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Searched refs:STATE_COMPLETE (Results 1 – 2 of 2) sorted by relevance

/sound/firewire/fireworks/
Dfireworks_transaction.c50 STATE_COMPLETE enumerator
99 if (t.state == STATE_COMPLETE) { in snd_efw_transaction_run()
216 t->state = STATE_COMPLETE; in handle_resp_for_kernel()
/sound/firewire/
Dfcp.c192 STATE_COMPLETE, enumerator
273 } else if (t.state == STATE_COMPLETE) { in fcp_avc_transaction()
366 t->state = STATE_COMPLETE; in fcp_response()