Lines Matching refs:uint32
46 typedef uint32 SVGA3dInputClassification;
57 typedef uint32 SVGA3dResourceType;
68 typedef uint32 SVGA3dFilter;
98 static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
99 static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
101 typedef uint32 SVGA3dSurfaceId;
102 typedef uint32 SVGA3dShaderResourceViewId;
103 typedef uint32 SVGA3dRenderTargetViewId;
104 typedef uint32 SVGA3dDepthStencilViewId;
106 typedef uint32 SVGA3dShaderId;
107 typedef uint32 SVGA3dElementLayoutId;
108 typedef uint32 SVGA3dSamplerId;
109 typedef uint32 SVGA3dBlendStateId;
110 typedef uint32 SVGA3dDepthStencilStateId;
111 typedef uint32 SVGA3dRasterizerStateId;
112 typedef uint32 SVGA3dQueryId;
113 typedef uint32 SVGA3dStreamOutputId;
129 uint32 cid;
138 uint32 cid;
146 uint32 cid;
165 uint32 cid;
167 uint32 validContents;
179 uint32 cid;
190 uint32 cid;
198 uint32 formatSupport;
199 uint32 msaa2xQualityLevels:5;
200 uint32 msaa4xQualityLevels:5;
201 uint32 msaa8xQualityLevels:5;
202 uint32 msaa16xQualityLevels:5;
203 uint32 msaa32xQualityLevels:5;
204 uint32 pad:7;
212 uint32 slot;
215 uint32 offsetInBytes;
216 uint32 sizeInBytes;
225 uint32 startView;
247 uint32 startSampler;
260 uint32 vertexCount;
261 uint32 startVertexLocation;
269 uint32 indexCount;
270 uint32 startIndexLocation;
279 uint32 vertexCountPerInstance;
280 uint32 instanceCount;
281 uint32 startVertexLocation;
282 uint32 startInstanceLocation;
290 uint32 indexCountPerInstance;
291 uint32 instanceCount;
292 uint32 startIndexLocation;
294 uint32 startInstanceLocation;
302 uint32 pad0;
319 uint32 stride;
320 uint32 offset;
328 uint32 startBuffer;
339 uint32 offset;
366 uint32 sampleMask;
375 uint32 stencilRef;
389 typedef uint32 SVGA3dDXQueryFlags;
413 uint32 offset;
449 uint32 mobOffset;
483 uint32 mobOffset;
491 uint32 cid;
500 uint32 cid;
509 uint32 predicateValue;
517 uint32 offset; /* Starting offset */
518 uint32 intOffset; /* Internal offset */
519 uint32 vertexCount; /* vertices written */
520 uint32 sizeInBytes; /* max bytes to write */
526 #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
532 uint32 offset;
533 uint32 sizeInBytes;
541 uint32 pad0;
564 uint32 pad0;
575 uint32 pad0;
607 uint32 dstSubResource;
609 uint32 srcSubResource;
630 uint32 destX;
631 uint32 srcX;
632 uint32 width;
638 typedef uint32 SVGA3dDXStretchBltMode;
646 uint32 srcSubResource;
648 uint32 destSubResource;
671 uint32 sid;
674 uint32 numMipLevels;
675 uint32 multisampleCount;
678 uint32 arraySize;
679 uint32 pad;
692 uint32 subResource;
706 uint32 subResource;
719 uint32 subResource;
733 uint32 srcOffset;
734 uint32 srcPitch;
735 uint32 srcSlicePitch;
737 uint32 destSubResource;
753 uint32 srcOffset;
754 uint32 srcPitch;
755 uint32 srcSlicePitch;
757 uint32 destSubResource;
782 uint32 firstElement;
783 uint32 numElements;
784 uint32 pad0;
785 uint32 pad1;
788 uint32 mostDetailedMip;
789 uint32 firstArraySlice;
790 uint32 mipLevels;
791 uint32 arraySize;
794 uint32 firstElement;
795 uint32 numElements;
796 uint32 flags;
797 uint32 pad0;
811 uint32 pad;
845 uint32 firstElement;
846 uint32 numElements;
849 uint32 mipSlice;
850 uint32 firstArraySlice;
851 uint32 arraySize;
854 uint32 mipSlice;
855 uint32 firstW;
856 uint32 wSize;
870 uint32 pad[2];
912 uint32 mipSlice;
913 uint32 firstArraySlice;
914 uint32 arraySize;
918 uint32 pad2;
931 uint32 mipSlice;
932 uint32 firstArraySlice;
933 uint32 arraySize;
954 uint32 inputSlot;
955 uint32 alignedByteOffset;
958 uint32 instanceDataStepRate;
959 uint32 inputRegister;
970 uint32 elid;
971 uint32 numDescs;
973 uint32 pad[62];
1025 uint32 pad1[7];
1134 uint32 forcedSampleCount;
1190 uint32 pad2[6];
1245 uint32 sizeInBytes; /* Number of bytes of shader text. */
1254 uint32 sizeInBytes;
1255 uint32 offsetInBytes;
1257 uint32 numInputSignatureEntries;
1258 uint32 numOutputSignatureEntries;
1260 uint32 numPatchConstantSignatureEntries;
1262 uint32 pad;
1278 uint32 cid;
1279 uint32 shid;
1281 uint32 offsetInBytes;
1294 uint32 outputSlot;
1295 uint32 registerIndex;
1299 uint32 stream;
1307 uint32 numOutputStreamEntries;
1309 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1310 uint32 rasterizedStream;
1311 uint32 pad[250];
1320 uint32 numOutputStreamEntries;
1322 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1323 uint32 rasterizedStream;
1348 uint32 mobId;
1349 uint32 mobOffset;
1363 uint32 cid;
1364 uint32 mobid;
1366 uint32 validSizeInBytes;
1374 uint32 cid;
1383 uint32 mobid;
1391 uint32 bufferId;
1392 uint32 stride;
1393 uint32 offset;
1401 uint32 sid;
1402 uint32 offsetInBytes;
1403 uint32 sizeInBytes;
1411 uint32 layoutId;
1413 uint32 indexBufferSid;
1414 uint32 pad;
1415 uint32 indexBufferOffset;
1416 uint32 indexBufferFormat;
1417 uint32 topology;
1428 uint32 blendStateId;
1429 uint32 blendFactor[4];
1430 uint32 sampleMask;
1431 uint32 depthStencilStateId;
1432 uint32 stencilRef;
1433 uint32 rasterizerStateId;
1434 uint32 depthStencilViewId;
1435 uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
1436 uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
1440 uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
1441 uint32 soid;
1443 uint32 pad0[11];
1449 uint32 pad2[3];
1452 uint32 pad3[32];
1455 uint32 pad4[64];
1458 uint32 queryID;
1459 uint32 value;
1461 uint32 pad5[2];
1464 uint32 shaderId;
1466 uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
1467 uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
1469 uint32 pad6[26];
1474 uint32 pad7[381];
1482 uint32 dxcid;