Searched refs:BO_LOCKED (Results 1 – 2 of 2) sorted by relevance
28 #define BO_LOCKED 0x4000 macro101 if (submit->bos[i].flags & BO_LOCKED) { in submit_unlock_object()105 submit->bos[i].flags &= ~BO_LOCKED; in submit_unlock_object()122 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()130 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()154 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()
30 #define BO_LOCKED 0x4000 macro166 if (submit->bos[i].flags & BO_LOCKED) in submit_unlock_unpin_bo()172 submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED); in submit_unlock_unpin_bo()189 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()194 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()215 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()