fb_sys_write,
1031 	.fb_check_var	= ps3fb_check_var,
1032 	.fb_set_par	= ps3fb_set_par,
1033 	.fb_setcolreg	= ps3fb_setcolreg,
1034 	.fb_pan_display	= ps3fb_pan_display,
1035 	.fb_fillrect	= sys_fillrect,
1036 	.fb_copyarea	= sys_copyarea,
1037 	.fb_imageblit	= sys_imageblit,
1038 	.fb_mmap	= ps3fb_mmap,
1039 	.fb_blank	= ps3fb_blank,
1040 	.fb_ioctl	= ps3fb_ioctl,
1041 	.fb_compat_ioctl = ps3fb_ioctl
1042 };
1043 
1044 static struct fb_fix_screeninfo ps3fb_fix __initdata = {
1045 	.id =		DEVICE_NAME,
1046 	.type =		FB_TYPE_PACKED_PIXELS,
1047 	.visual =	FB_VISUAL_TRUECOLOR,
1048 	.accel =	FB_ACCEL_NONE,
1049 };
1050 
ps3fb_set_sync(struct device * dev)1051 static int ps3fb_set_sync(struct device *dev)
1052 {
1053 	int status;
1054 
1055 #ifdef HEAD_A
1056 	status = lv1_gpu_context_attribute(0x0,
1057 					   L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1058 					   0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1059 	if (status) {
1060 		dev_err(dev,
1061 			"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1062 			"%d\n",
1063 			__func__, status);
1064 		return -1;
1065 	}
1066 #endif
1067 #ifdef HEAD_B
1068 	status = lv1_gpu_context_attribute(0x0,
1069 					   L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1070 					   1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
1071 
1072 	if (status) {
1073 		dev_err(dev,
1074 			"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
1075 			"%d\n",
1076 			__func__, status);
1077 		return -1;
1078 	}
1079 #endif
1080 	return 0;
1081 }
1082 
ps3fb_probe(struct ps3_system_bus_device * dev)1083 static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
1084 {
1085 	struct fb_info *info;
1086 	struct ps3fb_par *par;
1087 	int retval = -ENOMEM;
1088 	u64 ddr_lpar = 0;
1089 	u64 lpar_dma_control = 0;
1090 	u64 lpar_driver_info = 0;
1091 	u64 lpar_reports = 0;
1092 	u64 lpar_reports_size = 0;
1093 	u64 xdr_lpar;
1094 	void *fb_start;
1095 	int status;
1096 	struct task_struct *task;
1097 	unsigned long max_ps3fb_size;
1098 
1099 	if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
1100 		dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
1101 		return -ENOMEM;
1102 	}
1103 
1104 	status = ps3_open_hv_device(dev);
1105 	if (status) {
1106 		dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
1107 			__func__);
1108 		goto err;
1109 	}
1110 
1111 	if (!ps3fb_mode)
1112 		ps3fb_mode = ps3av_get_mode();
1113 	dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
1114 
1115 	atomic_set(&ps3fb.f_count, -1);	/* fbcon opens ps3fb */
1116 	atomic_set(&ps3fb.ext_flip, 0);	/* for flip with vsync */
1117 	init_waitqueue_head(&ps3fb.wait_vsync);
1118 
1119 	ps3fb_set_sync(&dev->core);
1120 
1121 	max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1122 	if (ps3fb_videomemory.size > max_ps3fb_size) {
1123 		dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1124 			 max_ps3fb_size);
1125 		ps3fb_videomemory.size = max_ps3fb_size;
1126 	}
1127 
1128 	/* get gpu context handle */
1129 	status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1130 					 &ps3fb.memory_handle, &ddr_lpar);
1131 	if (status) {
1132 		dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1133 			__func__, status);
1134 		goto err;
1135 	}
1136 	dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
1137 
1138 	status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1139 					  &ps3fb.context_handle,
1140 					  &lpar_dma_control, &lpar_driver_info,
1141 					  &lpar_reports, &lpar_reports_size);
1142 	if (status) {
1143 		dev_err(&dev->core,
1144 			"%s: lv1_gpu_context_attribute failed: %d\n", __func__,
1145 			status);
1146 		goto err_gpu_memory_free;
1147 	}
1148 
1149 	/* vsync interrupt */
1150 	ps3fb.dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
1151 	if (!ps3fb.dinfo) {
1152 		dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1153 		goto err_gpu_context_free;
1154 	}
1155 
1156 	retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
1157 	if (retval)
1158 		goto err_iounmap_dinfo;
1159 
1160 	/* Clear memory to prevent kernel info leakage into userspace */
1161 	memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
1162 
1163 	xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1164 	retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
1165 	if (retval)
1166 		goto err_free_irq;
1167 
1168 	info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1169 	if (!info)
1170 		goto err_free_irq;
1171 
1172 	par = info->par;
1173 	par->mode_id = ~ps3fb_mode;	/* != ps3fb_mode, to trigger change */
1174 	par->new_mode_id = ps3fb_mode;
1175 	par->num_frames = 1;
1176 
1177 	info->fbops = &ps3fb_ops;
1178 	info->fix = ps3fb_fix;
1179 
1180 	/*
1181 	 * The GPU command buffer is at the start of video memory
1182 	 * As we don't use the full command buffer, we can put the actual
1183 	 * frame buffer at offset GPU_FB_START and save some precious XDR
1184 	 * memory
1185 	 */
1186 	fb_start = ps3fb_videomemory.address + GPU_FB_START;
1187 	info->screen_base = (char __force __iomem *)fb_start;
1188 	info->fix.smem_start = virt_to_abs(fb_start);
1189 	info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
1190 
1191 	info->pseudo_palette = par->pseudo_palette;
1192 	info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1193 		      FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1194 
1195 	retval = fb_alloc_cmap(&info->cmap, 256, 0);
1196 	if (retval < 0)
1197 		goto err_framebuffer_release;
1198 
1199 	if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1200 			  ARRAY_SIZE(ps3fb_modedb),
1201 			  ps3fb_vmode(par->new_mode_id), 32)) {
1202 		retval = -EINVAL;
1203 		goto err_fb_dealloc;
1204 	}
1205 
1206 	fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1207 				 &info->modelist);
1208 
1209 	retval = register_framebuffer(info);
1210 	if (retval < 0)
1211 		goto err_fb_dealloc;
1212 
1213 	dev->core.driver_data = info;
1214 
1215 	dev_info(info->device, "%s %s, using %u KiB of video memory\n",
1216 		 dev_driver_string(info->dev), info->dev->bus_id,
1217 		 info->fix.smem_len >> 10);
1218 
1219 	task = kthread_run(ps3fbd, info, DEVICE_NAME);
1220 	if (IS_ERR(task)) {
1221 		retval = PTR_ERR(task);
1222 		goto err_unregister_framebuffer;
1223 	}
1224 
1225 	ps3fb.task = task;
1226 
1227 	return 0;
1228 
1229 err_unregister_framebuffer:
1230 	unregister_framebuffer(info);
1231 err_fb_dealloc:
1232 	fb_dealloc_cmap(&info->cmap);
1233 err_framebuffer_release:
1234 	framebuffer_release(info);
1235 err_free_irq:
1236 	free_irq(ps3fb.irq_no, &dev->core);
1237 	ps3_irq_plug_destroy(ps3fb.irq_no);
1238 err_iounmap_dinfo:
1239 	iounmap((u8 __force __iomem *)ps3fb.dinfo);
1240 err_gpu_context_free:
1241 	lv1_gpu_context_free(ps3fb.context_handle);
1242 err_gpu_memory_free:
1243 	lv1_gpu_memory_free(ps3fb.memory_handle);
1244 err:
1245 	return retval;
1246 }
1247 
ps3fb_shutdown(struct ps3_system_bus_device * dev)1248 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1249 {
1250 	int status;
1251 	struct fb_info *info = dev->core.driver_data;
1252 
1253 	dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1254 
1255 	atomic_inc(&ps3fb.ext_flip);	/* flip off */
1256 	ps3fb.dinfo->irq.mask = 0;
1257 
1258 	if (ps3fb.task) {
1259 		struct task_struct *task = ps3fb.task;
1260 		ps3fb.task = NULL;
1261 		kthread_stop(task);
1262 	}
1263 	if (ps3fb.irq_no) {
1264 		free_irq(ps3fb.irq_no, &dev->core);
1265 		ps3_irq_plug_destroy(ps3fb.irq_no);
1266 	}
1267 	if (info) {
1268 		unregister_framebuffer(info);
1269 		fb_dealloc_cmap(&info->cmap);
1270 		framebuffer_release(info);
1271 		info = dev->core.driver_data = NULL;
1272 	}
1273 	iounmap((u8 __force __iomem *)ps3fb.dinfo);
1274 
1275 	status = lv1_gpu_context_free(ps3fb.context_handle);
1276 	if (status)
1277 		dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
1278 			status);
1279 
1280 	status = lv1_gpu_memory_free(ps3fb.memory_handle);
1281 	if (status)
1282 		dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
1283 			status);
1284 
1285 	ps3_close_hv_device(dev);
1286 	dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1287 
1288 	return 0;
1289 }
1290 
1291 static struct ps3_system_bus_driver ps3fb_driver = {
1292 	.match_id	= PS3_MATCH_ID_GPU,
1293 	.match_sub_id	= PS3_MATCH_SUB_ID_GPU_FB,
1294 	.core.name	= DEVICE_NAME,
1295 	.core.owner	= THIS_MODULE,
1296 	.probe		= ps3fb_probe,
1297 	.remove		= ps3fb_shutdown,
1298 	.shutdown	= ps3fb_shutdown,
1299 };
1300 
ps3fb_setup(void)1301 static int __init ps3fb_setup(void)
1302 {
1303 	char *options;
1304 
1305 #ifdef MODULE
1306 	return 0;
1307 #endif
1308 
1309 	if (fb_get_options(DEVICE_NAME, &options))
1310 		return -ENXIO;
1311 
1312 	if (!options || !*options)
1313 		return 0;
1314 
1315 	while (1) {
1316 		char *this_opt = strsep(&options, ",");
1317 
1318 		if (!this_opt)
1319 			break;
1320 		if (!*this_opt)
1321 			continue;
1322 		if (!strncmp(this_opt, "mode:", 5))
1323 			ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1324 		else
1325 			mode_option = this_opt;
1326 	}
1327 	return 0;
1328 }
1329 
ps3fb_init(void)1330 static int __init ps3fb_init(void)
1331 {
1332 	if (!ps3fb_videomemory.address ||  ps3fb_setup())
1333 		return -ENXIO;
1334 
1335 	return ps3_system_bus_driver_register(&ps3fb_driver);
1336 }
1337 
ps3fb_exit(void)1338 static void __exit ps3fb_exit(void)
1339 {
1340 	pr_debug(" -> %s:%d\n", __func__, __LINE__);
1341 	ps3_system_bus_driver_unregister(&ps3fb_driver);
1342 	pr_debug(" <- %s:%d\n", __func__, __LINE__);
1343 }
1344 
1345 module_init(ps3fb_init);
1346 module_exit(ps3fb_exit);
1347 
1348 MODULE_LICENSE("GPL");
1349 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1350 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1351 MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);
1352