Searched refs:GAMEPORT_AXES (Results 1 – 2 of 2) sorted by relevance
/sound/pci/trident/ | ||
D | trident.h | 139 #define GAMEPORT_AXES 0x34 macro |
D | trident_main.c | 3154 axes[i] = inw(TRID_REG(chip, GAMEPORT_AXES + i * 2)); in snd_trident_gameport_cooked_read() |