Lines Matching refs:biv
687 const struct vmw_ctx_bindinfo_view *biv = in vmw_collect_view_ids() local
694 for (i = 0; i < max_num; ++i, ++biv) { in vmw_collect_view_ids()
695 if (!biv->bi.ctx) in vmw_collect_view_ids()
699 ((biv->bi.scrubbed) ? in vmw_collect_view_ids()
700 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_view_ids()
723 const struct vmw_ctx_bindinfo_view *biv = in vmw_collect_dirty_view_ids() local
732 biv += i; in vmw_collect_dirty_view_ids()
733 for (; i < max_num; ++i, ++biv) { in vmw_collect_dirty_view_ids()
735 ((!biv->bi.ctx || biv->bi.scrubbed) ? in vmw_collect_dirty_view_ids()
736 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_dirty_view_ids()
960 const struct vmw_ctx_bindinfo_vb *biv = in vmw_collect_dirty_vbs() local
970 biv += i; in vmw_collect_dirty_vbs()
971 for (; i < max_num; ++i, ++biv, ++vbs) { in vmw_collect_dirty_vbs()
972 if (!biv->bi.ctx || biv->bi.scrubbed) { in vmw_collect_dirty_vbs()
977 vbs->sid = biv->bi.res->id; in vmw_collect_dirty_vbs()
978 vbs->stride = biv->stride; in vmw_collect_dirty_vbs()
979 vbs->offset = biv->offset; in vmw_collect_dirty_vbs()
1087 struct vmw_ctx_bindinfo_view *biv = in vmw_binding_scrub_sr() local
1092 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); in vmw_binding_scrub_sr()
1094 &cbs->per_shader[biv->shader_slot].dirty); in vmw_binding_scrub_sr()