Searched refs:sprite_name (Results 1 – 2 of 2) sorted by relevance
86 #define sprite_name(p, s) ((p) * INTEL_INFO(dev)->num_sprites[(p)] + (s) + 'A') macro
1341 sprite_name(pipe, sprite), pipe_name(pipe)); in assert_sprites_disabled()13036 pipe_name(pipe), sprite_name(pipe, sprite), ret); in intel_modeset_init()