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1#
2# Input device configuration
3#
4
5menu "Input device support"
6	depends on !UML
7
8config INPUT
9	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
10	default y
11	help
12	  Say Y here if you have any input device (mouse, keyboard, tablet,
13	  joystick, steering wheel ...) connected to your system and want
14	  it to be available to applications. This includes standard PS/2
15	  keyboard and mouse.
16
17	  Say N here if you have a headless (no monitor, no keyboard) system.
18
19	  More information is available: <file:Documentation/input/input.txt>
20
21	  If unsure, say Y.
22
23	  To compile this driver as a module, choose M here: the
24	  module will be called input.
25
26if INPUT
27
28config INPUT_LEDS
29	tristate "Export input device LEDs in sysfs"
30	depends on LEDS_CLASS
31	default INPUT
32	help
33	  Say Y here if you would like to export LEDs on input devices
34	  as standard LED class devices in sysfs.
35
36	  If unsure, say Y.
37
38	  To compile this driver as a module, choose M here: the
39	  module will be called input-leds.
40
41config INPUT_FF_MEMLESS
42	tristate "Support for memoryless force-feedback devices"
43	help
44	  Say Y here if you have memoryless force-feedback input device
45	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
46	  Power 2, or similar. You will also need to enable hardware-specific
47	  driver.
48
49	  If unsure, say N.
50
51	  To compile this driver as a module, choose M here: the
52	  module will be called ff-memless.
53
54config INPUT_POLLDEV
55	tristate "Polled input device skeleton"
56	help
57	  Say Y here if you are using a driver for an input
58	  device that periodically polls hardware state. This
59	  option is only useful for out-of-tree drivers since
60	  in-tree drivers select it automatically.
61
62	  If unsure, say N.
63
64	  To compile this driver as a module, choose M here: the
65	  module will be called input-polldev.
66
67config INPUT_SPARSEKMAP
68	tristate "Sparse keymap support library"
69	help
70	  Say Y here if you are using a driver for an input
71	  device that uses sparse keymap. This option is only
72	  useful for out-of-tree drivers since in-tree drivers
73	  select it automatically.
74
75	  If unsure, say N.
76
77	  To compile this driver as a module, choose M here: the
78	  module will be called sparse-keymap.
79
80config INPUT_MATRIXKMAP
81	tristate "Matrix keymap support library"
82	help
83	  Say Y here if you are using a driver for an input
84	  device that uses matrix keymap. This option is only
85	  useful for out-of-tree drivers since in-tree drivers
86	  select it automatically.
87
88	  If unsure, say N.
89
90	  To compile this driver as a module, choose M here: the
91	  module will be called matrix-keymap.
92
93comment "Userland interfaces"
94
95config INPUT_MOUSEDEV
96	tristate "Mouse interface"
97	default y
98	help
99	  Say Y here if you want your mouse to be accessible as char devices
100	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
101	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
102	  programs (including SVGAlib, GPM and X) will be able to use your
103	  mouse.
104
105	  If unsure, say Y.
106
107	  To compile this driver as a module, choose M here: the
108	  module will be called mousedev.
109
110config INPUT_MOUSEDEV_PSAUX
111	bool "Provide legacy /dev/psaux device"
112	default y
113	depends on INPUT_MOUSEDEV
114	help
115	  Say Y here if you want your mouse also be accessible as char device
116	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly
117	  the same as the data from /dev/input/mice.
118
119	  If unsure, say Y.
120
121
122config INPUT_MOUSEDEV_SCREEN_X
123	int "Horizontal screen resolution"
124	depends on INPUT_MOUSEDEV
125	default "1024"
126	help
127	  If you're using a digitizer, or a graphic tablet, and want to use
128	  it as a mouse then the mousedev driver needs to know the X window
129	  screen resolution you are using to correctly scale the data. If
130	  you're not using a digitizer, this value is ignored.
131
132config INPUT_MOUSEDEV_SCREEN_Y
133	int "Vertical screen resolution"
134	depends on INPUT_MOUSEDEV
135	default "768"
136	help
137	  If you're using a digitizer, or a graphic tablet, and want to use
138	  it as a mouse then the mousedev driver needs to know the X window
139	  screen resolution you are using to correctly scale the data. If
140	  you're not using a digitizer, this value is ignored.
141
142config INPUT_JOYDEV
143	tristate "Joystick interface"
144	help
145	  Say Y here if you want your joystick or gamepad to be
146	  accessible as char device 13:0+ - /dev/input/jsX device.
147
148	  If unsure, say Y.
149
150	  More information is available: <file:Documentation/input/joystick.txt>
151
152	  To compile this driver as a module, choose M here: the
153	  module will be called joydev.
154
155config INPUT_EVDEV
156	tristate "Event interface"
157	help
158	  Say Y here if you want your input device events be accessible
159	  under char device 13:64+ - /dev/input/eventX in a generic way.
160
161	  To compile this driver as a module, choose M here: the
162	  module will be called evdev.
163
164config INPUT_EVBUG
165	tristate "Event debugging"
166	help
167	  Say Y here if you have a problem with the input subsystem and
168	  want all events (keypresses, mouse movements), to be output to
169	  the system log. While this is useful for debugging, it's also
170	  a security threat - your keypresses include your passwords, of
171	  course.
172
173	  If unsure, say N.
174
175	  To compile this driver as a module, choose M here: the
176	  module will be called evbug.
177
178config INPUT_APMPOWER
179	tristate "Input Power Event -> APM Bridge" if EXPERT
180	depends on INPUT && APM_EMULATION
181	help
182	  Say Y here if you want suspend key events to trigger a user
183	  requested suspend through APM. This is useful on embedded
184	  systems where such behaviour is desired without userspace
185	  interaction. If unsure, say N.
186
187	  To compile this driver as a module, choose M here: the
188	  module will be called apm-power.
189
190config INPUT_KEYRESET
191	bool "Reset key"
192	depends on INPUT
193	select INPUT_KEYCOMBO
194	---help---
195	  Say Y here if you want to reboot when some keys are pressed;
196
197config INPUT_KEYCOMBO
198	bool "Key combo"
199	depends on INPUT
200	---help---
201	  Say Y here if you want to take action when some keys are pressed;
202
203comment "Input Device Drivers"
204
205source "drivers/input/keyboard/Kconfig"
206
207source "drivers/input/mouse/Kconfig"
208
209source "drivers/input/joystick/Kconfig"
210
211source "drivers/input/tablet/Kconfig"
212
213source "drivers/input/touchscreen/Kconfig"
214
215source "drivers/input/misc/Kconfig"
216
217source "drivers/input/rmi4/Kconfig"
218
219endif
220
221menu "Hardware I/O ports"
222
223source "drivers/input/serio/Kconfig"
224
225source "drivers/input/gameport/Kconfig"
226
227endmenu
228
229endmenu
230
231