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Searched refs:PS3_AUDIO_KICK (Results 1 – 2 of 2) sorted by relevance

/sound/ppc/
Dsnd_ps3.c128 status = read_reg(PS3_AUDIO_KICK(dma_ch)) & in snd_ps3_verify_dma_stop()
193 update_reg(PS3_AUDIO_KICK(0), PS3_AUDIO_KICK_REQUEST); in snd_ps3_kick_dma()
295 write_reg(PS3_AUDIO_KICK(dma_ch), in snd_ps3_program_dma()
298 write_reg(PS3_AUDIO_KICK(dma_ch), in snd_ps3_program_dma()
663 while (read_reg(PS3_AUDIO_KICK(7)) & in snd_ps3_pcm_trigger()
Dsnd_ps3_reg.h35 #define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00) macro