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Lines Matching refs:WRITE_RWA

410 #define WRITE_RWA(r,v) do { outb((r), 0x279); udelay(10); outb((v), 0xa79); } while (0)  macro
416 WRITE_RWA(2, 2); in rwa010_unlock()
430 WRITE_RWA(3, 0); in rwa010_read_ident()
431 WRITE_RWA(0, 128); in rwa010_read_ident()
457 WRITE_RWA(6, 2); // Assign a card no = 2 in rwa010_global_init()
462 WRITE_RWA(7, 3); in rwa010_global_init()
463 WRITE_RWA(0x30, 0); in rwa010_global_init()
466 WRITE_RWA(7, 4); in rwa010_global_init()
467 WRITE_RWA(0x30, 0); in rwa010_global_init()
470 WRITE_RWA(7, 2); in rwa010_global_init()
471 WRITE_RWA(0x30, 0); in rwa010_global_init()
478 WRITE_RWA(7, 5); in rwa010_game_port_init()
481 WRITE_RWA(0x61, 1); in rwa010_game_port_init()
484 WRITE_RWA(0x60, 2); in rwa010_game_port_init()
487 WRITE_RWA(0x30, 1); in rwa010_game_port_init()
494 WRITE_RWA(7, 0); in rwa010_waveartist_init()
497 WRITE_RWA(0x61, base & 255); in rwa010_waveartist_init()
500 WRITE_RWA(0x60, base >> 8); in rwa010_waveartist_init()
503 WRITE_RWA(0x70, irq); in rwa010_waveartist_init()
506 WRITE_RWA(0x74, dma); in rwa010_waveartist_init()
509 WRITE_RWA(0x30, 1); in rwa010_waveartist_init()
516 WRITE_RWA(7, 1); in rwa010_soundblaster_init()
519 WRITE_RWA(0x61, sb_base & 255); in rwa010_soundblaster_init()
522 WRITE_RWA(0x60, sb_base >> 8); in rwa010_soundblaster_init()
526 WRITE_RWA(0x70, irq); in rwa010_soundblaster_init()
530 WRITE_RWA(0x74, dma); in rwa010_soundblaster_init()
534 WRITE_RWA(0x63, al_base & 255); in rwa010_soundblaster_init()
537 WRITE_RWA(0x62, al_base >> 8); in rwa010_soundblaster_init()
540 WRITE_RWA(0x30, 1); in rwa010_soundblaster_init()