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Searched refs:GAMEPORT_AXES (Results 1 – 2 of 2) sorted by relevance

/sound/pci/trident/
Dtrident.h139 #define GAMEPORT_AXES 0x34 macro
Dtrident_main.c3154 axes[i] = inw(TRID_REG(chip, GAMEPORT_AXES + i * 2)); in snd_trident_gameport_cooked_read()