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Searched refs:BA0_JSCTL (Results 1 – 3 of 3) sorted by relevance

/sound/pci/
Dcs4281.c281 #define BA0_JSCTL 0x0484 /* Joystick control */ macro
1282 snd_cs4281_pokeBA0(chip, BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW); in snd_cs4281_create_gameport()
1980 BA0_JSCTL,
/sound/pci/cs46xx/
Dcs46xx.h100 #define BA0_JSCTL 0x00000484 macro
Dcs46xx_lib.c2800 snd_cs46xx_pokeBA0(chip, BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW); in snd_cs46xx_gameport()