Searched refs:shader_rec_p (Results 1 – 3 of 3) sorted by relevance
330 *(uint32_t *)validated = (exec->shader_rec_p + in validate_gl_shader_state()333 exec->shader_rec_p += in validate_gl_shader_state()
313 uint32_t shader_rec_p; member
668 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; in vc4_get_bcl()