Searched refs:shader_type (Results 1 – 4 of 4) sorted by relevance
/drivers/gpu/drm/vmwgfx/ |
D | vmwgfx_shader.c | 343 SVGA3dShaderType shader_type, in vmw_user_shader_alloc() argument 386 offset, shader_type, buffer, in vmw_user_shader_alloc() 414 SVGA3dShaderType shader_type) in vmw_shader_alloc() argument 452 offset, shader_type, buffer, in vmw_shader_alloc() 468 SVGA3dShaderType shader_type; in vmw_shader_define_ioctl() local 488 switch (arg->shader_type) { in vmw_shader_define_ioctl() 490 shader_type = SVGA3D_SHADERTYPE_VS; in vmw_shader_define_ioctl() 493 shader_type = SVGA3D_SHADERTYPE_PS; in vmw_shader_define_ioctl() 496 shader_type = SVGA3D_SHADERTYPE_GS; in vmw_shader_define_ioctl() 509 shader_type, tfile, &arg->shader_handle); in vmw_shader_define_ioctl() [all …]
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D | vmwgfx_context.c | 565 cmd->body.type = bi->i1.shader_type; in vmw_context_scrub_shader() 698 if (unlikely((unsigned)bi->i1.shader_type >= in vmw_context_binding_add() 701 (unsigned) bi->i1.shader_type); in vmw_context_binding_add() 704 loc = &cbs->shaders[bi->i1.shader_type]; in vmw_context_binding_add() 741 loc = &cbs->shaders[bi->i1.shader_type]; in vmw_context_binding_transfer()
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D | vmwgfx_drv.h | 291 SVGA3dShaderType shader_type; member 1042 SVGA3dShaderType shader_type, 1046 u32 user_key, SVGA3dShaderType shader_type, 1050 u32 user_key, SVGA3dShaderType shader_type);
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D | vmwgfx_execbuf.c | 1780 bi.i1.shader_type = cmd->body.type; in vmw_cmd_set_shader()
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