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1 /**************************************************************************
2  *
3  * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 #ifndef _VMWGFX_BINDING_H_
28 #define _VMWGFX_BINDING_H_
29 
30 #include "device_include/svga3d_reg.h"
31 #include <linux/list.h>
32 
33 #define VMW_MAX_VIEW_BINDINGS 128
34 
35 struct vmw_private;
36 struct vmw_ctx_binding_state;
37 
38 /*
39  * enum vmw_ctx_binding_type - abstract resource to context binding types
40  */
41 enum vmw_ctx_binding_type {
42 	vmw_ctx_binding_shader,
43 	vmw_ctx_binding_rt,
44 	vmw_ctx_binding_tex,
45 	vmw_ctx_binding_cb,
46 	vmw_ctx_binding_dx_shader,
47 	vmw_ctx_binding_dx_rt,
48 	vmw_ctx_binding_sr,
49 	vmw_ctx_binding_ds,
50 	vmw_ctx_binding_so,
51 	vmw_ctx_binding_vb,
52 	vmw_ctx_binding_ib,
53 	vmw_ctx_binding_max
54 };
55 
56 /**
57  * struct vmw_ctx_bindinfo - single binding metadata
58  *
59  * @ctx_list: List head for the context's list of bindings.
60  * @res_list: List head for a resource's list of bindings.
61  * @ctx: Non-refcounted pointer to the context that owns the binding. NULL
62  * indicates no binding present.
63  * @res: Non-refcounted pointer to the resource the binding points to. This
64  * is typically a surface or a view.
65  * @bt: Binding type.
66  * @scrubbed: Whether the binding has been scrubbed from the context.
67  */
68 struct vmw_ctx_bindinfo {
69 	struct list_head ctx_list;
70 	struct list_head res_list;
71 	struct vmw_resource *ctx;
72 	struct vmw_resource *res;
73 	enum vmw_ctx_binding_type bt;
74 	bool scrubbed;
75 };
76 
77 /**
78  * struct vmw_ctx_bindinfo_tex - texture stage binding metadata
79  *
80  * @bi: struct vmw_ctx_bindinfo we derive from.
81  * @texture_stage: Device data used to reconstruct binding command.
82  */
83 struct vmw_ctx_bindinfo_tex {
84 	struct vmw_ctx_bindinfo bi;
85 	uint32 texture_stage;
86 };
87 
88 /**
89  * struct vmw_ctx_bindinfo_shader - Shader binding metadata
90  *
91  * @bi: struct vmw_ctx_bindinfo we derive from.
92  * @shader_slot: Device data used to reconstruct binding command.
93  */
94 struct vmw_ctx_bindinfo_shader {
95 	struct vmw_ctx_bindinfo bi;
96 	SVGA3dShaderType shader_slot;
97 };
98 
99 /**
100  * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
101  *
102  * @bi: struct vmw_ctx_bindinfo we derive from.
103  * @shader_slot: Device data used to reconstruct binding command.
104  * @offset: Device data used to reconstruct binding command.
105  * @size: Device data used to reconstruct binding command.
106  * @slot: Device data used to reconstruct binding command.
107  */
108 struct vmw_ctx_bindinfo_cb {
109 	struct vmw_ctx_bindinfo bi;
110 	SVGA3dShaderType shader_slot;
111 	uint32 offset;
112 	uint32 size;
113 	uint32 slot;
114 };
115 
116 /**
117  * struct vmw_ctx_bindinfo_view - View binding metadata
118  *
119  * @bi: struct vmw_ctx_bindinfo we derive from.
120  * @shader_slot: Device data used to reconstruct binding command.
121  * @slot: Device data used to reconstruct binding command.
122  */
123 struct vmw_ctx_bindinfo_view {
124 	struct vmw_ctx_bindinfo bi;
125 	SVGA3dShaderType shader_slot;
126 	uint32 slot;
127 };
128 
129 /**
130  * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
131  *
132  * @bi: struct vmw_ctx_bindinfo we derive from.
133  * @offset: Device data used to reconstruct binding command.
134  * @size: Device data used to reconstruct binding command.
135  * @slot: Device data used to reconstruct binding command.
136  */
137 struct vmw_ctx_bindinfo_so {
138 	struct vmw_ctx_bindinfo bi;
139 	uint32 offset;
140 	uint32 size;
141 	uint32 slot;
142 };
143 
144 /**
145  * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
146  *
147  * @bi: struct vmw_ctx_bindinfo we derive from.
148  * @offset: Device data used to reconstruct binding command.
149  * @stride: Device data used to reconstruct binding command.
150  * @slot: Device data used to reconstruct binding command.
151  */
152 struct vmw_ctx_bindinfo_vb {
153 	struct vmw_ctx_bindinfo bi;
154 	uint32 offset;
155 	uint32 stride;
156 	uint32 slot;
157 };
158 
159 /**
160  * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
161  *
162  * @bi: struct vmw_ctx_bindinfo we derive from.
163  * @offset: Device data used to reconstruct binding command.
164  * @format: Device data used to reconstruct binding command.
165  */
166 struct vmw_ctx_bindinfo_ib {
167 	struct vmw_ctx_bindinfo bi;
168 	uint32 offset;
169 	uint32 format;
170 };
171 
172 /**
173  * struct vmw_dx_shader_bindings - per shader type context binding state
174  *
175  * @shader: The shader binding for this shader type
176  * @const_buffer: Const buffer bindings for this shader type.
177  * @shader_res: Shader resource view bindings for this shader type.
178  * @dirty_sr: Bitmap tracking individual shader resource bindings changes
179  * that have not yet been emitted to the device.
180  * @dirty: Bitmap tracking per-binding type binding changes that have not
181  * yet been emitted to the device.
182  */
183 struct vmw_dx_shader_bindings {
184 	struct vmw_ctx_bindinfo_shader shader;
185 	struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
186 	struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
187 	DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
188 	unsigned long dirty;
189 };
190 
191 extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
192 			    const struct vmw_ctx_bindinfo *ci,
193 			    u32 shader_slot, u32 slot);
194 extern void
195 vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
196 			 struct vmw_ctx_binding_state *from);
197 extern void vmw_binding_res_list_kill(struct list_head *head);
198 extern void vmw_binding_res_list_scrub(struct list_head *head);
199 extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
200 extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
201 extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
202 extern struct vmw_ctx_binding_state *
203 vmw_binding_state_alloc(struct vmw_private *dev_priv);
204 extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
205 extern struct list_head *
206 vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
207 extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
208 
209 #endif
210