Searched refs:sprite_name (Results 1 – 3 of 3) sorted by relevance
148 #define sprite_name(p, s) ((p) * INTEL_INFO(dev)->num_sprites[(p)] + (s) + 'A') macro
390 plane == 0 ? plane_name(pipe) : sprite_name(pipe, plane - 1), in vlv_get_fifo_size()
1430 sprite_name(pipe, sprite), pipe_name(pipe)); in assert_sprites_disabled()14990 pipe_name(pipe), sprite_name(pipe, sprite), ret); in intel_modeset_init()