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Searched refs:to_vc4_bo (Results 1 – 7 of 7) sorted by relevance

/drivers/gpu/drm/vc4/
Dvc4_bo.c245 return to_vc4_bo(&cma_obj->base); in vc4_bo_create()
300 struct vc4_bo *bo = to_vc4_bo(gem_bo); in vc4_free_object()
373 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_export()
394 bo = to_vc4_bo(gem_obj); in vc4_mmap()
419 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_mmap()
431 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_vmap()
Dvc4_validate.c109 bo = to_vc4_bo(&obj->base); in vc4_use_bo()
271 to_vc4_bo(&ib->base)->write_seqno); in validate_indexed_prim_list()
721 to_vc4_bo(&tex->base)->write_seqno); in reloc_tex()
822 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()
879 to_vc4_bo(&vbo->base)->write_seqno); in validate_gl_shader_rec()
Dvc4_gem.c106 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); in vc4_get_hang_state_ioctl()
466 bo = to_vc4_bo(&exec->bo[i]->base); in vc4_update_bo_seqnos()
475 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); in vc4_update_bo_seqnos()
660 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, in vc4_get_bcl()
842 bo = to_vc4_bo(gem_obj); in vc4_wait_bo_ioctl()
Dvc4_kms.c163 struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); in vc4_atomic_commit()
Dvc4_drv.h153 to_vc4_bo(struct drm_gem_object *bo) in to_vc4_bo() function
Dvc4_render_cl.c323 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, in vc4_create_rcl_bo()
Dvc4_crtc.c769 struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); in vc4_async_page_flip()