Searched refs:NES_CM_STATE_CLOSED (Results 1 – 2 of 2) sorted by relevance
738 cm_node->state = NES_CM_STATE_CLOSED; in nes_retrans_expired()868 (cm_node->state == NES_CM_STATE_CLOSED)) { in nes_cm_timer_tick()881 cm_node->state = NES_CM_STATE_CLOSED; in nes_cm_timer_tick()1228 NES_CM_STATE_CLOSED; in mini_cm_dec_refcnt_listen()1252 loopback->state = NES_CM_STATE_CLOSED; in mini_cm_dec_refcnt_listen()1630 cm_node->state = NES_CM_STATE_CLOSED; in handle_fin_pkt()1653 cm_node->state = NES_CM_STATE_CLOSED; in handle_fin_pkt()1709 case NES_CM_STATE_CLOSED: in handle_rst_pkt()1717 cm_node->state = NES_CM_STATE_CLOSED; in handle_rst_pkt()1891 case NES_CM_STATE_CLOSED: in handle_syn_pkt()[all …]
226 NES_CM_STATE_CLOSED enumerator