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Searched refs:BO_LOCKED (Results 1 – 2 of 2) sorted by relevance

/drivers/gpu/drm/etnaviv/
Detnaviv_gem_submit.c28 #define BO_LOCKED 0x4000 macro
101 if (submit->bos[i].flags & BO_LOCKED) { in submit_unlock_object()
105 submit->bos[i].flags &= ~BO_LOCKED; in submit_unlock_object()
122 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()
130 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()
154 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()
/drivers/gpu/drm/msm/
Dmsm_gem_submit.c30 #define BO_LOCKED 0x4000 macro
166 if (submit->bos[i].flags & BO_LOCKED) in submit_unlock_unpin_bo()
172 submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED); in submit_unlock_unpin_bo()
189 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()
194 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()
215 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()