Searched refs:SVGA3D_INVALID_ID (Results 1 – 5 of 5) sorted by relevance
372 cmd2->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_context_unbind()566 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_context_scrub_shader()599 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_context_scrub_render_target()641 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); in vmw_context_scrub_texture()892 SVGA3D_INVALID_ID)) in vmw_context_rebind_all()
231 cmd->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_shader_unbind()471 if (arg->buffer_handle != SVGA3D_INVALID_ID) { in vmw_shader_define_ioctl()
1168 cmd3->body.mobid = SVGA3D_INVALID_ID; in vmw_gb_surface_unbind()1312 if (req->buffer_handle != SVGA3D_INVALID_ID) { in vmw_gb_surface_define_ioctl()1352 rep->buffer_handle = SVGA3D_INVALID_ID; in vmw_gb_surface_define_ioctl()
899 #define SVGA3D_INVALID_ID ((uint32)-1) macro1934 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
514 if (*id_loc == SVGA3D_INVALID_ID) { in vmw_cmd_res_check()1751 if (cmd->body.shid != SVGA3D_INVALID_ID) { in vmw_cmd_set_shader()