Lines Matching refs:shader_state
263 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local
270 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()
272 if (max_index > shader_state->max_index) in validate_indexed_prim_list()
273 shader_state->max_index = max_index; in validate_indexed_prim_list()
300 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local
307 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()
315 if (max_index > shader_state->max_index) in validate_gl_array_primitive()
316 shader_state->max_index = max_index; in validate_gl_array_primitive()
331 exec->shader_state[i].addr = *(uint32_t *)untrusted; in validate_gl_shader_state()
332 exec->shader_state[i].max_index = 0; in validate_gl_shader_state()
334 if (exec->shader_state[i].addr & ~0xf) { in validate_gl_shader_state()
340 exec->shader_state[i].addr); in validate_gl_shader_state()
343 roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); in validate_gl_shader_state()
933 ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); in vc4_validate_shader_recs()