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1 /***************************************************************************\
2 |*                                                                           *|
3 |*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *|
4 |*                                                                           *|
5 |*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *|
6 |*     international laws.  Users and possessors of this source code are     *|
7 |*     hereby granted a nonexclusive,  royalty-free copyright license to     *|
8 |*     use this code in individual and commercial software.                  *|
9 |*                                                                           *|
10 |*     Any use of this source code must include,  in the user documenta-     *|
11 |*     tion and  internal comments to the code,  notices to the end user     *|
12 |*     as follows:                                                           *|
13 |*                                                                           *|
14 |*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *|
15 |*                                                                           *|
16 |*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *|
17 |*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *|
18 |*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *|
19 |*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *|
20 |*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *|
21 |*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *|
22 |*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *|
23 |*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *|
24 |*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *|
25 |*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *|
26 |*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *|
27 |*                                                                           *|
28 |*     U.S. Government  End  Users.   This source code  is a "commercial     *|
29 |*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|
30 |*     consisting  of "commercial  computer  software"  and  "commercial     *|
31 |*     computer  software  documentation,"  as such  terms  are  used in     *|
32 |*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|
33 |*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *|
34 |*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
35 |*     all U.S. Government End Users  acquire the source code  with only     *|
36 |*     those rights set forth herein.                                        *|
37 |*                                                                           *|
38 \***************************************************************************/
39 
40 /*
41  * GPL licensing note -- nVidia is allowing a liberal interpretation of
42  * the documentation restriction above, to merely say that this nVidia's
43  * copyright and disclaimer should be included with all code derived
44  * from this source.  -- Jeff Garzik <jgarzik@pobox.com>, 01/Nov/99
45  */
46 
47 /* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/riva_hw.h,v 1.21 2002/10/14 18:22:46 mvojkovi Exp $ */
48 #ifndef __RIVA_HW_H__
49 #define __RIVA_HW_H__
50 #define RIVA_SW_VERSION 0x00010003
51 
52 #ifndef Bool
53 typedef int Bool;
54 #endif
55 
56 #ifndef TRUE
57 #define TRUE 1
58 #endif
59 #ifndef FALSE
60 #define FALSE 0
61 #endif
62 #ifndef NULL
63 #define NULL 0
64 #endif
65 
66 /*
67  * Typedefs to force certain sized values.
68  */
69 typedef unsigned char  U008;
70 typedef unsigned short U016;
71 typedef unsigned int   U032;
72 
73 /*
74  * HW access macros.
75  */
76 #include <asm/io.h>
77 
78 #define NV_WR08(p,i,d)  (__raw_writeb((d), (void __iomem *)(p) + (i)))
79 #define NV_RD08(p,i)    (__raw_readb((void __iomem *)(p) + (i)))
80 #define NV_WR16(p,i,d)  (__raw_writew((d), (void __iomem *)(p) + (i)))
81 #define NV_RD16(p,i)    (__raw_readw((void __iomem *)(p) + (i)))
82 #define NV_WR32(p,i,d)  (__raw_writel((d), (void __iomem *)(p) + (i)))
83 #define NV_RD32(p,i)    (__raw_readl((void __iomem *)(p) + (i)))
84 
85 #define VGA_WR08(p,i,d) (writeb((d), (void __iomem *)(p) + (i)))
86 #define VGA_RD08(p,i)   (readb((void __iomem *)(p) + (i)))
87 
88 /*
89  * Define different architectures.
90  */
91 #define NV_ARCH_03  0x03
92 #define NV_ARCH_04  0x04
93 #define NV_ARCH_10  0x10
94 #define NV_ARCH_20  0x20
95 #define NV_ARCH_30  0x30
96 #define NV_ARCH_40  0x40
97 
98 /***************************************************************************\
99 *                                                                           *
100 *                             FIFO registers.                               *
101 *                                                                           *
102 \***************************************************************************/
103 
104 /*
105  * Raster OPeration. Windows style ROP3.
106  */
107 typedef volatile struct
108 {
109     U032 reserved00[4];
110 #ifdef __BIG_ENDIAN
111     U032 FifoFree;
112 #else
113     U016 FifoFree;
114     U016 Nop;
115 #endif
116     U032 reserved01[0x0BB];
117     U032 Rop3;
118 } RivaRop;
119 /*
120  * 8X8 Monochrome pattern.
121  */
122 typedef volatile struct
123 {
124     U032 reserved00[4];
125 #ifdef __BIG_ENDIAN
126     U032 FifoFree;
127 #else
128     U016 FifoFree;
129     U016 Nop;
130 #endif
131     U032 reserved01[0x0BD];
132     U032 Shape;
133     U032 reserved03[0x001];
134     U032 Color0;
135     U032 Color1;
136     U032 Monochrome[2];
137 } RivaPattern;
138 /*
139  * Scissor clip rectangle.
140  */
141 typedef volatile struct
142 {
143     U032 reserved00[4];
144 #ifdef __BIG_ENDIAN
145     U032 FifoFree;
146 #else
147     U016 FifoFree;
148     U016 Nop;
149 #endif
150     U032 reserved01[0x0BB];
151     U032 TopLeft;
152     U032 WidthHeight;
153 } RivaClip;
154 /*
155  * 2D filled rectangle.
156  */
157 typedef volatile struct
158 {
159     U032 reserved00[4];
160 #ifdef __BIG_ENDIAN
161     U032 FifoFree;
162 #else
163     U016 FifoFree;
164     U016 Nop[1];
165 #endif
166     U032 reserved01[0x0BC];
167     U032 Color;
168     U032 reserved03[0x03E];
169     U032 TopLeft;
170     U032 WidthHeight;
171 } RivaRectangle;
172 /*
173  * 2D screen-screen BLT.
174  */
175 typedef volatile struct
176 {
177     U032 reserved00[4];
178 #ifdef __BIG_ENDIAN
179     U032 FifoFree;
180 #else
181     U016 FifoFree;
182     U016 Nop;
183 #endif
184     U032 reserved01[0x0BB];
185     U032 TopLeftSrc;
186     U032 TopLeftDst;
187     U032 WidthHeight;
188 } RivaScreenBlt;
189 /*
190  * 2D pixel BLT.
191  */
192 typedef volatile struct
193 {
194     U032 reserved00[4];
195 #ifdef __BIG_ENDIAN
196     U032 FifoFree;
197 #else
198     U016 FifoFree;
199     U016 Nop[1];
200 #endif
201     U032 reserved01[0x0BC];
202     U032 TopLeft;
203     U032 WidthHeight;
204     U032 WidthHeightIn;
205     U032 reserved02[0x03C];
206     U032 Pixels;
207 } RivaPixmap;
208 /*
209  * Filled rectangle combined with monochrome expand.  Useful for glyphs.
210  */
211 typedef volatile struct
212 {
213     U032 reserved00[4];
214 #ifdef __BIG_ENDIAN
215     U032 FifoFree;
216 #else
217     U016 FifoFree;
218     U016 Nop;
219 #endif
220     U032 reserved01[0x0BB];
221     U032 reserved03[(0x040)-1];
222     U032 Color1A;
223     struct
224     {
225         U032 TopLeft;
226         U032 WidthHeight;
227     } UnclippedRectangle[64];
228     U032 reserved04[(0x080)-3];
229     struct
230     {
231         U032 TopLeft;
232         U032 BottomRight;
233     } ClipB;
234     U032 Color1B;
235     struct
236     {
237         U032 TopLeft;
238         U032 BottomRight;
239     } ClippedRectangle[64];
240     U032 reserved05[(0x080)-5];
241     struct
242     {
243         U032 TopLeft;
244         U032 BottomRight;
245     } ClipC;
246     U032 Color1C;
247     U032 WidthHeightC;
248     U032 PointC;
249     U032 MonochromeData1C;
250     U032 reserved06[(0x080)+121];
251     struct
252     {
253         U032 TopLeft;
254         U032 BottomRight;
255     } ClipD;
256     U032 Color1D;
257     U032 WidthHeightInD;
258     U032 WidthHeightOutD;
259     U032 PointD;
260     U032 MonochromeData1D;
261     U032 reserved07[(0x080)+120];
262     struct
263     {
264         U032 TopLeft;
265         U032 BottomRight;
266     } ClipE;
267     U032 Color0E;
268     U032 Color1E;
269     U032 WidthHeightInE;
270     U032 WidthHeightOutE;
271     U032 PointE;
272     U032 MonochromeData01E;
273 } RivaBitmap;
274 /*
275  * 3D textured, Z buffered triangle.
276  */
277 typedef volatile struct
278 {
279     U032 reserved00[4];
280 #ifdef __BIG_ENDIAN
281     U032 FifoFree;
282 #else
283     U016 FifoFree;
284     U016 Nop;
285 #endif
286     U032 reserved01[0x0BC];
287     U032 TextureOffset;
288     U032 TextureFormat;
289     U032 TextureFilter;
290     U032 FogColor;
291 /* This is a problem on LynxOS */
292 #ifdef Control
293 #undef Control
294 #endif
295     U032 Control;
296     U032 AlphaTest;
297     U032 reserved02[0x339];
298     U032 FogAndIndex;
299     U032 Color;
300     float ScreenX;
301     float ScreenY;
302     float ScreenZ;
303     float EyeM;
304     float TextureS;
305     float TextureT;
306 } RivaTexturedTriangle03;
307 typedef volatile struct
308 {
309     U032 reserved00[4];
310 #ifdef __BIG_ENDIAN
311     U032 FifoFree;
312 #else
313     U016 FifoFree;
314     U016 Nop;
315 #endif
316     U032 reserved01[0x0BB];
317     U032 ColorKey;
318     U032 TextureOffset;
319     U032 TextureFormat;
320     U032 TextureFilter;
321     U032 Blend;
322 /* This is a problem on LynxOS */
323 #ifdef Control
324 #undef Control
325 #endif
326     U032 Control;
327     U032 FogColor;
328     U032 reserved02[0x39];
329     struct
330     {
331         float ScreenX;
332         float ScreenY;
333         float ScreenZ;
334         float EyeM;
335         U032 Color;
336         U032 Specular;
337         float TextureS;
338         float TextureT;
339     } Vertex[16];
340     U032 DrawTriangle3D;
341 } RivaTexturedTriangle05;
342 /*
343  * 2D line.
344  */
345 typedef volatile struct
346 {
347     U032 reserved00[4];
348 #ifdef __BIG_ENDIAN
349     U032 FifoFree;
350 #else
351     U016 FifoFree;
352     U016 Nop[1];
353 #endif
354     U032 reserved01[0x0BC];
355     U032 Color;             /* source color               0304-0307*/
356     U032 Reserved02[0x03e];
357     struct {                /* start aliased methods in array   0400-    */
358         U032 point0;        /* y_x S16_S16 in pixels            0-   3*/
359         U032 point1;        /* y_x S16_S16 in pixels            4-   7*/
360     } Lin[16];              /* end of aliased methods in array      -047f*/
361     struct {                /* start aliased methods in array   0480-    */
362         U032 point0X;       /* in pixels, 0 at left                0-   3*/
363         U032 point0Y;       /* in pixels, 0 at top                 4-   7*/
364         U032 point1X;       /* in pixels, 0 at left                8-   b*/
365         U032 point1Y;       /* in pixels, 0 at top                 c-   f*/
366     } Lin32[8];             /* end of aliased methods in array      -04ff*/
367     U032 PolyLin[32];       /* y_x S16_S16 in pixels         0500-057f*/
368     struct {                /* start aliased methods in array   0580-    */
369         U032 x;             /* in pixels, 0 at left                0-   3*/
370         U032 y;             /* in pixels, 0 at top                 4-   7*/
371     } PolyLin32[16];        /* end of aliased methods in array      -05ff*/
372     struct {                /* start aliased methods in array   0600-    */
373         U032 color;         /* source color                     0-   3*/
374         U032 point;         /* y_x S16_S16 in pixels            4-   7*/
375     } ColorPolyLin[16];     /* end of aliased methods in array      -067f*/
376 } RivaLine;
377 /*
378  * 2D/3D surfaces
379  */
380 typedef volatile struct
381 {
382     U032 reserved00[4];
383 #ifdef __BIG_ENDIAN
384     U032 FifoFree;
385 #else
386     U016 FifoFree;
387     U016 Nop;
388 #endif
389     U032 reserved01[0x0BE];
390     U032 Offset;
391 } RivaSurface;
392 typedef volatile struct
393 {
394     U032 reserved00[4];
395 #ifdef __BIG_ENDIAN
396     U032 FifoFree;
397 #else
398     U016 FifoFree;
399     U016 Nop;
400 #endif
401     U032 reserved01[0x0BD];
402     U032 Pitch;
403     U032 RenderBufferOffset;
404     U032 ZBufferOffset;
405 } RivaSurface3D;
406 
407 /***************************************************************************\
408 *                                                                           *
409 *                        Virtualized RIVA H/W interface.                    *
410 *                                                                           *
411 \***************************************************************************/
412 
413 #define FP_ENABLE  1
414 #define FP_DITHER  2
415 
416 struct _riva_hw_inst;
417 struct _riva_hw_state;
418 /*
419  * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
420  */
421 typedef struct _riva_hw_inst
422 {
423     /*
424      * Chip specific settings.
425      */
426     U032 Architecture;
427     U032 Version;
428     U032 Chipset;
429     U032 CrystalFreqKHz;
430     U032 RamAmountKBytes;
431     U032 MaxVClockFreqKHz;
432     U032 RamBandwidthKBytesPerSec;
433     U032 EnableIRQ;
434     U032 IO;
435     U032 VBlankBit;
436     U032 FifoFreeCount;
437     U032 FifoEmptyCount;
438     U032 CursorStart;
439     U032 flatPanel;
440     Bool twoHeads;
441     /*
442      * Non-FIFO registers.
443      */
444     volatile U032 __iomem *PCRTC0;
445     volatile U032 __iomem *PCRTC;
446     volatile U032 __iomem *PRAMDAC0;
447     volatile U032 __iomem *PFB;
448     volatile U032 __iomem *PFIFO;
449     volatile U032 __iomem *PGRAPH;
450     volatile U032 __iomem *PEXTDEV;
451     volatile U032 __iomem *PTIMER;
452     volatile U032 __iomem *PMC;
453     volatile U032 __iomem *PRAMIN;
454     volatile U032 __iomem *FIFO;
455     volatile U032 __iomem *CURSOR;
456     volatile U008 __iomem *PCIO0;
457     volatile U008 __iomem *PCIO;
458     volatile U008 __iomem *PVIO;
459     volatile U008 __iomem *PDIO0;
460     volatile U008 __iomem *PDIO;
461     volatile U032 __iomem *PRAMDAC;
462     /*
463      * Common chip functions.
464      */
465     int  (*Busy)(struct _riva_hw_inst *);
466     void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
467     void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *);
468     void (*SetStartAddress)(struct _riva_hw_inst *,U032);
469     void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032);
470     void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032);
471     int  (*ShowHideCursor)(struct _riva_hw_inst *,int);
472     void (*LockUnlock)(struct _riva_hw_inst *, int);
473     /*
474      * Current extended mode settings.
475      */
476     struct _riva_hw_state *CurrentState;
477     /*
478      * FIFO registers.
479      */
480     RivaRop                 __iomem *Rop;
481     RivaPattern             __iomem *Patt;
482     RivaClip                __iomem *Clip;
483     RivaPixmap              __iomem *Pixmap;
484     RivaScreenBlt           __iomem *Blt;
485     RivaBitmap              __iomem *Bitmap;
486     RivaLine                __iomem *Line;
487     RivaTexturedTriangle03  __iomem *Tri03;
488     RivaTexturedTriangle05  __iomem *Tri05;
489 } RIVA_HW_INST;
490 /*
491  * Extended mode state information.
492  */
493 typedef struct _riva_hw_state
494 {
495     U032 bpp;
496     U032 width;
497     U032 height;
498     U032 interlace;
499     U032 repaint0;
500     U032 repaint1;
501     U032 screen;
502     U032 scale;
503     U032 dither;
504     U032 extra;
505     U032 pixel;
506     U032 horiz;
507     U032 arbitration0;
508     U032 arbitration1;
509     U032 vpll;
510     U032 vpll2;
511     U032 pllsel;
512     U032 general;
513     U032 crtcOwner;
514     U032 head;
515     U032 head2;
516     U032 config;
517     U032 cursorConfig;
518     U032 cursor0;
519     U032 cursor1;
520     U032 cursor2;
521     U032 offset0;
522     U032 offset1;
523     U032 offset2;
524     U032 offset3;
525     U032 pitch0;
526     U032 pitch1;
527     U032 pitch2;
528     U032 pitch3;
529 } RIVA_HW_STATE;
530 
531 /*
532  * function prototypes
533  */
534 
535 extern int CalcStateExt
536 (
537     RIVA_HW_INST  *chip,
538     RIVA_HW_STATE *state,
539     int            bpp,
540     int            width,
541     int            hDisplaySize,
542     int            height,
543     int            dotClock
544 );
545 
546 /*
547  * External routines.
548  */
549 int RivaGetConfig(RIVA_HW_INST *, unsigned int);
550 /*
551  * FIFO Free Count. Should attempt to yield processor if RIVA is busy.
552  */
553 
554 #define RIVA_FIFO_FREE(hwinst,hwptr,cnt)                            \
555 {                                                                   \
556     while ((hwinst).FifoFreeCount < (cnt)) {                        \
557 	mb();mb();						    \
558         (hwinst).FifoFreeCount = NV_RD32(&(hwinst).hwptr->FifoFree, 0) >> 2;     \
559     }								    \
560     (hwinst).FifoFreeCount -= (cnt);                                \
561 }
562 #endif /* __RIVA_HW_H__ */
563 
564