Searched refs:PS3_AUDIO_KICK (Results 1 – 2 of 2) sorted by relevance
128 status = read_reg(PS3_AUDIO_KICK(dma_ch)) & in snd_ps3_verify_dma_stop()193 update_reg(PS3_AUDIO_KICK(0), PS3_AUDIO_KICK_REQUEST); in snd_ps3_kick_dma()295 write_reg(PS3_AUDIO_KICK(dma_ch), in snd_ps3_program_dma()298 write_reg(PS3_AUDIO_KICK(dma_ch), in snd_ps3_program_dma()663 while (read_reg(PS3_AUDIO_KICK(7)) & in snd_ps3_pcm_trigger()
35 #define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00) macro