Searched refs:BA0_JSCTL (Results 1 – 3 of 3) sorted by relevance
281 #define BA0_JSCTL 0x0484 /* Joystick control */ macro1282 snd_cs4281_pokeBA0(chip, BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW); in snd_cs4281_create_gameport()1980 BA0_JSCTL,
100 #define BA0_JSCTL 0x00000484 macro
2800 snd_cs46xx_pokeBA0(chip, BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW); in snd_cs46xx_gameport()