1 /**************************************************************************
2 *
3 * Copyright © 2008-2015 VMware, Inc., Palo Alto, CA., USA
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifdef __KERNEL__
29
30 #include <drm/vmwgfx_drm.h>
31 #define surf_size_struct struct drm_vmw_size
32
33 #else /* __KERNEL__ */
34
35 #ifndef ARRAY_SIZE
36 #define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
37 #endif /* ARRAY_SIZE */
38
39 #define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y))
40 #define max_t(type, x, y) ((x) > (y) ? (x) : (y))
41 #define surf_size_struct SVGA3dSize
42 #define u32 uint32
43
44 #endif /* __KERNEL__ */
45
46 #include "svga3d_reg.h"
47
48 /*
49 * enum svga3d_block_desc describes the active data channels in a block.
50 *
51 * There can be at-most four active channels in a block:
52 * 1. Red, bump W, luminance and depth are stored in the first channel.
53 * 2. Green, bump V and stencil are stored in the second channel.
54 * 3. Blue and bump U are stored in the third channel.
55 * 4. Alpha and bump Q are stored in the fourth channel.
56 *
57 * Block channels can be used to store compressed and buffer data:
58 * 1. For compressed formats, only the data channel is used and its size
59 * is equal to that of a singular block in the compression scheme.
60 * 2. For buffer formats, only the data channel is used and its size is
61 * exactly one byte in length.
62 * 3. In each case the bit depth represent the size of a singular block.
63 *
64 * Note: Compressed and IEEE formats do not use the bitMask structure.
65 */
66
67 enum svga3d_block_desc {
68 SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
69 SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel
70 data */
71 SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel
72 data */
73 SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video
74 U and V */
75 SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel
76 data */
77 SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel
78 data */
79 SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil
80 channel */
81 SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel
82 data */
83 SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel
84 data */
85 SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel
86 data */
87 SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance
88 data */
89 SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */
90 SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha
91 channel */
92 SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel
93 data */
94 SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of
95 data */
96 SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of
97 data depending on the
98 compression method used */
99 SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE
100 floating point
101 representation in
102 all channels */
103 SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store
104 data. */
105 SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
106 SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
107 SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
108 SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
109 SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV,
110 e.g., NV12. */
111 SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate
112 Y, U, V, e.g., YV12. */
113
114 SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
115 SVGA3DBLOCKDESC_GREEN,
116 SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
117 SVGA3DBLOCKDESC_BLUE,
118 SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
119 SVGA3DBLOCKDESC_SRGB,
120 SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
121 SVGA3DBLOCKDESC_ALPHA,
122 SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
123 SVGA3DBLOCKDESC_SRGB,
124 SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
125 SVGA3DBLOCKDESC_V,
126 SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
127 SVGA3DBLOCKDESC_LUMINANCE,
128 SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
129 SVGA3DBLOCKDESC_W,
130 SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
131 SVGA3DBLOCKDESC_ALPHA,
132 SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
133 SVGA3DBLOCKDESC_V |
134 SVGA3DBLOCKDESC_W |
135 SVGA3DBLOCKDESC_Q,
136 SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
137 SVGA3DBLOCKDESC_ALPHA,
138 SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
139 SVGA3DBLOCKDESC_IEEE_FP,
140 SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
141 SVGA3DBLOCKDESC_GREEN,
142 SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
143 SVGA3DBLOCKDESC_BLUE,
144 SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
145 SVGA3DBLOCKDESC_ALPHA,
146 SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
147 SVGA3DBLOCKDESC_STENCIL,
148 SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
149 SVGA3DBLOCKDESC_Y,
150 SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
151 SVGA3DBLOCKDESC_Y |
152 SVGA3DBLOCKDESC_U_VIDEO |
153 SVGA3DBLOCKDESC_V_VIDEO,
154 SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
155 SVGA3DBLOCKDESC_EXP,
156 SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
157 SVGA3DBLOCKDESC_SRGB,
158 SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
159 SVGA3DBLOCKDESC_2PLANAR_YUV,
160 SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
161 SVGA3DBLOCKDESC_3PLANAR_YUV,
162 };
163
164 /*
165 * SVGA3dSurfaceDesc describes the actual pixel data.
166 *
167 * This structure provides the following information:
168 * 1. Block description.
169 * 2. Dimensions of a block in the surface.
170 * 3. Size of block in bytes.
171 * 4. Bit depth of the pixel data.
172 * 5. Channel bit depths and masks (if applicable).
173 */
174 struct svga3d_channel_def {
175 union {
176 u8 blue;
177 u8 u;
178 u8 uv_video;
179 u8 u_video;
180 };
181 union {
182 u8 green;
183 u8 v;
184 u8 stencil;
185 u8 v_video;
186 };
187 union {
188 u8 red;
189 u8 w;
190 u8 luminance;
191 u8 y;
192 u8 depth;
193 u8 data;
194 };
195 union {
196 u8 alpha;
197 u8 q;
198 u8 exp;
199 };
200 };
201
202 struct svga3d_surface_desc {
203 SVGA3dSurfaceFormat format;
204 enum svga3d_block_desc block_desc;
205 surf_size_struct block_size;
206 u32 bytes_per_block;
207 u32 pitch_bytes_per_block;
208
209 u32 total_bit_depth;
210 struct svga3d_channel_def bit_depth;
211 struct svga3d_channel_def bit_offset;
212 };
213
214 static const struct svga3d_surface_desc svga3d_surface_descs[] = {
215 {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
216 {1, 1, 1}, 0, 0,
217 0, {{0}, {0}, {0}, {0}},
218 {{0}, {0}, {0}, {0}}},
219
220 {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
221 {1, 1, 1}, 4, 4,
222 24, {{8}, {8}, {8}, {0}},
223 {{0}, {8}, {16}, {24}}},
224
225 {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
226 {1, 1, 1}, 4, 4,
227 32, {{8}, {8}, {8}, {8}},
228 {{0}, {8}, {16}, {24}}},
229
230 {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
231 {1, 1, 1}, 2, 2,
232 16, {{5}, {6}, {5}, {0}},
233 {{0}, {5}, {11}, {0}}},
234
235 {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
236 {1, 1, 1}, 2, 2,
237 15, {{5}, {5}, {5}, {0}},
238 {{0}, {5}, {10}, {0}}},
239
240 {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
241 {1, 1, 1}, 2, 2,
242 16, {{5}, {5}, {5}, {1}},
243 {{0}, {5}, {10}, {15}}},
244
245 {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
246 {1, 1, 1}, 2, 2,
247 16, {{4}, {4}, {4}, {4}},
248 {{0}, {4}, {8}, {12}}},
249
250 {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
251 {1, 1, 1}, 4, 4,
252 32, {{0}, {0}, {32}, {0}},
253 {{0}, {0}, {0}, {0}}},
254
255 {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
256 {1, 1, 1}, 2, 2,
257 16, {{0}, {0}, {16}, {0}},
258 {{0}, {0}, {0}, {0}}},
259
260 {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
261 {1, 1, 1}, 4, 4,
262 32, {{0}, {8}, {24}, {0}},
263 {{0}, {24}, {0}, {0}}},
264
265 {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
266 {1, 1, 1}, 2, 2,
267 16, {{0}, {1}, {15}, {0}},
268 {{0}, {15}, {0}, {0}}},
269
270 {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
271 {1, 1, 1}, 1, 1,
272 8, {{0}, {0}, {8}, {0}},
273 {{0}, {0}, {0}, {0}}},
274
275 {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
276 {1 , 1, 1}, 1, 1,
277 8, {{0}, {0}, {4}, {4}},
278 {{0}, {0}, {0}, {4}}},
279
280 {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
281 {1, 1, 1}, 2, 2,
282 16, {{0}, {0}, {16}, {0}},
283 {{0}, {0}, {0}, {0}}},
284
285 {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
286 {1, 1, 1}, 2, 2,
287 16, {{0}, {0}, {8}, {8}},
288 {{0}, {0}, {0}, {8}}},
289
290 {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
291 {4, 4, 1}, 8, 8,
292 64, {{0}, {0}, {64}, {0}},
293 {{0}, {0}, {0}, {0}}},
294
295 {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
296 {4, 4, 1}, 16, 16,
297 128, {{0}, {0}, {128}, {0}},
298 {{0}, {0}, {0}, {0}}},
299
300 {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
301 {4, 4, 1}, 16, 16,
302 128, {{0}, {0}, {128}, {0}},
303 {{0}, {0}, {0}, {0}}},
304
305 {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
306 {4, 4, 1}, 16, 16,
307 128, {{0}, {0}, {128}, {0}},
308 {{0}, {0}, {0}, {0}}},
309
310 {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
311 {4, 4, 1}, 16, 16,
312 128, {{0}, {0}, {128}, {0}},
313 {{0}, {0}, {0}, {0}}},
314
315 {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
316 {1, 1, 1}, 2, 2,
317 16, {{0}, {0}, {8}, {8}},
318 {{0}, {0}, {0}, {8}}},
319
320 {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
321 {1, 1, 1}, 2, 2,
322 16, {{5}, {5}, {6}, {0}},
323 {{11}, {6}, {0}, {0}}},
324
325 {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
326 {1, 1, 1}, 4, 4,
327 32, {{8}, {8}, {8}, {0}},
328 {{16}, {8}, {0}, {0}}},
329
330 {SVGA3D_BUMPL8V8U8, SVGA3DBLOCKDESC_UVL,
331 {1, 1, 1}, 3, 3,
332 24, {{8}, {8}, {8}, {0}},
333 {{16}, {8}, {0}, {0}}},
334
335 {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
336 {1, 1, 1}, 8, 8,
337 64, {{16}, {16}, {16}, {16}},
338 {{32}, {16}, {0}, {48}}},
339
340 {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
341 {1, 1, 1}, 16, 16,
342 128, {{32}, {32}, {32}, {32}},
343 {{64}, {32}, {0}, {96}}},
344
345 {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
346 {1, 1, 1}, 4, 4,
347 32, {{10}, {10}, {10}, {2}},
348 {{0}, {10}, {20}, {30}}},
349
350 {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
351 {1, 1, 1}, 2, 2,
352 16, {{8}, {8}, {0}, {0}},
353 {{8}, {0}, {0}, {0}}},
354
355 {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
356 {1, 1, 1}, 4, 4,
357 32, {{8}, {8}, {8}, {8}},
358 {{24}, {16}, {8}, {0}}},
359
360 {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
361 {1, 1, 1}, 2, 2,
362 16, {{8}, {8}, {0}, {0}},
363 {{8}, {0}, {0}, {0}}},
364
365 {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
366 {1, 1, 1}, 4, 4,
367 24, {{8}, {8}, {8}, {0}},
368 {{16}, {8}, {0}, {0}}},
369
370 {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
371 {1, 1, 1}, 4, 4,
372 32, {{10}, {10}, {10}, {2}},
373 {{0}, {10}, {20}, {30}}},
374
375 {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
376 {1, 1, 1}, 1, 1,
377 8, {{0}, {0}, {0}, {8}},
378 {{0}, {0}, {0}, {0}}},
379
380 {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
381 {1, 1, 1}, 2, 2,
382 16, {{0}, {0}, {16}, {0}},
383 {{0}, {0}, {0}, {0}}},
384
385 {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
386 {1, 1, 1}, 4, 4,
387 32, {{0}, {0}, {32}, {0}},
388 {{0}, {0}, {0}, {0}}},
389
390 {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
391 {1, 1, 1}, 4, 4,
392 32, {{0}, {16}, {16}, {0}},
393 {{0}, {16}, {0}, {0}}},
394
395 {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
396 {1, 1, 1}, 8, 8,
397 64, {{0}, {32}, {32}, {0}},
398 {{0}, {32}, {0}, {0}}},
399
400 {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
401 {1, 1, 1}, 1, 1,
402 8, {{0}, {0}, {8}, {0}},
403 {{0}, {0}, {0}, {0}}},
404
405 {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
406 {1, 1, 1}, 4, 4,
407 32, {{0}, {0}, {24}, {0}},
408 {{0}, {24}, {0}, {0}}},
409
410 {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
411 {1, 1, 1}, 4, 4,
412 32, {{16}, {16}, {0}, {0}},
413 {{16}, {0}, {0}, {0}}},
414
415 {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
416 {1, 1, 1}, 4, 4,
417 32, {{0}, {16}, {16}, {0}},
418 {{0}, {0}, {16}, {0}}},
419
420 {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
421 {1, 1, 1}, 8, 8,
422 64, {{16}, {16}, {16}, {16}},
423 {{32}, {16}, {0}, {48}}},
424
425 {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
426 {1, 1, 1}, 2, 2,
427 16, {{8}, {0}, {8}, {0}},
428 {{0}, {0}, {8}, {0}}},
429
430 {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
431 {1, 1, 1}, 2, 2,
432 16, {{8}, {0}, {8}, {0}},
433 {{8}, {0}, {0}, {0}}},
434
435 {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
436 {2, 2, 1}, 6, 2,
437 48, {{0}, {0}, {48}, {0}},
438 {{0}, {0}, {0}, {0}}},
439
440 {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
441 {1, 1, 1}, 4, 4,
442 32, {{8}, {8}, {8}, {8}},
443 {{0}, {8}, {16}, {24}}},
444
445 {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
446 {1, 1, 1}, 16, 16,
447 128, {{32}, {32}, {32}, {32}},
448 {{64}, {32}, {0}, {96}}},
449
450 {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
451 {1, 1, 1}, 16, 16,
452 128, {{32}, {32}, {32}, {32}},
453 {{64}, {32}, {0}, {96}}},
454
455 {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
456 {1, 1, 1}, 16, 16,
457 128, {{32}, {32}, {32}, {32}},
458 {{64}, {32}, {0}, {96}}},
459
460 {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
461 {1, 1, 1}, 12, 12,
462 96, {{32}, {32}, {32}, {0}},
463 {{64}, {32}, {0}, {0}}},
464
465 {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
466 {1, 1, 1}, 12, 12,
467 96, {{32}, {32}, {32}, {0}},
468 {{64}, {32}, {0}, {0}}},
469
470 {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
471 {1, 1, 1}, 12, 12,
472 96, {{32}, {32}, {32}, {0}},
473 {{64}, {32}, {0}, {0}}},
474
475 {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
476 {1, 1, 1}, 12, 12,
477 96, {{32}, {32}, {32}, {0}},
478 {{64}, {32}, {0}, {0}}},
479
480 {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
481 {1, 1, 1}, 8, 8,
482 64, {{16}, {16}, {16}, {16}},
483 {{32}, {16}, {0}, {48}}},
484
485 {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
486 {1, 1, 1}, 8, 8,
487 64, {{16}, {16}, {16}, {16}},
488 {{32}, {16}, {0}, {48}}},
489
490 {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
491 {1, 1, 1}, 8, 8,
492 64, {{16}, {16}, {16}, {16}},
493 {{32}, {16}, {0}, {48}}},
494
495 {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
496 {1, 1, 1}, 8, 8,
497 64, {{16}, {16}, {16}, {16}},
498 {{32}, {16}, {0}, {48}}},
499
500 {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
501 {1, 1, 1}, 8, 8,
502 64, {{0}, {32}, {32}, {0}},
503 {{0}, {32}, {0}, {0}}},
504
505 {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
506 {1, 1, 1}, 8, 8,
507 64, {{0}, {32}, {32}, {0}},
508 {{0}, {32}, {0}, {0}}},
509
510 {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
511 {1, 1, 1}, 8, 8,
512 64, {{0}, {32}, {32}, {0}},
513 {{0}, {32}, {0}, {0}}},
514
515 {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
516 {1, 1, 1}, 8, 8,
517 64, {{0}, {8}, {32}, {0}},
518 {{0}, {32}, {0}, {0}}},
519
520 {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
521 {1, 1, 1}, 8, 8,
522 64, {{0}, {8}, {32}, {0}},
523 {{0}, {32}, {0}, {0}}},
524
525 {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
526 {1, 1, 1}, 8, 8,
527 64, {{0}, {0}, {32}, {0}},
528 {{0}, {0}, {0}, {0}}},
529
530 {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
531 {1, 1, 1}, 8, 8,
532 64, {{0}, {8}, {0}, {0}},
533 {{0}, {32}, {0}, {0}}},
534
535 {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
536 {1, 1, 1}, 4, 4,
537 32, {{10}, {10}, {10}, {2}},
538 {{0}, {10}, {20}, {30}}},
539
540 {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
541 {1, 1, 1}, 4, 4,
542 32, {{10}, {10}, {10}, {2}},
543 {{0}, {10}, {20}, {30}}},
544
545 {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
546 {1, 1, 1}, 4, 4,
547 32, {{10}, {11}, {11}, {0}},
548 {{0}, {10}, {21}, {0}}},
549
550 {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
551 {1, 1, 1}, 4, 4,
552 32, {{8}, {8}, {8}, {8}},
553 {{16}, {8}, {0}, {24}}},
554
555 {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
556 {1, 1, 1}, 4, 4,
557 32, {{8}, {8}, {8}, {8}},
558 {{16}, {8}, {0}, {24}}},
559
560 {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
561 {1, 1, 1}, 4, 4,
562 32, {{8}, {8}, {8}, {8}},
563 {{16}, {8}, {0}, {24}}},
564
565 {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
566 {1, 1, 1}, 4, 4,
567 32, {{8}, {8}, {8}, {8}},
568 {{16}, {8}, {0}, {24}}},
569
570 {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
571 {1, 1, 1}, 4, 4,
572 32, {{8}, {8}, {8}, {8}},
573 {{16}, {8}, {0}, {24}}},
574
575 {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
576 {1, 1, 1}, 4, 4,
577 32, {{0}, {16}, {16}, {0}},
578 {{0}, {16}, {0}, {0}}},
579
580 {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
581 {1, 1, 1}, 4, 4,
582 32, {{0}, {16}, {16}, {0}},
583 {{0}, {16}, {0}, {0}}},
584
585 {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
586 {1, 1, 1}, 4, 4,
587 32, {{0}, {16}, {16}, {0}},
588 {{0}, {16}, {0}, {0}}},
589
590 {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
591 {1, 1, 1}, 4, 4,
592 32, {{0}, {0}, {32}, {0}},
593 {{0}, {0}, {0}, {0}}},
594
595 {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
596 {1, 1, 1}, 4, 4,
597 32, {{0}, {0}, {32}, {0}},
598 {{0}, {0}, {0}, {0}}},
599
600 {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
601 {1, 1, 1}, 4, 4,
602 32, {{0}, {0}, {32}, {0}},
603 {{0}, {0}, {0}, {0}}},
604
605 {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
606 {1, 1, 1}, 4, 4,
607 32, {{0}, {0}, {32}, {0}},
608 {{0}, {0}, {0}, {0}}},
609
610 {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
611 {1, 1, 1}, 4, 4,
612 32, {{0}, {8}, {24}, {0}},
613 {{0}, {24}, {0}, {0}}},
614
615 {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
616 {1, 1, 1}, 4, 4,
617 32, {{0}, {8}, {24}, {0}},
618 {{0}, {24}, {0}, {0}}},
619
620 {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
621 {1, 1, 1}, 4, 4,
622 32, {{0}, {0}, {24}, {0}},
623 {{0}, {0}, {0}, {0}}},
624
625 {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
626 {1, 1, 1}, 4, 4,
627 32, {{0}, {8}, {0}, {0}},
628 {{0}, {24}, {0}, {0}}},
629
630 {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
631 {1, 1, 1}, 2, 2,
632 16, {{0}, {8}, {8}, {0}},
633 {{0}, {8}, {0}, {0}}},
634
635 {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
636 {1, 1, 1}, 2, 2,
637 16, {{0}, {8}, {8}, {0}},
638 {{0}, {8}, {0}, {0}}},
639
640 {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
641 {1, 1, 1}, 2, 2,
642 16, {{0}, {8}, {8}, {0}},
643 {{0}, {8}, {0}, {0}}},
644
645 {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
646 {1, 1, 1}, 2, 2,
647 16, {{0}, {8}, {8}, {0}},
648 {{0}, {8}, {0}, {0}}},
649
650 {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
651 {1, 1, 1}, 2, 2,
652 16, {{0}, {0}, {16}, {0}},
653 {{0}, {0}, {0}, {0}}},
654
655 {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
656 {1, 1, 1}, 2, 2,
657 16, {{0}, {0}, {16}, {0}},
658 {{0}, {0}, {0}, {0}}},
659
660 {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
661 {1, 1, 1}, 2, 2,
662 16, {{0}, {0}, {16}, {0}},
663 {{0}, {0}, {0}, {0}}},
664
665 {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
666 {1, 1, 1}, 2, 2,
667 16, {{0}, {0}, {16}, {0}},
668 {{0}, {0}, {0}, {0}}},
669
670 {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
671 {1, 1, 1}, 2, 2,
672 16, {{0}, {0}, {16}, {0}},
673 {{0}, {0}, {0}, {0}}},
674
675 {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
676 {1, 1, 1}, 1, 1,
677 8, {{0}, {0}, {8}, {0}},
678 {{0}, {0}, {0}, {0}}},
679
680 {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
681 {1, 1, 1}, 1, 1,
682 8, {{0}, {0}, {8}, {0}},
683 {{0}, {0}, {0}, {0}}},
684
685 {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
686 {1, 1, 1}, 1, 1,
687 8, {{0}, {0}, {8}, {0}},
688 {{0}, {0}, {0}, {0}}},
689
690 {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
691 {1, 1, 1}, 1, 1,
692 8, {{0}, {0}, {8}, {0}},
693 {{0}, {0}, {0}, {0}}},
694
695 {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
696 {1, 1, 1}, 1, 1,
697 8, {{0}, {0}, {8}, {0}},
698 {{0}, {0}, {0}, {0}}},
699
700 {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
701 {1, 1, 1}, 1, 1,
702 8, {{0}, {0}, {8}, {0}},
703 {{0}, {0}, {0}, {0}}},
704
705 {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
706 {1, 1, 1}, 4, 4,
707 32, {{9}, {9}, {9}, {5}},
708 {{18}, {9}, {0}, {27}}},
709
710 {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
711 {1, 1, 1}, 2, 2,
712 16, {{0}, {8}, {8}, {0}},
713 {{0}, {8}, {0}, {0}}},
714
715 {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
716 {1, 1, 1}, 2, 2,
717 16, {{0}, {8}, {8}, {0}},
718 {{0}, {8}, {0}, {0}}},
719
720 {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
721 {4, 4, 1}, 8, 8,
722 64, {{0}, {0}, {64}, {0}},
723 {{0}, {0}, {0}, {0}}},
724
725 {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
726 {4, 4, 1}, 8, 8,
727 64, {{0}, {0}, {64}, {0}},
728 {{0}, {0}, {0}, {0}}},
729
730 {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
731 {4, 4, 1}, 16, 16,
732 128, {{0}, {0}, {128}, {0}},
733 {{0}, {0}, {0}, {0}}},
734
735 {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
736 {4, 4, 1}, 16, 16,
737 128, {{0}, {0}, {128}, {0}},
738 {{0}, {0}, {0}, {0}}},
739
740 {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
741 {4, 4, 1}, 16, 16,
742 128, {{0}, {0}, {128}, {0}},
743 {{0}, {0}, {0}, {0}}},
744
745 {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
746 {4, 4, 1}, 16, 16,
747 128, {{0}, {0}, {128}, {0}},
748 {{0}, {0}, {0}, {0}}},
749
750 {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
751 {4, 4, 1}, 8, 8,
752 64, {{0}, {0}, {64}, {0}},
753 {{0}, {0}, {0}, {0}}},
754
755 {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
756 {4, 4, 1}, 8, 8,
757 64, {{0}, {0}, {64}, {0}},
758 {{0}, {0}, {0}, {0}}},
759
760 {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
761 {4, 4, 1}, 8, 8,
762 64, {{0}, {0}, {64}, {0}},
763 {{0}, {0}, {0}, {0}}},
764
765 {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
766 {4, 4, 1}, 16, 16,
767 128, {{0}, {0}, {128}, {0}},
768 {{0}, {0}, {0}, {0}}},
769
770 {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
771 {4, 4, 1}, 16, 16,
772 128, {{0}, {0}, {128}, {0}},
773 {{0}, {0}, {0}, {0}}},
774
775 {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
776 {4, 4, 1}, 16, 16,
777 128, {{0}, {0}, {128}, {0}},
778 {{0}, {0}, {0}, {0}}},
779
780 {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
781 {1, 1, 1}, 4, 4,
782 32, {{10}, {10}, {10}, {2}},
783 {{0}, {10}, {20}, {30}}},
784
785 {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
786 {1, 1, 1}, 4, 4,
787 32, {{8}, {8}, {8}, {8}},
788 {{0}, {8}, {16}, {24}}},
789
790 {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
791 {1, 1, 1}, 4, 4,
792 32, {{8}, {8}, {8}, {8}},
793 {{0}, {8}, {16}, {24}}},
794
795 {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
796 {1, 1, 1}, 4, 4,
797 24, {{8}, {8}, {8}, {0}},
798 {{0}, {8}, {16}, {24}}},
799
800 {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
801 {1, 1, 1}, 4, 4,
802 24, {{8}, {8}, {8}, {0}},
803 {{0}, {8}, {16}, {24}}},
804
805 {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
806 {1, 1, 1}, 2, 2,
807 16, {{0}, {0}, {16}, {0}},
808 {{0}, {0}, {0}, {0}}},
809
810 {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
811 {1, 1, 1}, 4, 4,
812 32, {{0}, {8}, {24}, {0}},
813 {{0}, {24}, {0}, {0}}},
814
815 {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
816 {1, 1, 1}, 4, 4,
817 32, {{0}, {8}, {24}, {0}},
818 {{0}, {24}, {0}, {0}}},
819
820 {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
821 {2, 2, 1}, 6, 2,
822 48, {{0}, {0}, {48}, {0}},
823 {{0}, {0}, {0}, {0}}},
824
825 {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
826 {1, 1, 1}, 16, 16,
827 128, {{32}, {32}, {32}, {32}},
828 {{64}, {32}, {0}, {96}}},
829
830 {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
831 {1, 1, 1}, 8, 8,
832 64, {{16}, {16}, {16}, {16}},
833 {{32}, {16}, {0}, {48}}},
834
835 {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
836 {1, 1, 1}, 8, 8,
837 64, {{16}, {16}, {16}, {16}},
838 {{32}, {16}, {0}, {48}}},
839
840 {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
841 {1, 1, 1}, 8, 8,
842 64, {{0}, {32}, {32}, {0}},
843 {{0}, {32}, {0}, {0}}},
844
845 {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
846 {1, 1, 1}, 4, 4,
847 32, {{10}, {10}, {10}, {2}},
848 {{0}, {10}, {20}, {30}}},
849
850 {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
851 {1, 1, 1}, 4, 4,
852 32, {{8}, {8}, {8}, {8}},
853 {{24}, {16}, {8}, {0}}},
854
855 {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
856 {1, 1, 1}, 4, 4,
857 32, {{0}, {16}, {16}, {0}},
858 {{0}, {16}, {0}, {0}}},
859
860 {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
861 {1, 1, 1}, 4, 4,
862 32, {{0}, {16}, {16}, {0}},
863 {{0}, {0}, {16}, {0}}},
864
865 {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
866 {1, 1, 1}, 4, 4,
867 32, {{16}, {16}, {0}, {0}},
868 {{16}, {0}, {0}, {0}}},
869
870 {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
871 {1, 1, 1}, 4, 4,
872 32, {{0}, {0}, {32}, {0}},
873 {{0}, {0}, {0}, {0}}},
874
875 {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
876 {1, 1, 1}, 2, 2,
877 16, {{8}, {8}, {0}, {0}},
878 {{8}, {0}, {0}, {0}}},
879
880 {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
881 {1, 1, 1}, 2, 2,
882 16, {{0}, {0}, {16}, {0}},
883 {{0}, {0}, {0}, {0}}},
884
885 {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
886 {1, 1, 1}, 2, 2,
887 16, {{0}, {0}, {16}, {0}},
888 {{0}, {0}, {0}, {0}}},
889
890 {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
891 {1, 1, 1}, 1, 1,
892 8, {{0}, {0}, {0}, {8}},
893 {{0}, {0}, {0}, {0}}},
894
895 {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
896 {4, 4, 1}, 8, 8,
897 64, {{0}, {0}, {64}, {0}},
898 {{0}, {0}, {0}, {0}}},
899
900 {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
901 {4, 4, 1}, 16, 16,
902 128, {{0}, {0}, {128}, {0}},
903 {{0}, {0}, {0}, {0}}},
904
905 {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
906 {4, 4, 1}, 16, 16,
907 128, {{0}, {0}, {128}, {0}},
908 {{0}, {0}, {0}, {0}}},
909
910 {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
911 {1, 1, 1}, 2, 2,
912 16, {{5}, {6}, {5}, {0}},
913 {{0}, {5}, {11}, {0}}},
914
915 {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
916 {1, 1, 1}, 2, 2,
917 16, {{5}, {5}, {5}, {1}},
918 {{0}, {5}, {10}, {15}}},
919
920 {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
921 {1, 1, 1}, 4, 4,
922 32, {{8}, {8}, {8}, {8}},
923 {{0}, {8}, {16}, {24}}},
924
925 {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
926 {1, 1, 1}, 4, 4,
927 24, {{8}, {8}, {8}, {0}},
928 {{0}, {8}, {16}, {24}}},
929
930 {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
931 {4, 4, 1}, 8, 8,
932 64, {{0}, {0}, {64}, {0}},
933 {{0}, {0}, {0}, {0}}},
934
935 {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
936 {4, 4, 1}, 16, 16,
937 128, {{0}, {0}, {128}, {0}},
938 {{0}, {0}, {0}, {0}}},
939
940 };
941
clamped_umul32(u32 a,u32 b)942 static inline u32 clamped_umul32(u32 a, u32 b)
943 {
944 uint64_t tmp = (uint64_t) a*b;
945 return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
946 }
947
948 static inline const struct svga3d_surface_desc *
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)949 svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
950 {
951 if (format < ARRAY_SIZE(svga3d_surface_descs))
952 return &svga3d_surface_descs[format];
953
954 return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
955 }
956
957 /*
958 *----------------------------------------------------------------------
959 *
960 * svga3dsurface_get_mip_size --
961 *
962 * Given a base level size and the mip level, compute the size of
963 * the mip level.
964 *
965 * Results:
966 * See above.
967 *
968 * Side effects:
969 * None.
970 *
971 *----------------------------------------------------------------------
972 */
973
974 static inline surf_size_struct
svga3dsurface_get_mip_size(surf_size_struct base_level,u32 mip_level)975 svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
976 {
977 surf_size_struct size;
978
979 size.width = max_t(u32, base_level.width >> mip_level, 1);
980 size.height = max_t(u32, base_level.height >> mip_level, 1);
981 size.depth = max_t(u32, base_level.depth >> mip_level, 1);
982 return size;
983 }
984
985 static inline void
svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc * desc,const surf_size_struct * pixel_size,surf_size_struct * block_size)986 svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
987 const surf_size_struct *pixel_size,
988 surf_size_struct *block_size)
989 {
990 block_size->width = DIV_ROUND_UP(pixel_size->width,
991 desc->block_size.width);
992 block_size->height = DIV_ROUND_UP(pixel_size->height,
993 desc->block_size.height);
994 block_size->depth = DIV_ROUND_UP(pixel_size->depth,
995 desc->block_size.depth);
996 }
997
998 static inline bool
svga3dsurface_is_planar_surface(const struct svga3d_surface_desc * desc)999 svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
1000 {
1001 return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
1002 }
1003
1004 static inline u32
svga3dsurface_calculate_pitch(const struct svga3d_surface_desc * desc,const surf_size_struct * size)1005 svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
1006 const surf_size_struct *size)
1007 {
1008 u32 pitch;
1009 surf_size_struct blocks;
1010
1011 svga3dsurface_get_size_in_blocks(desc, size, &blocks);
1012
1013 pitch = blocks.width * desc->pitch_bytes_per_block;
1014
1015 return pitch;
1016 }
1017
1018 /*
1019 *-----------------------------------------------------------------------------
1020 *
1021 * svga3dsurface_get_image_buffer_size --
1022 *
1023 * Return the number of bytes of buffer space required to store
1024 * one image of a surface, optionally using the specified pitch.
1025 *
1026 * If pitch is zero, it is assumed that rows are tightly packed.
1027 *
1028 * This function is overflow-safe. If the result would have
1029 * overflowed, instead we return MAX_UINT32.
1030 *
1031 * Results:
1032 * Byte count.
1033 *
1034 * Side effects:
1035 * None.
1036 *
1037 *-----------------------------------------------------------------------------
1038 */
1039
1040 static inline u32
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc * desc,const surf_size_struct * size,u32 pitch)1041 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
1042 const surf_size_struct *size,
1043 u32 pitch)
1044 {
1045 surf_size_struct image_blocks;
1046 u32 slice_size, total_size;
1047
1048 svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
1049
1050 if (svga3dsurface_is_planar_surface(desc)) {
1051 total_size = clamped_umul32(image_blocks.width,
1052 image_blocks.height);
1053 total_size = clamped_umul32(total_size, image_blocks.depth);
1054 total_size = clamped_umul32(total_size, desc->bytes_per_block);
1055 return total_size;
1056 }
1057
1058 if (pitch == 0)
1059 pitch = svga3dsurface_calculate_pitch(desc, size);
1060
1061 slice_size = clamped_umul32(image_blocks.height, pitch);
1062 total_size = clamped_umul32(slice_size, image_blocks.depth);
1063
1064 return total_size;
1065 }
1066
1067 static inline u32
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,surf_size_struct base_level_size,u32 num_mip_levels,u32 num_layers)1068 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
1069 surf_size_struct base_level_size,
1070 u32 num_mip_levels,
1071 u32 num_layers)
1072 {
1073 const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
1074 u32 total_size = 0;
1075 u32 mip;
1076
1077 for (mip = 0; mip < num_mip_levels; mip++) {
1078 surf_size_struct size =
1079 svga3dsurface_get_mip_size(base_level_size, mip);
1080 total_size += svga3dsurface_get_image_buffer_size(desc,
1081 &size, 0);
1082 }
1083
1084 return total_size * num_layers;
1085 }
1086
1087
1088 /**
1089 * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
1090 * in an image (or volume).
1091 *
1092 * @width: The image width in pixels.
1093 * @height: The image height in pixels
1094 */
1095 static inline u32
svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,u32 width,u32 height,u32 x,u32 y,u32 z)1096 svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
1097 u32 width, u32 height,
1098 u32 x, u32 y, u32 z)
1099 {
1100 const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
1101 const u32 bw = desc->block_size.width, bh = desc->block_size.height;
1102 const u32 bd = desc->block_size.depth;
1103 const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
1104 const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
1105 const u32 offset = (z / bd * imgstride +
1106 y / bh * rowstride +
1107 x / bw * desc->bytes_per_block);
1108 return offset;
1109 }
1110
1111
1112 static inline u32
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,surf_size_struct baseLevelSize,u32 numMipLevels,u32 face,u32 mip)1113 svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
1114 surf_size_struct baseLevelSize,
1115 u32 numMipLevels,
1116 u32 face,
1117 u32 mip)
1118
1119 {
1120 u32 offset;
1121 u32 mipChainBytes;
1122 u32 mipChainBytesToLevel;
1123 u32 i;
1124 const struct svga3d_surface_desc *desc;
1125 surf_size_struct mipSize;
1126 u32 bytes;
1127
1128 desc = svga3dsurface_get_desc(format);
1129
1130 mipChainBytes = 0;
1131 mipChainBytesToLevel = 0;
1132 for (i = 0; i < numMipLevels; i++) {
1133 mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
1134 bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
1135 mipChainBytes += bytes;
1136 if (i < mip)
1137 mipChainBytesToLevel += bytes;
1138 }
1139
1140 offset = mipChainBytes * face + mipChainBytesToLevel;
1141
1142 return offset;
1143 }
1144
1145
1146 /**
1147 * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as
1148 * a ScreenTarget?
1149 * (with just the GBObjects cap-bit
1150 * set)
1151 * @format: format to queried
1152 *
1153 * RETURNS:
1154 * true if queried format is valid for screen targets
1155 */
1156 static inline bool
svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)1157 svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format)
1158 {
1159 return (format == SVGA3D_X8R8G8B8 ||
1160 format == SVGA3D_A8R8G8B8 ||
1161 format == SVGA3D_R5G6B5 ||
1162 format == SVGA3D_X1R5G5B5 ||
1163 format == SVGA3D_A1R5G5B5 ||
1164 format == SVGA3D_P8);
1165 }
1166
1167
1168 /**
1169 * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as
1170 * a ScreenTarget?
1171 * (with DX10 enabled)
1172 *
1173 * @format: format to queried
1174 *
1175 * Results:
1176 * true if queried format is valid for screen targets
1177 */
1178 static inline bool
svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)1179 svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format)
1180 {
1181 return (format == SVGA3D_R8G8B8A8_UNORM ||
1182 format == SVGA3D_B8G8R8A8_UNORM ||
1183 format == SVGA3D_B8G8R8X8_UNORM);
1184 }
1185
1186
1187 /**
1188 * svga3dsurface_is_screen_target_format - Is the specified format usable as a
1189 * ScreenTarget?
1190 * (for some combination of caps)
1191 *
1192 * @format: format to queried
1193 *
1194 * Results:
1195 * true if queried format is valid for screen targets
1196 */
1197 static inline bool
svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)1198 svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
1199 {
1200 if (svga3dsurface_is_gb_screen_target_format(format)) {
1201 return true;
1202 }
1203 return svga3dsurface_is_dx_screen_target_format(format);
1204 }
1205