Searched refs:shader (Results 1 – 9 of 9) sorted by relevance
/drivers/gpu/drm/vmwgfx/ |
D | vmwgfx_shader.c | 43 struct vmw_shader shader; member 164 struct vmw_shader *shader = vmw_res_to_shader(res); in vmw_gb_shader_init() local 183 shader->size = size; in vmw_gb_shader_init() 184 shader->type = type; in vmw_gb_shader_init() 185 shader->num_input_sig = num_input_sig; in vmw_gb_shader_init() 186 shader->num_output_sig = num_output_sig; in vmw_gb_shader_init() 199 struct vmw_shader *shader = vmw_res_to_shader(res); in vmw_gb_shader_create() local 231 cmd->body.type = shader->type; in vmw_gb_shader_create() 232 cmd->body.sizeInBytes = shader->size; in vmw_gb_shader_create() 364 struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); in vmw_dx_shader_commit_notify() local [all …]
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D | vmwgfx_binding.h | 184 struct vmw_ctx_bindinfo_shader shader; member
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D | vmwgfx_binding.c | 151 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), 152 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), 153 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
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/drivers/gpu/drm/vc4/ |
D | vc4_validate_shaders.c | 51 uint64_t *shader; member 168 uint64_t inst = validation_state->shader[validation_state->ip]; in check_tmu_write() 292 uint64_t inst = validation_state->shader[validation_state->ip]; in validate_uniform_address_write() 371 uint64_t inst = validation_state->shader[validation_state->ip]; in check_reg_write() 459 uint64_t inst = validation_state->shader[validation_state->ip]; in track_live_clamps() 534 uint64_t inst = validation_state->shader[validation_state->ip]; in check_instruction_writes() 581 uint64_t inst = validation_state->shader[validation_state->ip]; in check_instruction_reads() 615 uint64_t inst = validation_state->shader[ip]; in vc4_validate_branches() 761 validation_state.shader = shader_obj->vaddr; in vc4_validate_shader() 780 uint64_t inst = validation_state.shader[ip]; in vc4_validate_shader()
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/drivers/gpu/drm/nouveau/nvkm/subdev/clk/ |
D | mcp77.c | 206 const int shader = cstate->domain[nv_clk_src_shader]; in mcp77_clk_calc() local 242 if (shader == nvkm_clk_read(&clk->base, nv_clk_src_href)) { in mcp77_clk_calc() 245 clock = calc_pll(clk, 0x4020, shader, &N, &M, &P1); in mcp77_clk_calc() 247 out = calc_P((core << 1), shader, &divs); in mcp77_clk_calc() 249 if (abs(shader - out) <= in mcp77_clk_calc() 250 abs(shader - clock) && in mcp77_clk_calc()
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D | nv50.c | 374 const int shader = cstate->domain[nv_clk_src_shader]; in nv50_clk_calc() local 473 if (P1-- && shader == (core << 1)) { in nv50_clk_calc() 477 freq = calc_pll(clk, 0x4020, shader, &N, &M, &P1); in nv50_clk_calc()
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D | base.c | 340 cstate->domain[nv_clk_src_shader] = perfE.shader; in nvkm_pstate_new()
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/drivers/gpu/drm/nouveau/nvkm/subdev/bios/ |
D | perf.c | 116 info->shader = nvbios_rd16(bios, perf + 0x06) * 1000; in nvbios_perfEp() 117 info->core = info->shader + (signed char) in nvbios_perfEp() 133 info->shader = nvbios_rd16(bios, perf + 0x0a) * 1000; in nvbios_perfEp() 142 info->shader = nvbios_rd16(bios, perf + 0x0a) * 1000; in nvbios_perfEp()
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/drivers/gpu/drm/nouveau/include/nvkm/subdev/bios/ |
D | perf.h | 11 u32 shader; member
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