Searched refs:shader (Results 1 – 6 of 6) sorted by relevance
/drivers/gpu/drm/vmwgfx/ |
D | vmwgfx_shader.c | 40 struct vmw_shader shader; member 103 struct vmw_shader *shader = vmw_res_to_shader(res); in vmw_gb_shader_init() local 123 shader->size = size; in vmw_gb_shader_init() 124 shader->type = type; in vmw_gb_shader_init() 133 struct vmw_shader *shader = vmw_res_to_shader(res); in vmw_gb_shader_create() local 165 cmd->body.type = shader->type; in vmw_gb_shader_create() 166 cmd->body.sizeInBytes = shader->size; in vmw_gb_shader_create() 291 shader.res); in vmw_user_shader_base_to_res() 297 container_of(res, struct vmw_user_shader, shader.res); in vmw_user_shader_free() 307 struct vmw_shader *shader = vmw_res_to_shader(res); in vmw_shader_free() local [all …]
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/drivers/gpu/drm/nouveau/core/subdev/clock/ |
D | nvaa.c | 205 const int shader = cstate->domain[nv_clk_src_shader]; in nvaa_clock_calc() local 241 if (shader == clk->read(clk, nv_clk_src_href)) { in nvaa_clock_calc() 244 clock = calc_pll(priv, 0x4020, shader, &N, &M, &P1); in nvaa_clock_calc() 246 out = calc_P((core << 1), shader, &divs); in nvaa_clock_calc() 249 if (abs(shader - out) <= in nvaa_clock_calc() 250 abs(shader - clock) && in nvaa_clock_calc()
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D | nv50.c | 366 const int shader = cstate->domain[nv_clk_src_shader]; in nv50_clock_calc() local 465 if (P1-- && shader == (core << 1)) { in nv50_clock_calc() 469 freq = calc_pll(priv, 0x4020, shader, &N, &M, &P1); in nv50_clock_calc()
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D | base.c | 335 cstate->domain[nv_clk_src_shader] = perfE.shader; in nouveau_pstate_new()
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/drivers/gpu/drm/nouveau/core/subdev/bios/ |
D | perf.c | 117 info->shader = nv_ro16(bios, perf + 0x06) * 1000; in nvbios_perfEp() 118 info->core = info->shader + (signed char) in nvbios_perfEp() 134 info->shader = nv_ro16(bios, perf + 0x0a) * 1000; in nvbios_perfEp() 143 info->shader = nv_ro16(bios, perf + 0x0a) * 1000; in nvbios_perfEp()
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/drivers/gpu/drm/nouveau/core/include/subdev/bios/ |
D | perf.h | 14 u32 shader; member
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