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Searched refs:shader_type (Results 1 – 4 of 4) sorted by relevance

/drivers/gpu/drm/vmwgfx/
Dvmwgfx_shader.c343 SVGA3dShaderType shader_type, in vmw_user_shader_alloc() argument
386 offset, shader_type, buffer, in vmw_user_shader_alloc()
414 SVGA3dShaderType shader_type) in vmw_shader_alloc() argument
452 offset, shader_type, buffer, in vmw_shader_alloc()
468 SVGA3dShaderType shader_type; in vmw_shader_define_ioctl() local
488 switch (arg->shader_type) { in vmw_shader_define_ioctl()
490 shader_type = SVGA3D_SHADERTYPE_VS; in vmw_shader_define_ioctl()
493 shader_type = SVGA3D_SHADERTYPE_PS; in vmw_shader_define_ioctl()
496 shader_type = SVGA3D_SHADERTYPE_GS; in vmw_shader_define_ioctl()
509 shader_type, tfile, &arg->shader_handle); in vmw_shader_define_ioctl()
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Dvmwgfx_context.c565 cmd->body.type = bi->i1.shader_type; in vmw_context_scrub_shader()
698 if (unlikely((unsigned)bi->i1.shader_type >= in vmw_context_binding_add()
701 (unsigned) bi->i1.shader_type); in vmw_context_binding_add()
704 loc = &cbs->shaders[bi->i1.shader_type]; in vmw_context_binding_add()
741 loc = &cbs->shaders[bi->i1.shader_type]; in vmw_context_binding_transfer()
Dvmwgfx_drv.h291 SVGA3dShaderType shader_type; member
1042 SVGA3dShaderType shader_type,
1046 u32 user_key, SVGA3dShaderType shader_type,
1050 u32 user_key, SVGA3dShaderType shader_type);
Dvmwgfx_execbuf.c1780 bi.i1.shader_type = cmd->body.type; in vmw_cmd_set_shader()