Lines Matching refs:P1
380 int N, M, P1, P2; in nv50_clk_calc() local
399 freq = calc_div(core, vdec, &P1); in nv50_clk_calc()
412 divsv |= P1 << 8; in nv50_clk_calc()
433 calc_div(freq, dom6, &P1); in nv50_clk_calc()
436 divsv |= P1; in nv50_clk_calc()
459 freq = calc_pll(clk, 0x4028, core, &N, &M, &P1); in nv50_clk_calc()
464 0x80000000 | (P1 << 19) | (P1 << 16)); in nv50_clk_calc()
473 if (P1-- && shader == (core << 1)) { in nv50_clk_calc()
474 clk_mask(hwsq, spll[0], 0xc03f0100, (P1 << 19) | (P1 << 16)); in nv50_clk_calc()
477 freq = calc_pll(clk, 0x4020, shader, &N, &M, &P1); in nv50_clk_calc()
482 0x80000000 | (P1 << 19) | (P1 << 16)); in nv50_clk_calc()