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1 /**************************************************************************
2  *
3  * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "vmwgfx_drv.h"
29 #include "vmwgfx_resource_priv.h"
30 #include "ttm/ttm_placement.h"
31 
32 struct vmw_shader {
33 	struct vmw_resource res;
34 	SVGA3dShaderType type;
35 	uint32_t size;
36 };
37 
38 struct vmw_user_shader {
39 	struct ttm_base_object base;
40 	struct vmw_shader shader;
41 };
42 
43 static uint64_t vmw_user_shader_size;
44 static uint64_t vmw_shader_size;
45 
46 static void vmw_user_shader_free(struct vmw_resource *res);
47 static struct vmw_resource *
48 vmw_user_shader_base_to_res(struct ttm_base_object *base);
49 
50 static int vmw_gb_shader_create(struct vmw_resource *res);
51 static int vmw_gb_shader_bind(struct vmw_resource *res,
52 			       struct ttm_validate_buffer *val_buf);
53 static int vmw_gb_shader_unbind(struct vmw_resource *res,
54 				 bool readback,
55 				 struct ttm_validate_buffer *val_buf);
56 static int vmw_gb_shader_destroy(struct vmw_resource *res);
57 
58 static const struct vmw_user_resource_conv user_shader_conv = {
59 	.object_type = VMW_RES_SHADER,
60 	.base_obj_to_res = vmw_user_shader_base_to_res,
61 	.res_free = vmw_user_shader_free
62 };
63 
64 const struct vmw_user_resource_conv *user_shader_converter =
65 	&user_shader_conv;
66 
67 
68 static const struct vmw_res_func vmw_gb_shader_func = {
69 	.res_type = vmw_res_shader,
70 	.needs_backup = true,
71 	.may_evict = true,
72 	.type_name = "guest backed shaders",
73 	.backup_placement = &vmw_mob_placement,
74 	.create = vmw_gb_shader_create,
75 	.destroy = vmw_gb_shader_destroy,
76 	.bind = vmw_gb_shader_bind,
77 	.unbind = vmw_gb_shader_unbind
78 };
79 
80 /**
81  * Shader management:
82  */
83 
84 static inline struct vmw_shader *
vmw_res_to_shader(struct vmw_resource * res)85 vmw_res_to_shader(struct vmw_resource *res)
86 {
87 	return container_of(res, struct vmw_shader, res);
88 }
89 
vmw_hw_shader_destroy(struct vmw_resource * res)90 static void vmw_hw_shader_destroy(struct vmw_resource *res)
91 {
92 	(void) vmw_gb_shader_destroy(res);
93 }
94 
vmw_gb_shader_init(struct vmw_private * dev_priv,struct vmw_resource * res,uint32_t size,uint64_t offset,SVGA3dShaderType type,struct vmw_dma_buffer * byte_code,void (* res_free)(struct vmw_resource * res))95 static int vmw_gb_shader_init(struct vmw_private *dev_priv,
96 			      struct vmw_resource *res,
97 			      uint32_t size,
98 			      uint64_t offset,
99 			      SVGA3dShaderType type,
100 			      struct vmw_dma_buffer *byte_code,
101 			      void (*res_free) (struct vmw_resource *res))
102 {
103 	struct vmw_shader *shader = vmw_res_to_shader(res);
104 	int ret;
105 
106 	ret = vmw_resource_init(dev_priv, res, true,
107 				res_free, &vmw_gb_shader_func);
108 
109 
110 	if (unlikely(ret != 0)) {
111 		if (res_free)
112 			res_free(res);
113 		else
114 			kfree(res);
115 		return ret;
116 	}
117 
118 	res->backup_size = size;
119 	if (byte_code) {
120 		res->backup = vmw_dmabuf_reference(byte_code);
121 		res->backup_offset = offset;
122 	}
123 	shader->size = size;
124 	shader->type = type;
125 
126 	vmw_resource_activate(res, vmw_hw_shader_destroy);
127 	return 0;
128 }
129 
vmw_gb_shader_create(struct vmw_resource * res)130 static int vmw_gb_shader_create(struct vmw_resource *res)
131 {
132 	struct vmw_private *dev_priv = res->dev_priv;
133 	struct vmw_shader *shader = vmw_res_to_shader(res);
134 	int ret;
135 	struct {
136 		SVGA3dCmdHeader header;
137 		SVGA3dCmdDefineGBShader body;
138 	} *cmd;
139 
140 	if (likely(res->id != -1))
141 		return 0;
142 
143 	ret = vmw_resource_alloc_id(res);
144 	if (unlikely(ret != 0)) {
145 		DRM_ERROR("Failed to allocate a shader id.\n");
146 		goto out_no_id;
147 	}
148 
149 	if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {
150 		ret = -EBUSY;
151 		goto out_no_fifo;
152 	}
153 
154 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
155 	if (unlikely(cmd == NULL)) {
156 		DRM_ERROR("Failed reserving FIFO space for shader "
157 			  "creation.\n");
158 		ret = -ENOMEM;
159 		goto out_no_fifo;
160 	}
161 
162 	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER;
163 	cmd->header.size = sizeof(cmd->body);
164 	cmd->body.shid = res->id;
165 	cmd->body.type = shader->type;
166 	cmd->body.sizeInBytes = shader->size;
167 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
168 	(void) vmw_3d_resource_inc(dev_priv, false);
169 
170 	return 0;
171 
172 out_no_fifo:
173 	vmw_resource_release_id(res);
174 out_no_id:
175 	return ret;
176 }
177 
vmw_gb_shader_bind(struct vmw_resource * res,struct ttm_validate_buffer * val_buf)178 static int vmw_gb_shader_bind(struct vmw_resource *res,
179 			      struct ttm_validate_buffer *val_buf)
180 {
181 	struct vmw_private *dev_priv = res->dev_priv;
182 	struct {
183 		SVGA3dCmdHeader header;
184 		SVGA3dCmdBindGBShader body;
185 	} *cmd;
186 	struct ttm_buffer_object *bo = val_buf->bo;
187 
188 	BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
189 
190 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
191 	if (unlikely(cmd == NULL)) {
192 		DRM_ERROR("Failed reserving FIFO space for shader "
193 			  "binding.\n");
194 		return -ENOMEM;
195 	}
196 
197 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
198 	cmd->header.size = sizeof(cmd->body);
199 	cmd->body.shid = res->id;
200 	cmd->body.mobid = bo->mem.start;
201 	cmd->body.offsetInBytes = 0;
202 	res->backup_dirty = false;
203 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
204 
205 	return 0;
206 }
207 
vmw_gb_shader_unbind(struct vmw_resource * res,bool readback,struct ttm_validate_buffer * val_buf)208 static int vmw_gb_shader_unbind(struct vmw_resource *res,
209 				bool readback,
210 				struct ttm_validate_buffer *val_buf)
211 {
212 	struct vmw_private *dev_priv = res->dev_priv;
213 	struct {
214 		SVGA3dCmdHeader header;
215 		SVGA3dCmdBindGBShader body;
216 	} *cmd;
217 	struct vmw_fence_obj *fence;
218 
219 	BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
220 
221 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
222 	if (unlikely(cmd == NULL)) {
223 		DRM_ERROR("Failed reserving FIFO space for shader "
224 			  "unbinding.\n");
225 		return -ENOMEM;
226 	}
227 
228 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
229 	cmd->header.size = sizeof(cmd->body);
230 	cmd->body.shid = res->id;
231 	cmd->body.mobid = SVGA3D_INVALID_ID;
232 	cmd->body.offsetInBytes = 0;
233 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
234 
235 	/*
236 	 * Create a fence object and fence the backup buffer.
237 	 */
238 
239 	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
240 					  &fence, NULL);
241 
242 	vmw_fence_single_bo(val_buf->bo, fence);
243 
244 	if (likely(fence != NULL))
245 		vmw_fence_obj_unreference(&fence);
246 
247 	return 0;
248 }
249 
vmw_gb_shader_destroy(struct vmw_resource * res)250 static int vmw_gb_shader_destroy(struct vmw_resource *res)
251 {
252 	struct vmw_private *dev_priv = res->dev_priv;
253 	struct {
254 		SVGA3dCmdHeader header;
255 		SVGA3dCmdDestroyGBShader body;
256 	} *cmd;
257 
258 	if (likely(res->id == -1))
259 		return 0;
260 
261 	mutex_lock(&dev_priv->binding_mutex);
262 	vmw_context_binding_res_list_scrub(&res->binding_head);
263 
264 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
265 	if (unlikely(cmd == NULL)) {
266 		DRM_ERROR("Failed reserving FIFO space for shader "
267 			  "destruction.\n");
268 		mutex_unlock(&dev_priv->binding_mutex);
269 		return -ENOMEM;
270 	}
271 
272 	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
273 	cmd->header.size = sizeof(cmd->body);
274 	cmd->body.shid = res->id;
275 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
276 	mutex_unlock(&dev_priv->binding_mutex);
277 	vmw_resource_release_id(res);
278 	vmw_3d_resource_dec(dev_priv, false);
279 
280 	return 0;
281 }
282 
283 /**
284  * User-space shader management:
285  */
286 
287 static struct vmw_resource *
vmw_user_shader_base_to_res(struct ttm_base_object * base)288 vmw_user_shader_base_to_res(struct ttm_base_object *base)
289 {
290 	return &(container_of(base, struct vmw_user_shader, base)->
291 		 shader.res);
292 }
293 
vmw_user_shader_free(struct vmw_resource * res)294 static void vmw_user_shader_free(struct vmw_resource *res)
295 {
296 	struct vmw_user_shader *ushader =
297 		container_of(res, struct vmw_user_shader, shader.res);
298 	struct vmw_private *dev_priv = res->dev_priv;
299 
300 	ttm_base_object_kfree(ushader, base);
301 	ttm_mem_global_free(vmw_mem_glob(dev_priv),
302 			    vmw_user_shader_size);
303 }
304 
vmw_shader_free(struct vmw_resource * res)305 static void vmw_shader_free(struct vmw_resource *res)
306 {
307 	struct vmw_shader *shader = vmw_res_to_shader(res);
308 	struct vmw_private *dev_priv = res->dev_priv;
309 
310 	kfree(shader);
311 	ttm_mem_global_free(vmw_mem_glob(dev_priv),
312 			    vmw_shader_size);
313 }
314 
315 /**
316  * This function is called when user space has no more references on the
317  * base object. It releases the base-object's reference on the resource object.
318  */
319 
vmw_user_shader_base_release(struct ttm_base_object ** p_base)320 static void vmw_user_shader_base_release(struct ttm_base_object **p_base)
321 {
322 	struct ttm_base_object *base = *p_base;
323 	struct vmw_resource *res = vmw_user_shader_base_to_res(base);
324 
325 	*p_base = NULL;
326 	vmw_resource_unreference(&res);
327 }
328 
vmw_shader_destroy_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)329 int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
330 			      struct drm_file *file_priv)
331 {
332 	struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
333 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
334 
335 	return ttm_ref_object_base_unref(tfile, arg->handle,
336 					 TTM_REF_USAGE);
337 }
338 
vmw_user_shader_alloc(struct vmw_private * dev_priv,struct vmw_dma_buffer * buffer,size_t shader_size,size_t offset,SVGA3dShaderType shader_type,struct ttm_object_file * tfile,u32 * handle)339 static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
340 				 struct vmw_dma_buffer *buffer,
341 				 size_t shader_size,
342 				 size_t offset,
343 				 SVGA3dShaderType shader_type,
344 				 struct ttm_object_file *tfile,
345 				 u32 *handle)
346 {
347 	struct vmw_user_shader *ushader;
348 	struct vmw_resource *res, *tmp;
349 	int ret;
350 
351 	/*
352 	 * Approximate idr memory usage with 128 bytes. It will be limited
353 	 * by maximum number_of shaders anyway.
354 	 */
355 	if (unlikely(vmw_user_shader_size == 0))
356 		vmw_user_shader_size =
357 			ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
358 
359 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
360 				   vmw_user_shader_size,
361 				   false, true);
362 	if (unlikely(ret != 0)) {
363 		if (ret != -ERESTARTSYS)
364 			DRM_ERROR("Out of graphics memory for shader "
365 				  "creation.\n");
366 		goto out;
367 	}
368 
369 	ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
370 	if (unlikely(ushader == NULL)) {
371 		ttm_mem_global_free(vmw_mem_glob(dev_priv),
372 				    vmw_user_shader_size);
373 		ret = -ENOMEM;
374 		goto out;
375 	}
376 
377 	res = &ushader->shader.res;
378 	ushader->base.shareable = false;
379 	ushader->base.tfile = NULL;
380 
381 	/*
382 	 * From here on, the destructor takes over resource freeing.
383 	 */
384 
385 	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
386 				 offset, shader_type, buffer,
387 				 vmw_user_shader_free);
388 	if (unlikely(ret != 0))
389 		goto out;
390 
391 	tmp = vmw_resource_reference(res);
392 	ret = ttm_base_object_init(tfile, &ushader->base, false,
393 				   VMW_RES_SHADER,
394 				   &vmw_user_shader_base_release, NULL);
395 
396 	if (unlikely(ret != 0)) {
397 		vmw_resource_unreference(&tmp);
398 		goto out_err;
399 	}
400 
401 	if (handle)
402 		*handle = ushader->base.hash.key;
403 out_err:
404 	vmw_resource_unreference(&res);
405 out:
406 	return ret;
407 }
408 
409 
vmw_shader_alloc(struct vmw_private * dev_priv,struct vmw_dma_buffer * buffer,size_t shader_size,size_t offset,SVGA3dShaderType shader_type)410 struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
411 				      struct vmw_dma_buffer *buffer,
412 				      size_t shader_size,
413 				      size_t offset,
414 				      SVGA3dShaderType shader_type)
415 {
416 	struct vmw_shader *shader;
417 	struct vmw_resource *res;
418 	int ret;
419 
420 	/*
421 	 * Approximate idr memory usage with 128 bytes. It will be limited
422 	 * by maximum number_of shaders anyway.
423 	 */
424 	if (unlikely(vmw_shader_size == 0))
425 		vmw_shader_size =
426 			ttm_round_pot(sizeof(struct vmw_shader)) + 128;
427 
428 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
429 				   vmw_shader_size,
430 				   false, true);
431 	if (unlikely(ret != 0)) {
432 		if (ret != -ERESTARTSYS)
433 			DRM_ERROR("Out of graphics memory for shader "
434 				  "creation.\n");
435 		goto out_err;
436 	}
437 
438 	shader = kzalloc(sizeof(*shader), GFP_KERNEL);
439 	if (unlikely(shader == NULL)) {
440 		ttm_mem_global_free(vmw_mem_glob(dev_priv),
441 				    vmw_shader_size);
442 		ret = -ENOMEM;
443 		goto out_err;
444 	}
445 
446 	res = &shader->res;
447 
448 	/*
449 	 * From here on, the destructor takes over resource freeing.
450 	 */
451 	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
452 				 offset, shader_type, buffer,
453 				 vmw_shader_free);
454 
455 out_err:
456 	return ret ? ERR_PTR(ret) : res;
457 }
458 
459 
vmw_shader_define_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)460 int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
461 			     struct drm_file *file_priv)
462 {
463 	struct vmw_private *dev_priv = vmw_priv(dev);
464 	struct drm_vmw_shader_create_arg *arg =
465 		(struct drm_vmw_shader_create_arg *)data;
466 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
467 	struct vmw_dma_buffer *buffer = NULL;
468 	SVGA3dShaderType shader_type;
469 	int ret;
470 
471 	if (arg->buffer_handle != SVGA3D_INVALID_ID) {
472 		ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle,
473 					     &buffer);
474 		if (unlikely(ret != 0)) {
475 			DRM_ERROR("Could not find buffer for shader "
476 				  "creation.\n");
477 			return ret;
478 		}
479 
480 		if ((u64)buffer->base.num_pages * PAGE_SIZE <
481 		    (u64)arg->size + (u64)arg->offset) {
482 			DRM_ERROR("Illegal buffer- or shader size.\n");
483 			ret = -EINVAL;
484 			goto out_bad_arg;
485 		}
486 	}
487 
488 	switch (arg->shader_type) {
489 	case drm_vmw_shader_type_vs:
490 		shader_type = SVGA3D_SHADERTYPE_VS;
491 		break;
492 	case drm_vmw_shader_type_ps:
493 		shader_type = SVGA3D_SHADERTYPE_PS;
494 		break;
495 	case drm_vmw_shader_type_gs:
496 		shader_type = SVGA3D_SHADERTYPE_GS;
497 		break;
498 	default:
499 		DRM_ERROR("Illegal shader type.\n");
500 		ret = -EINVAL;
501 		goto out_bad_arg;
502 	}
503 
504 	ret = ttm_read_lock(&dev_priv->reservation_sem, true);
505 	if (unlikely(ret != 0))
506 		goto out_bad_arg;
507 
508 	ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
509 				    shader_type, tfile, &arg->shader_handle);
510 
511 	ttm_read_unlock(&dev_priv->reservation_sem);
512 out_bad_arg:
513 	vmw_dmabuf_unreference(&buffer);
514 	return ret;
515 }
516 
517 /**
518  * vmw_compat_shader_id_ok - Check whether a compat shader user key and
519  * shader type are within valid bounds.
520  *
521  * @user_key: User space id of the shader.
522  * @shader_type: Shader type.
523  *
524  * Returns true if valid false if not.
525  */
vmw_compat_shader_id_ok(u32 user_key,SVGA3dShaderType shader_type)526 static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
527 {
528 	return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
529 }
530 
531 /**
532  * vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
533  *
534  * @user_key: User space id of the shader.
535  * @shader_type: Shader type.
536  *
537  * Returns a hash key suitable for a command buffer managed resource
538  * manager hash table.
539  */
vmw_compat_shader_key(u32 user_key,SVGA3dShaderType shader_type)540 static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
541 {
542 	return user_key | (shader_type << 20);
543 }
544 
545 /**
546  * vmw_compat_shader_remove - Stage a compat shader for removal.
547  *
548  * @man: Pointer to the compat shader manager identifying the shader namespace.
549  * @user_key: The key that is used to identify the shader. The key is
550  * unique to the shader type.
551  * @shader_type: Shader type.
552  * @list: Caller's list of staged command buffer resource actions.
553  */
vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager * man,u32 user_key,SVGA3dShaderType shader_type,struct list_head * list)554 int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
555 			     u32 user_key, SVGA3dShaderType shader_type,
556 			     struct list_head *list)
557 {
558 	if (!vmw_compat_shader_id_ok(user_key, shader_type))
559 		return -EINVAL;
560 
561 	return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
562 				     vmw_compat_shader_key(user_key,
563 							   shader_type),
564 				     list);
565 }
566 
567 /**
568  * vmw_compat_shader_add - Create a compat shader and stage it for addition
569  * as a command buffer managed resource.
570  *
571  * @man: Pointer to the compat shader manager identifying the shader namespace.
572  * @user_key: The key that is used to identify the shader. The key is
573  * unique to the shader type.
574  * @bytecode: Pointer to the bytecode of the shader.
575  * @shader_type: Shader type.
576  * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
577  * to be created with.
578  * @list: Caller's list of staged command buffer resource actions.
579  *
580  */
vmw_compat_shader_add(struct vmw_private * dev_priv,struct vmw_cmdbuf_res_manager * man,u32 user_key,const void * bytecode,SVGA3dShaderType shader_type,size_t size,struct list_head * list)581 int vmw_compat_shader_add(struct vmw_private *dev_priv,
582 			  struct vmw_cmdbuf_res_manager *man,
583 			  u32 user_key, const void *bytecode,
584 			  SVGA3dShaderType shader_type,
585 			  size_t size,
586 			  struct list_head *list)
587 {
588 	struct vmw_dma_buffer *buf;
589 	struct ttm_bo_kmap_obj map;
590 	bool is_iomem;
591 	int ret;
592 	struct vmw_resource *res;
593 
594 	if (!vmw_compat_shader_id_ok(user_key, shader_type))
595 		return -EINVAL;
596 
597 	/* Allocate and pin a DMA buffer */
598 	buf = kzalloc(sizeof(*buf), GFP_KERNEL);
599 	if (unlikely(buf == NULL))
600 		return -ENOMEM;
601 
602 	ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
603 			      true, vmw_dmabuf_bo_free);
604 	if (unlikely(ret != 0))
605 		goto out;
606 
607 	ret = ttm_bo_reserve(&buf->base, false, true, false, NULL);
608 	if (unlikely(ret != 0))
609 		goto no_reserve;
610 
611 	/* Map and copy shader bytecode. */
612 	ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
613 			  &map);
614 	if (unlikely(ret != 0)) {
615 		ttm_bo_unreserve(&buf->base);
616 		goto no_reserve;
617 	}
618 
619 	memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
620 	WARN_ON(is_iomem);
621 
622 	ttm_bo_kunmap(&map);
623 	ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
624 	WARN_ON(ret != 0);
625 	ttm_bo_unreserve(&buf->base);
626 
627 	res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
628 	if (unlikely(ret != 0))
629 		goto no_reserve;
630 
631 	ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
632 				 vmw_compat_shader_key(user_key, shader_type),
633 				 res, list);
634 	vmw_resource_unreference(&res);
635 no_reserve:
636 	vmw_dmabuf_unreference(&buf);
637 out:
638 	return ret;
639 }
640 
641 /**
642  * vmw_compat_shader_lookup - Look up a compat shader
643  *
644  * @man: Pointer to the command buffer managed resource manager identifying
645  * the shader namespace.
646  * @user_key: The user space id of the shader.
647  * @shader_type: The shader type.
648  *
649  * Returns a refcounted pointer to a struct vmw_resource if the shader was
650  * found. An error pointer otherwise.
651  */
652 struct vmw_resource *
vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager * man,u32 user_key,SVGA3dShaderType shader_type)653 vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
654 			 u32 user_key,
655 			 SVGA3dShaderType shader_type)
656 {
657 	if (!vmw_compat_shader_id_ok(user_key, shader_type))
658 		return ERR_PTR(-EINVAL);
659 
660 	return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
661 				     vmw_compat_shader_key(user_key,
662 							   shader_type));
663 }
664