Searched refs:voice_offset (Results 1 – 3 of 3) sorted by relevance
364 unsigned char voice_offset; in snd_opl3_reset() local376 voice_offset = i; in snd_opl3_reset()380 voice_offset = i - MAX_OPL2_VOICES; in snd_opl3_reset()382 opl3_reg = reg_side | (OPL3_REG_KSL_LEVEL + snd_opl3_regmap[voice_offset][0]); in snd_opl3_reset()384 opl3_reg = reg_side | (OPL3_REG_KSL_LEVEL + snd_opl3_regmap[voice_offset][1]); in snd_opl3_reset()387 opl3_reg = reg_side | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_reset()404 unsigned char voice_offset; in snd_opl3_play_note() local419 voice_offset = note->voice; in snd_opl3_play_note()423 voice_offset = note->voice - MAX_OPL2_VOICES; in snd_opl3_play_note()428 opl3_reg = reg_side | (OPL3_REG_FNUM_LOW + voice_offset); in snd_opl3_play_note()[all …]
309 unsigned char voice_offset; in snd_opl3_note_on() local400 voice_offset = voice; in snd_opl3_note_on()401 connect_mask = (OPL3_LEFT_4OP_0 << voice_offset) & 0x07; in snd_opl3_note_on()405 voice_offset = voice - MAX_OPL2_VOICES; in snd_opl3_note_on()406 connect_mask = (OPL3_RIGHT_4OP_0 << voice_offset) & 0x38; in snd_opl3_note_on()412 opl3_reg = reg_side | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_note_on()420 voice_offset + 3); in snd_opl3_note_on()481 op_offset = snd_opl3_regmap[voice_offset][i]; in snd_opl3_note_on()517 opl3_reg = reg_side | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_note_on()530 voice_offset + 3); in snd_opl3_note_on()[all …]
87 unsigned char voice_offset = data->voice; in snd_opl3_drum_voice_set() local107 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_drum_voice_set()121 unsigned char voice_offset = data->voice; in snd_opl3_drum_note_set() local125 opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset); in snd_opl3_drum_note_set()129 opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset); in snd_opl3_drum_note_set()141 unsigned char voice_offset = data->voice; in snd_opl3_drum_vol_set() local158 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset); in snd_opl3_drum_vol_set()