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1 /*
2  * Fast and scalable bitmaps.
3  *
4  * Copyright (C) 2016 Facebook
5  * Copyright (C) 2013-2014 Jens Axboe
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public
9  * License v2 as published by the Free Software Foundation.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <https://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef __LINUX_SCALE_BITMAP_H
21 #define __LINUX_SCALE_BITMAP_H
22 
23 #include <linux/kernel.h>
24 #include <linux/slab.h>
25 
26 /**
27  * struct sbitmap_word - Word in a &struct sbitmap.
28  */
29 struct sbitmap_word {
30 	/**
31 	 * @word: The bitmap word itself.
32 	 */
33 	unsigned long word;
34 
35 	/**
36 	 * @depth: Number of bits being used in @word.
37 	 */
38 	unsigned long depth;
39 } ____cacheline_aligned_in_smp;
40 
41 /**
42  * struct sbitmap - Scalable bitmap.
43  *
44  * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
45  * trades off higher memory usage for better scalability.
46  */
47 struct sbitmap {
48 	/**
49 	 * @depth: Number of bits used in the whole bitmap.
50 	 */
51 	unsigned int depth;
52 
53 	/**
54 	 * @shift: log2(number of bits used per word)
55 	 */
56 	unsigned int shift;
57 
58 	/**
59 	 * @map_nr: Number of words (cachelines) being used for the bitmap.
60 	 */
61 	unsigned int map_nr;
62 
63 	/**
64 	 * @map: Allocated bitmap.
65 	 */
66 	struct sbitmap_word *map;
67 };
68 
69 #define SBQ_WAIT_QUEUES 8
70 #define SBQ_WAKE_BATCH 8
71 
72 /**
73  * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
74  */
75 struct sbq_wait_state {
76 	/**
77 	 * @wait_cnt: Number of frees remaining before we wake up.
78 	 */
79 	atomic_t wait_cnt;
80 
81 	/**
82 	 * @wait: Wait queue.
83 	 */
84 	wait_queue_head_t wait;
85 } ____cacheline_aligned_in_smp;
86 
87 /**
88  * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
89  * bits.
90  *
91  * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
92  * avoid contention on the wait queue spinlock. This ensures that we don't hit a
93  * scalability wall when we run out of free bits and have to start putting tasks
94  * to sleep.
95  */
96 struct sbitmap_queue {
97 	/**
98 	 * @sb: Scalable bitmap.
99 	 */
100 	struct sbitmap sb;
101 
102 	/*
103 	 * @alloc_hint: Cache of last successfully allocated or freed bit.
104 	 *
105 	 * This is per-cpu, which allows multiple users to stick to different
106 	 * cachelines until the map is exhausted.
107 	 */
108 	unsigned int __percpu *alloc_hint;
109 
110 	/**
111 	 * @wake_batch: Number of bits which must be freed before we wake up any
112 	 * waiters.
113 	 */
114 	unsigned int wake_batch;
115 
116 	/**
117 	 * @wake_index: Next wait queue in @ws to wake up.
118 	 */
119 	atomic_t wake_index;
120 
121 	/**
122 	 * @ws: Wait queues.
123 	 */
124 	struct sbq_wait_state *ws;
125 
126 	/**
127 	 * @round_robin: Allocate bits in strict round-robin order.
128 	 */
129 	bool round_robin;
130 };
131 
132 /**
133  * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
134  * @sb: Bitmap to initialize.
135  * @depth: Number of bits to allocate.
136  * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
137  *         given, a good default is chosen.
138  * @flags: Allocation flags.
139  * @node: Memory node to allocate on.
140  *
141  * Return: Zero on success or negative errno on failure.
142  */
143 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
144 		      gfp_t flags, int node);
145 
146 /**
147  * sbitmap_free() - Free memory used by a &struct sbitmap.
148  * @sb: Bitmap to free.
149  */
sbitmap_free(struct sbitmap * sb)150 static inline void sbitmap_free(struct sbitmap *sb)
151 {
152 	kfree(sb->map);
153 	sb->map = NULL;
154 }
155 
156 /**
157  * sbitmap_resize() - Resize a &struct sbitmap.
158  * @sb: Bitmap to resize.
159  * @depth: New number of bits to resize to.
160  *
161  * Doesn't reallocate anything. It's up to the caller to ensure that the new
162  * depth doesn't exceed the depth that the sb was initialized with.
163  */
164 void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
165 
166 /**
167  * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
168  * @sb: Bitmap to allocate from.
169  * @alloc_hint: Hint for where to start searching for a free bit.
170  * @round_robin: If true, be stricter about allocation order; always allocate
171  *               starting from the last allocated bit. This is less efficient
172  *               than the default behavior (false).
173  *
174  * Return: Non-negative allocated bit number if successful, -1 otherwise.
175  */
176 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
177 
178 /**
179  * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
180  * @sb: Bitmap to check.
181  *
182  * Return: true if any bit in the bitmap is set, false otherwise.
183  */
184 bool sbitmap_any_bit_set(const struct sbitmap *sb);
185 
186 /**
187  * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
188  * sbitmap.
189  * @sb: Bitmap to check.
190  *
191  * Return: true if any bit in the bitmap is clear, false otherwise.
192  */
193 bool sbitmap_any_bit_clear(const struct sbitmap *sb);
194 
195 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
196 
197 /**
198  * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
199  * @sb: Bitmap to iterate over.
200  * @fn: Callback. Should return true to continue or false to break early.
201  * @data: Pointer to pass to callback.
202  *
203  * This is inline even though it's non-trivial so that the function calls to the
204  * callback will hopefully get optimized away.
205  */
sbitmap_for_each_set(struct sbitmap * sb,sb_for_each_fn fn,void * data)206 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
207 					void *data)
208 {
209 	unsigned int i;
210 
211 	for (i = 0; i < sb->map_nr; i++) {
212 		struct sbitmap_word *word = &sb->map[i];
213 		unsigned int off, nr;
214 
215 		if (!word->word)
216 			continue;
217 
218 		nr = 0;
219 		off = i << sb->shift;
220 		while (1) {
221 			nr = find_next_bit(&word->word, word->depth, nr);
222 			if (nr >= word->depth)
223 				break;
224 
225 			if (!fn(sb, off + nr, data))
226 				return;
227 
228 			nr++;
229 		}
230 	}
231 }
232 
233 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
234 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
235 
__sbitmap_word(struct sbitmap * sb,unsigned int bitnr)236 static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
237 					    unsigned int bitnr)
238 {
239 	return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
240 }
241 
242 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
243 
sbitmap_set_bit(struct sbitmap * sb,unsigned int bitnr)244 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
245 {
246 	set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
247 }
248 
sbitmap_clear_bit(struct sbitmap * sb,unsigned int bitnr)249 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
250 {
251 	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
252 }
253 
sbitmap_test_bit(struct sbitmap * sb,unsigned int bitnr)254 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
255 {
256 	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
257 }
258 
259 unsigned int sbitmap_weight(const struct sbitmap *sb);
260 
261 /**
262  * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
263  * memory node.
264  * @sbq: Bitmap queue to initialize.
265  * @depth: See sbitmap_init_node().
266  * @shift: See sbitmap_init_node().
267  * @round_robin: See sbitmap_get().
268  * @flags: Allocation flags.
269  * @node: Memory node to allocate on.
270  *
271  * Return: Zero on success or negative errno on failure.
272  */
273 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
274 			    int shift, bool round_robin, gfp_t flags, int node);
275 
276 /**
277  * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
278  *
279  * @sbq: Bitmap queue to free.
280  */
sbitmap_queue_free(struct sbitmap_queue * sbq)281 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
282 {
283 	kfree(sbq->ws);
284 	free_percpu(sbq->alloc_hint);
285 	sbitmap_free(&sbq->sb);
286 }
287 
288 /**
289  * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
290  * @sbq: Bitmap queue to resize.
291  * @depth: New number of bits to resize to.
292  *
293  * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
294  * some extra work on the &struct sbitmap_queue, so it's not safe to just
295  * resize the underlying &struct sbitmap.
296  */
297 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
298 
299 /**
300  * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
301  * sbitmap_queue with preemption already disabled.
302  * @sbq: Bitmap queue to allocate from.
303  *
304  * Return: Non-negative allocated bit number if successful, -1 otherwise.
305  */
306 int __sbitmap_queue_get(struct sbitmap_queue *sbq);
307 
308 /**
309  * sbitmap_queue_get() - Try to allocate a free bit from a &struct
310  * sbitmap_queue.
311  * @sbq: Bitmap queue to allocate from.
312  * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
313  *       sbitmap_queue_clear()).
314  *
315  * Return: Non-negative allocated bit number if successful, -1 otherwise.
316  */
sbitmap_queue_get(struct sbitmap_queue * sbq,unsigned int * cpu)317 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
318 				    unsigned int *cpu)
319 {
320 	int nr;
321 
322 	*cpu = get_cpu();
323 	nr = __sbitmap_queue_get(sbq);
324 	put_cpu();
325 	return nr;
326 }
327 
328 /**
329  * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
330  * &struct sbitmap_queue.
331  * @sbq: Bitmap to free from.
332  * @nr: Bit number to free.
333  * @cpu: CPU the bit was allocated on.
334  */
335 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
336 			 unsigned int cpu);
337 
sbq_index_inc(int index)338 static inline int sbq_index_inc(int index)
339 {
340 	return (index + 1) & (SBQ_WAIT_QUEUES - 1);
341 }
342 
sbq_index_atomic_inc(atomic_t * index)343 static inline void sbq_index_atomic_inc(atomic_t *index)
344 {
345 	int old = atomic_read(index);
346 	int new = sbq_index_inc(old);
347 	atomic_cmpxchg(index, old, new);
348 }
349 
350 /**
351  * sbq_wait_ptr() - Get the next wait queue to use for a &struct
352  * sbitmap_queue.
353  * @sbq: Bitmap queue to wait on.
354  * @wait_index: A counter per "user" of @sbq.
355  */
sbq_wait_ptr(struct sbitmap_queue * sbq,atomic_t * wait_index)356 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
357 						  atomic_t *wait_index)
358 {
359 	struct sbq_wait_state *ws;
360 
361 	ws = &sbq->ws[atomic_read(wait_index)];
362 	sbq_index_atomic_inc(wait_index);
363 	return ws;
364 }
365 
366 /**
367  * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
368  * sbitmap_queue.
369  * @sbq: Bitmap queue to wake up.
370  */
371 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
372 
373 #endif /* __LINUX_SCALE_BITMAP_H */
374