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Searched refs:GAME_AXES_SAMPLING_READY (Results 1 – 2 of 2) sorted by relevance

/sound/pci/
Dazt3328.h232 #define GAME_AXES_SAMPLING_READY 0x80 macro
Dazt3328.c1786 if (val & GAME_AXES_SAMPLING_READY) { in snd_azf3328_gameport_cooked_read()