Searched refs:num_sprites (Results 1 – 3 of 3) sorted by relevance
780 info->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()781 info->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()782 info->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()785 info->num_sprites[pipe] = 2; in intel_device_info_runtime_init()788 info->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
148 #define sprite_name(p, s) ((p) * INTEL_INFO(dev)->num_sprites[(p)] + (s) + 'A')273 (__p) < INTEL_INFO(__dev_priv)->num_sprites[(__pipe)] + 1; \277 (__s) < INTEL_INFO(__dev_priv)->num_sprites[(__p)]; \793 u8 num_sprites[I915_MAX_PIPES]; member
931 return INTEL_INFO(crtc->base.dev)->num_sprites[crtc->pipe] + 1; in intel_num_planes()