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Searched refs:AXIS_RANGE (Results 1 – 4 of 4) sorted by relevance

/sound/pci/au88x0/
Dau88x0_game.c66 if (axes[i] == AXIS_RANGE) in vortex_game_cooked_read()
Dau8820.h204 #define AXIS_RANGE 0x1fff macro
Dau8810.h224 #define AXIS_RANGE 0x1fff macro
Dau8830.h251 #define AXIS_RANGE 0x1fff macro