Searched refs:again (Results 1 – 10 of 10) sorted by relevance
246 int again = 0; in snd_opl3_timer_func() local257 again++; in snd_opl3_timer_func()263 if (again) in snd_opl3_timer_func()
806 again: in azx_rirb_get_response()841 goto again; in azx_rirb_get_response()850 goto again; in azx_rirb_get_response()860 goto again; in azx_rirb_get_response()
67 again: in codec_exec_verb()83 goto again; in codec_exec_verb()
581 again: in snd_card_set_id_no_lock()611 goto again; in snd_card_set_id_no_lock()
336 bool again; in constrain_params_by_rules() local364 again = false; in constrain_params_by_rules()426 again = true; in constrain_params_by_rules()433 if (again) in constrain_params_by_rules()
156 again: in rirb_get_response()189 goto again; in rirb_get_response()
439 int again = 0; in snd_via82xx_codec_read() local446 if (again++ > 3) { in snd_via82xx_codec_read()
144 It can produce continuous noise. The workaround is to switch again145 (and again) between digital and analog input until it works.
583 int again = 0; in snd_via82xx_codec_read() local590 if (again++ > 3) { in snd_via82xx_codec_read()
190 sources. Running 'setfx' is required again.