1# 2# Input device configuration 3# 4 5menu "Input device support" 6 depends on !UML 7 8config INPUT 9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT 10 default y 11 help 12 Say Y here if you have any input device (mouse, keyboard, tablet, 13 joystick, steering wheel ...) connected to your system and want 14 it to be available to applications. This includes standard PS/2 15 keyboard and mouse. 16 17 Say N here if you have a headless (no monitor, no keyboard) system. 18 19 More information is available: <file:Documentation/input/input.txt> 20 21 If unsure, say Y. 22 23 To compile this driver as a module, choose M here: the 24 module will be called input. 25 26if INPUT 27 28config INPUT_LEDS 29 tristate "Export input device LEDs in sysfs" 30 depends on LEDS_CLASS 31 default INPUT 32 help 33 Say Y here if you would like to export LEDs on input devices 34 as standard LED class devices in sysfs. 35 36 If unsure, say Y. 37 38 To compile this driver as a module, choose M here: the 39 module will be called input-leds. 40 41config INPUT_FF_MEMLESS 42 tristate "Support for memoryless force-feedback devices" 43 help 44 Say Y here if you have memoryless force-feedback input device 45 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual 46 Power 2, or similar. You will also need to enable hardware-specific 47 driver. 48 49 If unsure, say N. 50 51 To compile this driver as a module, choose M here: the 52 module will be called ff-memless. 53 54config INPUT_POLLDEV 55 tristate "Polled input device skeleton" 56 help 57 Say Y here if you are using a driver for an input 58 device that periodically polls hardware state. This 59 option is only useful for out-of-tree drivers since 60 in-tree drivers select it automatically. 61 62 If unsure, say N. 63 64 To compile this driver as a module, choose M here: the 65 module will be called input-polldev. 66 67config INPUT_SPARSEKMAP 68 tristate "Sparse keymap support library" 69 help 70 Say Y here if you are using a driver for an input 71 device that uses sparse keymap. This option is only 72 useful for out-of-tree drivers since in-tree drivers 73 select it automatically. 74 75 If unsure, say N. 76 77 To compile this driver as a module, choose M here: the 78 module will be called sparse-keymap. 79 80config INPUT_MATRIXKMAP 81 tristate "Matrix keymap support library" 82 help 83 Say Y here if you are using a driver for an input 84 device that uses matrix keymap. This option is only 85 useful for out-of-tree drivers since in-tree drivers 86 select it automatically. 87 88 If unsure, say N. 89 90 To compile this driver as a module, choose M here: the 91 module will be called matrix-keymap. 92 93comment "Userland interfaces" 94 95config INPUT_MOUSEDEV 96 tristate "Mouse interface" 97 default y 98 help 99 Say Y here if you want your mouse to be accessible as char devices 100 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an 101 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space 102 programs (including SVGAlib, GPM and X) will be able to use your 103 mouse. 104 105 If unsure, say Y. 106 107 To compile this driver as a module, choose M here: the 108 module will be called mousedev. 109 110config INPUT_MOUSEDEV_PSAUX 111 bool "Provide legacy /dev/psaux device" 112 default y 113 depends on INPUT_MOUSEDEV 114 help 115 Say Y here if you want your mouse also be accessible as char device 116 10:1 - /dev/psaux. The data available through /dev/psaux is exactly 117 the same as the data from /dev/input/mice. 118 119 If unsure, say Y. 120 121 122config INPUT_MOUSEDEV_SCREEN_X 123 int "Horizontal screen resolution" 124 depends on INPUT_MOUSEDEV 125 default "1024" 126 help 127 If you're using a digitizer, or a graphic tablet, and want to use 128 it as a mouse then the mousedev driver needs to know the X window 129 screen resolution you are using to correctly scale the data. If 130 you're not using a digitizer, this value is ignored. 131 132config INPUT_MOUSEDEV_SCREEN_Y 133 int "Vertical screen resolution" 134 depends on INPUT_MOUSEDEV 135 default "768" 136 help 137 If you're using a digitizer, or a graphic tablet, and want to use 138 it as a mouse then the mousedev driver needs to know the X window 139 screen resolution you are using to correctly scale the data. If 140 you're not using a digitizer, this value is ignored. 141 142config INPUT_JOYDEV 143 tristate "Joystick interface" 144 help 145 Say Y here if you want your joystick or gamepad to be 146 accessible as char device 13:0+ - /dev/input/jsX device. 147 148 If unsure, say Y. 149 150 More information is available: <file:Documentation/input/joystick.txt> 151 152 To compile this driver as a module, choose M here: the 153 module will be called joydev. 154 155config INPUT_EVDEV 156 tristate "Event interface" 157 help 158 Say Y here if you want your input device events be accessible 159 under char device 13:64+ - /dev/input/eventX in a generic way. 160 161 To compile this driver as a module, choose M here: the 162 module will be called evdev. 163 164config INPUT_EVBUG 165 tristate "Event debugging" 166 help 167 Say Y here if you have a problem with the input subsystem and 168 want all events (keypresses, mouse movements), to be output to 169 the system log. While this is useful for debugging, it's also 170 a security threat - your keypresses include your passwords, of 171 course. 172 173 If unsure, say N. 174 175 To compile this driver as a module, choose M here: the 176 module will be called evbug. 177 178config INPUT_APMPOWER 179 tristate "Input Power Event -> APM Bridge" if EXPERT 180 depends on INPUT && APM_EMULATION 181 help 182 Say Y here if you want suspend key events to trigger a user 183 requested suspend through APM. This is useful on embedded 184 systems where such behaviour is desired without userspace 185 interaction. If unsure, say N. 186 187 To compile this driver as a module, choose M here: the 188 module will be called apm-power. 189 190config INPUT_KEYRESET 191 bool "Reset key" 192 depends on INPUT 193 select INPUT_KEYCOMBO 194 ---help--- 195 Say Y here if you want to reboot when some keys are pressed; 196 197config INPUT_KEYCOMBO 198 bool "Key combo" 199 depends on INPUT 200 ---help--- 201 Say Y here if you want to take action when some keys are pressed; 202 203comment "Input Device Drivers" 204 205source "drivers/input/keyboard/Kconfig" 206 207source "drivers/input/mouse/Kconfig" 208 209source "drivers/input/joystick/Kconfig" 210 211source "drivers/input/tablet/Kconfig" 212 213source "drivers/input/touchscreen/Kconfig" 214 215source "drivers/input/misc/Kconfig" 216 217source "drivers/input/rmi4/Kconfig" 218 219endif 220 221menu "Hardware I/O ports" 222 223source "drivers/input/serio/Kconfig" 224 225source "drivers/input/gameport/Kconfig" 226 227endmenu 228 229endmenu 230 231