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Searched refs:gameport (Results 1 – 22 of 22) sorted by relevance

/drivers/input/gameport/
Dgameport.c43 static void gameport_add_port(struct gameport *gameport);
45 static void gameport_reconnect_port(struct gameport *gameport);
46 static void gameport_disconnect_port(struct gameport *gameport);
77 static int gameport_measure_speed(struct gameport *gameport) in gameport_measure_speed() argument
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in gameport_measure_speed()
92 for (t = 0; t < 50; t++) gameport_read(gameport); in gameport_measure_speed()
100 gameport_close(gameport); in gameport_measure_speed()
108 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in gameport_measure_speed()
116 for (t = 0; t < 50; t++) gameport_read(gameport); in gameport_measure_speed()
123 gameport_close(gameport); in gameport_measure_speed()
[all …]
Dfm801-gp.c40 struct gameport *gameport; member
45 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
49 w = inw(gameport->io + 2); in fm801_gp_cooked_read()
52 w = inw(gameport->io + 4); in fm801_gp_cooked_read()
54 w = inw(gameport->io + 6); in fm801_gp_cooked_read()
57 w = inw(gameport->io + 8); in fm801_gp_cooked_read()
59 outw(0xff, gameport->io); /* reset */ in fm801_gp_cooked_read()
65 static int fm801_gp_open(struct gameport *gameport, int mode) in fm801_gp_open() argument
84 struct gameport *port; in fm801_gp_probe()
108 gp->gameport = port; in fm801_gp_probe()
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Dlightning.c54 struct gameport *gameport; member
76 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
78 struct l4 *l4 = gameport->port_data; in l4_cooked_read()
109 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument
111 struct l4 *l4 = gameport->port_data; in l4_open()
196 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
200 struct l4 *l4 = gameport->port_data; in l4_calibrate()
222 struct gameport *port; in l4_create_ports()
230 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
233 gameport_free_port(l4->gameport); in l4_create_ports()
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DKconfig7 Gameport support is for the standard 15-pin PC gameport. If you
8 have a joystick, gamepad, gameport card, a soundcard with a gameport
9 or anything else that uses the gameport, say Y or M here and also to
13 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
20 module will be called gameport.
25 tristate "Classic ISA and PnP gameport support"
27 Say Y here if you have an ISA or PnP gameport.
43 tristate "SB Live and Audigy gameport support"
47 Audigy card and want to use its gameport.
53 tristate "ForteMedia FM801 gameport support"
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Dns558.c52 struct gameport *gameport; member
69 struct gameport *port; in ns558_isa_probe()
154 ns558->gameport = port; in ns558_isa_probe()
201 struct gameport *port; in ns558_pnp_probe()
226 ns558->gameport = port; in ns558_pnp_probe()
277 gameport_unregister_port(ns558->gameport); in ns558_exit()
Demu10k1-gp.c44 struct gameport *gameport; member
63 struct gameport *port; in emu_probe()
82 emu->gameport = port; in emu_probe()
114 gameport_unregister_port(emu->gameport); in emu_remove()
DMakefile7 obj-$(CONFIG_GAMEPORT) += gameport.o
/drivers/input/joystick/
Da3d.c56 struct gameport *gameport; member
57 struct gameport *adc;
72 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
80 t = gameport_time(gameport, A3D_MAX_START); in a3d_read_packet()
81 s = gameport_time(gameport, A3D_MAX_STROBE); in a3d_read_packet()
84 gameport_trigger(gameport); in a3d_read_packet()
85 v = gameport_read(gameport); in a3d_read_packet()
89 u = v; v = gameport_read(gameport); in a3d_read_packet()
179 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
181 struct a3d *a3d = gameport_get_drvdata(gameport); in a3d_poll()
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Dgrip_mp.c52 struct gameport *gameport; member
134 static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) in poll_until()
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
176 raw_data = gameport_read(gameport); in mp_io()
181 raw_data = gameport_read(gameport); in mp_io()
186 raw_data = gameport_read(gameport); in mp_io()
191 gameport_trigger(gameport); in mp_io()
193 if (!poll_until(0x10, 0, 308, gameport, &raw_data)) in mp_io()
217 if (!poll_until(0, 0x10, 77, gameport, &raw_data)) in mp_io()
225 if (!poll_until(0x10, 0, 77, gameport, &raw_data)) in mp_io()
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Dgf2k.c82 struct gameport *gameport; member
95 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
102 t = gameport_time(gameport, GF2K_START); in gf2k_read_packet()
103 p = gameport_time(gameport, GF2K_STROBE); in gf2k_read_packet()
109 gameport_trigger(gameport); in gf2k_read_packet()
110 v = gameport_read(gameport); in gf2k_read_packet()
114 v = gameport_read(gameport); in gf2k_read_packet()
131 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
141 gameport_trigger(gameport); in gf2k_trigger_seq()
142 t = gameport_time(gameport, GF2K_TIMEOUT * 1000); in gf2k_trigger_seq()
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Dguillemot.c68 struct gameport *gameport; member
85 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
96 t = gameport_time(gameport, GUILLEMOT_MAX_START); in guillemot_read_packet()
97 s = gameport_time(gameport, GUILLEMOT_MAX_STROBE); in guillemot_read_packet()
100 gameport_trigger(gameport); in guillemot_read_packet()
101 v = gameport_read(gameport); in guillemot_read_packet()
105 u = v; v = gameport_read(gameport); in guillemot_read_packet()
122 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
124 struct guillemot *guillemot = gameport_get_drvdata(gameport); in guillemot_poll()
131 if (guillemot_read_packet(guillemot->gameport, data) != GUILLEMOT_MAX_LENGTH * 8 || in guillemot_poll()
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Dinteract.c55 struct gameport *gameport; member
92 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
101 t = gameport_time(gameport, INTERACT_MAX_START); in interact_read_packet()
102 s = gameport_time(gameport, INTERACT_MAX_STROBE); in interact_read_packet()
105 gameport_trigger(gameport); in interact_read_packet()
106 v = gameport_read(gameport); in interact_read_packet()
110 u = v; v = gameport_read(gameport); in interact_read_packet()
129 static void interact_poll(struct gameport *gameport) in interact_poll() argument
131 struct interact *interact = gameport_get_drvdata(gameport); in interact_poll()
138 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) { in interact_poll()
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Dcobra.c49 struct gameport *gameport; member
57 static unsigned char cobra_read_packet(struct gameport *gameport, unsigned int *data) in cobra_read_packet() argument
65 int strobe = gameport_time(gameport, COBRA_MAX_STROBE); in cobra_read_packet()
74 u = gameport_read(gameport); in cobra_read_packet()
78 v = gameport_read(gameport); in cobra_read_packet()
111 static void cobra_poll(struct gameport *gameport) in cobra_poll() argument
113 struct cobra *cobra = gameport_get_drvdata(gameport); in cobra_poll()
120 if ((r = cobra_read_packet(gameport, data)) != cobra->exists) { in cobra_poll()
145 gameport_start_polling(cobra->gameport); in cobra_open()
153 gameport_stop_polling(cobra->gameport); in cobra_close()
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Dsidewinder.c116 struct gameport *gameport; member
136 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) in sw_read_packet() argument
143 …timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID pac… in sw_read_packet()
144 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ in sw_read_packet()
145 start = gameport_time(gameport, SW_START); in sw_read_packet()
146 strobe = gameport_time(gameport, SW_STROBE); in sw_read_packet()
153 gameport_trigger(gameport); /* Trigger */ in sw_read_packet()
154 v = gameport_read(gameport); in sw_read_packet()
159 v = gameport_read(gameport); in sw_read_packet()
172 v = gameport_read(gameport); in sw_read_packet()
[all …]
Dgrip.c56 struct gameport *gameport; member
85 static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_gpp_read_packet() argument
92 int strobe = gameport_time(gameport, GRIP_STROBE_GPP); in grip_gpp_read_packet()
100 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()
104 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()
125 static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_xt_read_packet() argument
133 int strobe = gameport_time(gameport, GRIP_STROBE_XT); in grip_xt_read_packet()
141 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
145 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
183 static void grip_poll(struct gameport *gameport) in grip_poll() argument
[all …]
Danalog.c117 struct gameport *gameport; member
232 struct gameport *gameport = port->gameport; in analog_cooked_read() local
242 gameport_trigger(gameport); in analog_cooked_read()
255 this = gameport_read(gameport) & port->mask; in analog_cooked_read()
283 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); in analog_button_read()
285 u = gameport_read(port->gameport); in analog_button_read()
299 gameport_trigger(port->gameport); in analog_button_read()
300 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()
311 static void analog_poll(struct gameport *gameport) in analog_poll() argument
313 struct analog_port *port = gameport_get_drvdata(gameport); in analog_poll()
[all …]
Dtmdc.c125 struct gameport *gameport; member
147 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) in tmdc_read_packet() argument
153 p = gameport_time(gameport, TMDC_MAX_STROBE); in tmdc_read_packet()
156 t[k] = gameport_time(gameport, TMDC_MAX_START); in tmdc_read_packet()
161 gameport_trigger(gameport); in tmdc_read_packet()
163 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
167 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
240 static void tmdc_poll(struct gameport *gameport) in tmdc_poll() argument
243 struct tmdc *tmdc = gameport_get_drvdata(gameport); in tmdc_poll()
249 if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) in tmdc_poll()
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Djoydump.c50 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) in joydump_connect() argument
60 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); in joydump_connect()
61 printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); in joydump_connect()
63 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { in joydump_connect()
67 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
74 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
82 timeout = gameport_time(gameport, 10000); /* 10 ms */ in joydump_connect()
95 u = gameport_read(gameport); in joydump_connect()
101 gameport_trigger(gameport); in joydump_connect()
105 dump->data = gameport_read(gameport); in joydump_connect()
[all …]
Dadi.c129 struct gameport *gameport; member
142 struct gameport *gameport = port->gameport; in adi_read_packet() local
149 t[i] = gameport_time(gameport, ADI_MAX_START); in adi_read_packet()
155 gameport_trigger(gameport); in adi_read_packet()
156 v = z = gameport_read(gameport); in adi_read_packet()
160 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
166 t[i] = gameport_time(gameport, ADI_MAX_STROBE); in adi_read_packet()
279 static void adi_poll(struct gameport *gameport) in adi_poll() argument
281 struct adi_port *port = gameport_get_drvdata(gameport); in adi_poll()
295 gameport_start_polling(port->gameport); in adi_open()
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DKconfig22 gameport. In addition to the usual PC analog joystick, this driver
39 A3D protocol over the PC gameport.
49 protocol over the PC gameport.
78 over the PC gameport.
88 that connects to the gameport and you connect gamepads to it.
98 protocol over the PC gameport.
107 Say Y here if you have an InterAct gameport or joystick
108 communicating digitally over the gameport.
118 Overdrive protocol over PC gameport.
128 DirectConnect (BSP) protocol over the PC gameport.
/drivers/
DMakefile78 obj-$(CONFIG_GAMEPORT) += input/gameport/
/drivers/input/
DKconfig197 source "drivers/input/gameport/Kconfig"