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1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 
6 #include <linux/delay.h>
7 #include <linux/refcount.h>
8 #include <linux/uaccess.h>
9 
10 #include <drm/drm_atomic.h>
11 #include <drm/drm_debugfs.h>
12 #include <drm/drm_device.h>
13 #include <drm/drm_encoder.h>
14 #include <drm/drm_gem_cma_helper.h>
15 #include <drm/drm_mm.h>
16 #include <drm/drm_modeset_lock.h>
17 
18 #include "uapi/drm/vc4_drm.h"
19 
20 struct drm_device;
21 struct drm_gem_object;
22 
23 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
24  * this.
25  */
26 enum vc4_kernel_bo_type {
27 	/* Any kernel allocation (gem_create_object hook) before it
28 	 * gets another type set.
29 	 */
30 	VC4_BO_TYPE_KERNEL,
31 	VC4_BO_TYPE_V3D,
32 	VC4_BO_TYPE_V3D_SHADER,
33 	VC4_BO_TYPE_DUMB,
34 	VC4_BO_TYPE_BIN,
35 	VC4_BO_TYPE_RCL,
36 	VC4_BO_TYPE_BCL,
37 	VC4_BO_TYPE_KERNEL_CACHE,
38 	VC4_BO_TYPE_COUNT
39 };
40 
41 /* Performance monitor object. The perform lifetime is controlled by userspace
42  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
43  * request, and when this is the case, HW perf counters will be activated just
44  * before the submit_cl is submitted to the GPU and disabled when the job is
45  * done. This way, only events related to a specific job will be counted.
46  */
47 struct vc4_perfmon {
48 	/* Tracks the number of users of the perfmon, when this counter reaches
49 	 * zero the perfmon is destroyed.
50 	 */
51 	refcount_t refcnt;
52 
53 	/* Number of counters activated in this perfmon instance
54 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
55 	 */
56 	u8 ncounters;
57 
58 	/* Events counted by the HW perf counters. */
59 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
60 
61 	/* Storage for counter values. Counters are incremented by the HW
62 	 * perf counter values every time the perfmon is attached to a GPU job.
63 	 * This way, perfmon users don't have to retrieve the results after
64 	 * each job if they want to track events covering several submissions.
65 	 * Note that counter values can't be reset, but you can fake a reset by
66 	 * destroying the perfmon and creating a new one.
67 	 */
68 	u64 counters[0];
69 };
70 
71 struct vc4_dev {
72 	struct drm_device *dev;
73 
74 	struct vc4_hdmi *hdmi;
75 	struct vc4_hvs *hvs;
76 	struct vc4_v3d *v3d;
77 	struct vc4_dpi *dpi;
78 	struct vc4_dsi *dsi1;
79 	struct vc4_vec *vec;
80 	struct vc4_txp *txp;
81 
82 	struct vc4_hang_state *hang_state;
83 
84 	/* The kernel-space BO cache.  Tracks buffers that have been
85 	 * unreferenced by all other users (refcounts of 0!) but not
86 	 * yet freed, so we can do cheap allocations.
87 	 */
88 	struct vc4_bo_cache {
89 		/* Array of list heads for entries in the BO cache,
90 		 * based on number of pages, so we can do O(1) lookups
91 		 * in the cache when allocating.
92 		 */
93 		struct list_head *size_list;
94 		uint32_t size_list_size;
95 
96 		/* List of all BOs in the cache, ordered by age, so we
97 		 * can do O(1) lookups when trying to free old
98 		 * buffers.
99 		 */
100 		struct list_head time_list;
101 		struct work_struct time_work;
102 		struct timer_list time_timer;
103 	} bo_cache;
104 
105 	u32 num_labels;
106 	struct vc4_label {
107 		const char *name;
108 		u32 num_allocated;
109 		u32 size_allocated;
110 	} *bo_labels;
111 
112 	/* Protects bo_cache and bo_labels. */
113 	struct mutex bo_lock;
114 
115 	/* Purgeable BO pool. All BOs in this pool can have their memory
116 	 * reclaimed if the driver is unable to allocate new BOs. We also
117 	 * keep stats related to the purge mechanism here.
118 	 */
119 	struct {
120 		struct list_head list;
121 		unsigned int num;
122 		size_t size;
123 		unsigned int purged_num;
124 		size_t purged_size;
125 		struct mutex lock;
126 	} purgeable;
127 
128 	uint64_t dma_fence_context;
129 
130 	/* Sequence number for the last job queued in bin_job_list.
131 	 * Starts at 0 (no jobs emitted).
132 	 */
133 	uint64_t emit_seqno;
134 
135 	/* Sequence number for the last completed job on the GPU.
136 	 * Starts at 0 (no jobs completed).
137 	 */
138 	uint64_t finished_seqno;
139 
140 	/* List of all struct vc4_exec_info for jobs to be executed in
141 	 * the binner.  The first job in the list is the one currently
142 	 * programmed into ct0ca for execution.
143 	 */
144 	struct list_head bin_job_list;
145 
146 	/* List of all struct vc4_exec_info for jobs that have
147 	 * completed binning and are ready for rendering.  The first
148 	 * job in the list is the one currently programmed into ct1ca
149 	 * for execution.
150 	 */
151 	struct list_head render_job_list;
152 
153 	/* List of the finished vc4_exec_infos waiting to be freed by
154 	 * job_done_work.
155 	 */
156 	struct list_head job_done_list;
157 	/* Spinlock used to synchronize the job_list and seqno
158 	 * accesses between the IRQ handler and GEM ioctls.
159 	 */
160 	spinlock_t job_lock;
161 	wait_queue_head_t job_wait_queue;
162 	struct work_struct job_done_work;
163 
164 	/* Used to track the active perfmon if any. Access to this field is
165 	 * protected by job_lock.
166 	 */
167 	struct vc4_perfmon *active_perfmon;
168 
169 	/* List of struct vc4_seqno_cb for callbacks to be made from a
170 	 * workqueue when the given seqno is passed.
171 	 */
172 	struct list_head seqno_cb_list;
173 
174 	/* The memory used for storing binner tile alloc, tile state,
175 	 * and overflow memory allocations.  This is freed when V3D
176 	 * powers down.
177 	 */
178 	struct vc4_bo *bin_bo;
179 
180 	/* Size of blocks allocated within bin_bo. */
181 	uint32_t bin_alloc_size;
182 
183 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
184 	 * used.
185 	 */
186 	uint32_t bin_alloc_used;
187 
188 	/* Bitmask of the current bin_alloc used for overflow memory. */
189 	uint32_t bin_alloc_overflow;
190 
191 	/* Incremented when an underrun error happened after an atomic commit.
192 	 * This is particularly useful to detect when a specific modeset is too
193 	 * demanding in term of memory or HVS bandwidth which is hard to guess
194 	 * at atomic check time.
195 	 */
196 	atomic_t underrun;
197 
198 	struct work_struct overflow_mem_work;
199 
200 	int power_refcount;
201 
202 	/* Set to true when the load tracker is active. */
203 	bool load_tracker_enabled;
204 
205 	/* Mutex controlling the power refcount. */
206 	struct mutex power_lock;
207 
208 	struct {
209 		struct timer_list timer;
210 		struct work_struct reset_work;
211 	} hangcheck;
212 
213 	struct semaphore async_modeset;
214 
215 	struct drm_modeset_lock ctm_state_lock;
216 	struct drm_private_obj ctm_manager;
217 	struct drm_private_obj load_tracker;
218 
219 	/* List of vc4_debugfs_info_entry for adding to debugfs once
220 	 * the minor is available (after drm_dev_register()).
221 	 */
222 	struct list_head debugfs_list;
223 
224 	/* Mutex for binner bo allocation. */
225 	struct mutex bin_bo_lock;
226 	/* Reference count for our binner bo. */
227 	struct kref bin_bo_kref;
228 };
229 
230 static inline struct vc4_dev *
to_vc4_dev(struct drm_device * dev)231 to_vc4_dev(struct drm_device *dev)
232 {
233 	return (struct vc4_dev *)dev->dev_private;
234 }
235 
236 struct vc4_bo {
237 	struct drm_gem_cma_object base;
238 
239 	/* seqno of the last job to render using this BO. */
240 	uint64_t seqno;
241 
242 	/* seqno of the last job to use the RCL to write to this BO.
243 	 *
244 	 * Note that this doesn't include binner overflow memory
245 	 * writes.
246 	 */
247 	uint64_t write_seqno;
248 
249 	bool t_format;
250 
251 	/* List entry for the BO's position in either
252 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
253 	 */
254 	struct list_head unref_head;
255 
256 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
257 	unsigned long free_time;
258 
259 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
260 	struct list_head size_head;
261 
262 	/* Struct for shader validation state, if created by
263 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
264 	 */
265 	struct vc4_validated_shader_info *validated_shader;
266 
267 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
268 	 * for user-allocated labels.
269 	 */
270 	int label;
271 
272 	/* Count the number of active users. This is needed to determine
273 	 * whether we can move the BO to the purgeable list or not (when the BO
274 	 * is used by the GPU or the display engine we can't purge it).
275 	 */
276 	refcount_t usecnt;
277 
278 	/* Store purgeable/purged state here */
279 	u32 madv;
280 	struct mutex madv_lock;
281 };
282 
283 static inline struct vc4_bo *
to_vc4_bo(struct drm_gem_object * bo)284 to_vc4_bo(struct drm_gem_object *bo)
285 {
286 	return (struct vc4_bo *)bo;
287 }
288 
289 struct vc4_fence {
290 	struct dma_fence base;
291 	struct drm_device *dev;
292 	/* vc4 seqno for signaled() test */
293 	uint64_t seqno;
294 };
295 
296 static inline struct vc4_fence *
to_vc4_fence(struct dma_fence * fence)297 to_vc4_fence(struct dma_fence *fence)
298 {
299 	return (struct vc4_fence *)fence;
300 }
301 
302 struct vc4_seqno_cb {
303 	struct work_struct work;
304 	uint64_t seqno;
305 	void (*func)(struct vc4_seqno_cb *cb);
306 };
307 
308 struct vc4_v3d {
309 	struct vc4_dev *vc4;
310 	struct platform_device *pdev;
311 	void __iomem *regs;
312 	struct clk *clk;
313 	struct debugfs_regset32 regset;
314 };
315 
316 struct vc4_hvs {
317 	struct platform_device *pdev;
318 	void __iomem *regs;
319 	u32 __iomem *dlist;
320 
321 	/* Memory manager for CRTCs to allocate space in the display
322 	 * list.  Units are dwords.
323 	 */
324 	struct drm_mm dlist_mm;
325 	/* Memory manager for the LBM memory used by HVS scaling. */
326 	struct drm_mm lbm_mm;
327 	spinlock_t mm_lock;
328 
329 	struct drm_mm_node mitchell_netravali_filter;
330 	struct debugfs_regset32 regset;
331 };
332 
333 struct vc4_plane {
334 	struct drm_plane base;
335 };
336 
337 static inline struct vc4_plane *
to_vc4_plane(struct drm_plane * plane)338 to_vc4_plane(struct drm_plane *plane)
339 {
340 	return (struct vc4_plane *)plane;
341 }
342 
343 enum vc4_scaling_mode {
344 	VC4_SCALING_NONE,
345 	VC4_SCALING_TPZ,
346 	VC4_SCALING_PPF,
347 };
348 
349 struct vc4_plane_state {
350 	struct drm_plane_state base;
351 	/* System memory copy of the display list for this element, computed
352 	 * at atomic_check time.
353 	 */
354 	u32 *dlist;
355 	u32 dlist_size; /* Number of dwords allocated for the display list */
356 	u32 dlist_count; /* Number of used dwords in the display list. */
357 
358 	/* Offset in the dlist to various words, for pageflip or
359 	 * cursor updates.
360 	 */
361 	u32 pos0_offset;
362 	u32 pos2_offset;
363 	u32 ptr0_offset;
364 	u32 lbm_offset;
365 
366 	/* Offset where the plane's dlist was last stored in the
367 	 * hardware at vc4_crtc_atomic_flush() time.
368 	 */
369 	u32 __iomem *hw_dlist;
370 
371 	/* Clipped coordinates of the plane on the display. */
372 	int crtc_x, crtc_y, crtc_w, crtc_h;
373 	/* Clipped area being scanned from in the FB. */
374 	u32 src_x, src_y;
375 
376 	u32 src_w[2], src_h[2];
377 
378 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
379 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
380 	bool is_unity;
381 	bool is_yuv;
382 
383 	/* Offset to start scanning out from the start of the plane's
384 	 * BO.
385 	 */
386 	u32 offsets[3];
387 
388 	/* Our allocation in LBM for temporary storage during scaling. */
389 	struct drm_mm_node lbm;
390 
391 	/* Set when the plane has per-pixel alpha content or does not cover
392 	 * the entire screen. This is a hint to the CRTC that it might need
393 	 * to enable background color fill.
394 	 */
395 	bool needs_bg_fill;
396 
397 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
398 	 * when async update is not possible.
399 	 */
400 	bool dlist_initialized;
401 
402 	/* Load of this plane on the HVS block. The load is expressed in HVS
403 	 * cycles/sec.
404 	 */
405 	u64 hvs_load;
406 
407 	/* Memory bandwidth needed for this plane. This is expressed in
408 	 * bytes/sec.
409 	 */
410 	u64 membus_load;
411 };
412 
413 static inline struct vc4_plane_state *
to_vc4_plane_state(struct drm_plane_state * state)414 to_vc4_plane_state(struct drm_plane_state *state)
415 {
416 	return (struct vc4_plane_state *)state;
417 }
418 
419 enum vc4_encoder_type {
420 	VC4_ENCODER_TYPE_NONE,
421 	VC4_ENCODER_TYPE_HDMI,
422 	VC4_ENCODER_TYPE_VEC,
423 	VC4_ENCODER_TYPE_DSI0,
424 	VC4_ENCODER_TYPE_DSI1,
425 	VC4_ENCODER_TYPE_SMI,
426 	VC4_ENCODER_TYPE_DPI,
427 };
428 
429 struct vc4_encoder {
430 	struct drm_encoder base;
431 	enum vc4_encoder_type type;
432 	u32 clock_select;
433 };
434 
435 static inline struct vc4_encoder *
to_vc4_encoder(struct drm_encoder * encoder)436 to_vc4_encoder(struct drm_encoder *encoder)
437 {
438 	return container_of(encoder, struct vc4_encoder, base);
439 }
440 
441 struct vc4_crtc_data {
442 	/* Which channel of the HVS this pixelvalve sources from. */
443 	int hvs_channel;
444 
445 	enum vc4_encoder_type encoder_types[4];
446 	const char *debugfs_name;
447 };
448 
449 struct vc4_crtc {
450 	struct drm_crtc base;
451 	struct platform_device *pdev;
452 	const struct vc4_crtc_data *data;
453 	void __iomem *regs;
454 
455 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
456 	ktime_t t_vblank;
457 
458 	/* Which HVS channel we're using for our CRTC. */
459 	int channel;
460 
461 	u8 lut_r[256];
462 	u8 lut_g[256];
463 	u8 lut_b[256];
464 	/* Size in pixels of the COB memory allocated to this CRTC. */
465 	u32 cob_size;
466 
467 	struct drm_pending_vblank_event *event;
468 
469 	struct debugfs_regset32 regset;
470 };
471 
472 static inline struct vc4_crtc *
to_vc4_crtc(struct drm_crtc * crtc)473 to_vc4_crtc(struct drm_crtc *crtc)
474 {
475 	return (struct vc4_crtc *)crtc;
476 }
477 
478 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
479 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
480 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
481 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
482 
483 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
484 
485 struct vc4_exec_info {
486 	/* Sequence number for this bin/render job. */
487 	uint64_t seqno;
488 
489 	/* Latest write_seqno of any BO that binning depends on. */
490 	uint64_t bin_dep_seqno;
491 
492 	struct dma_fence *fence;
493 
494 	/* Last current addresses the hardware was processing when the
495 	 * hangcheck timer checked on us.
496 	 */
497 	uint32_t last_ct0ca, last_ct1ca;
498 
499 	/* Kernel-space copy of the ioctl arguments */
500 	struct drm_vc4_submit_cl *args;
501 
502 	/* This is the array of BOs that were looked up at the start of exec.
503 	 * Command validation will use indices into this array.
504 	 */
505 	struct drm_gem_cma_object **bo;
506 	uint32_t bo_count;
507 
508 	/* List of BOs that are being written by the RCL.  Other than
509 	 * the binner temporary storage, this is all the BOs written
510 	 * by the job.
511 	 */
512 	struct drm_gem_cma_object *rcl_write_bo[4];
513 	uint32_t rcl_write_bo_count;
514 
515 	/* Pointers for our position in vc4->job_list */
516 	struct list_head head;
517 
518 	/* List of other BOs used in the job that need to be released
519 	 * once the job is complete.
520 	 */
521 	struct list_head unref_list;
522 
523 	/* Current unvalidated indices into @bo loaded by the non-hardware
524 	 * VC4_PACKET_GEM_HANDLES.
525 	 */
526 	uint32_t bo_index[2];
527 
528 	/* This is the BO where we store the validated command lists, shader
529 	 * records, and uniforms.
530 	 */
531 	struct drm_gem_cma_object *exec_bo;
532 
533 	/**
534 	 * This tracks the per-shader-record state (packet 64) that
535 	 * determines the length of the shader record and the offset
536 	 * it's expected to be found at.  It gets read in from the
537 	 * command lists.
538 	 */
539 	struct vc4_shader_state {
540 		uint32_t addr;
541 		/* Maximum vertex index referenced by any primitive using this
542 		 * shader state.
543 		 */
544 		uint32_t max_index;
545 	} *shader_state;
546 
547 	/** How many shader states the user declared they were using. */
548 	uint32_t shader_state_size;
549 	/** How many shader state records the validator has seen. */
550 	uint32_t shader_state_count;
551 
552 	bool found_tile_binning_mode_config_packet;
553 	bool found_start_tile_binning_packet;
554 	bool found_increment_semaphore_packet;
555 	bool found_flush;
556 	uint8_t bin_tiles_x, bin_tiles_y;
557 	/* Physical address of the start of the tile alloc array
558 	 * (where each tile's binned CL will start)
559 	 */
560 	uint32_t tile_alloc_offset;
561 	/* Bitmask of which binner slots are freed when this job completes. */
562 	uint32_t bin_slots;
563 
564 	/**
565 	 * Computed addresses pointing into exec_bo where we start the
566 	 * bin thread (ct0) and render thread (ct1).
567 	 */
568 	uint32_t ct0ca, ct0ea;
569 	uint32_t ct1ca, ct1ea;
570 
571 	/* Pointer to the unvalidated bin CL (if present). */
572 	void *bin_u;
573 
574 	/* Pointers to the shader recs.  These paddr gets incremented as CL
575 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
576 	 * (u and v) get incremented and size decremented as the shader recs
577 	 * themselves are validated.
578 	 */
579 	void *shader_rec_u;
580 	void *shader_rec_v;
581 	uint32_t shader_rec_p;
582 	uint32_t shader_rec_size;
583 
584 	/* Pointers to the uniform data.  These pointers are incremented, and
585 	 * size decremented, as each batch of uniforms is uploaded.
586 	 */
587 	void *uniforms_u;
588 	void *uniforms_v;
589 	uint32_t uniforms_p;
590 	uint32_t uniforms_size;
591 
592 	/* Pointer to a performance monitor object if the user requested it,
593 	 * NULL otherwise.
594 	 */
595 	struct vc4_perfmon *perfmon;
596 
597 	/* Whether the exec has taken a reference to the binner BO, which should
598 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
599 	 */
600 	bool bin_bo_used;
601 };
602 
603 /* Per-open file private data. Any driver-specific resource that has to be
604  * released when the DRM file is closed should be placed here.
605  */
606 struct vc4_file {
607 	struct {
608 		struct idr idr;
609 		struct mutex lock;
610 	} perfmon;
611 
612 	bool bin_bo_used;
613 };
614 
615 static inline struct vc4_exec_info *
vc4_first_bin_job(struct vc4_dev * vc4)616 vc4_first_bin_job(struct vc4_dev *vc4)
617 {
618 	return list_first_entry_or_null(&vc4->bin_job_list,
619 					struct vc4_exec_info, head);
620 }
621 
622 static inline struct vc4_exec_info *
vc4_first_render_job(struct vc4_dev * vc4)623 vc4_first_render_job(struct vc4_dev *vc4)
624 {
625 	return list_first_entry_or_null(&vc4->render_job_list,
626 					struct vc4_exec_info, head);
627 }
628 
629 static inline struct vc4_exec_info *
vc4_last_render_job(struct vc4_dev * vc4)630 vc4_last_render_job(struct vc4_dev *vc4)
631 {
632 	if (list_empty(&vc4->render_job_list))
633 		return NULL;
634 	return list_last_entry(&vc4->render_job_list,
635 			       struct vc4_exec_info, head);
636 }
637 
638 /**
639  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
640  * setup parameters.
641  *
642  * This will be used at draw time to relocate the reference to the texture
643  * contents in p0, and validate that the offset combined with
644  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
645  * Note that the hardware treats unprovided config parameters as 0, so not all
646  * of them need to be set up for every texure sample, and we'll store ~0 as
647  * the offset to mark the unused ones.
648  *
649  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
650  * Setup") for definitions of the texture parameters.
651  */
652 struct vc4_texture_sample_info {
653 	bool is_direct;
654 	uint32_t p_offset[4];
655 };
656 
657 /**
658  * struct vc4_validated_shader_info - information about validated shaders that
659  * needs to be used from command list validation.
660  *
661  * For a given shader, each time a shader state record references it, we need
662  * to verify that the shader doesn't read more uniforms than the shader state
663  * record's uniform BO pointer can provide, and we need to apply relocations
664  * and validate the shader state record's uniforms that define the texture
665  * samples.
666  */
667 struct vc4_validated_shader_info {
668 	uint32_t uniforms_size;
669 	uint32_t uniforms_src_size;
670 	uint32_t num_texture_samples;
671 	struct vc4_texture_sample_info *texture_samples;
672 
673 	uint32_t num_uniform_addr_offsets;
674 	uint32_t *uniform_addr_offsets;
675 
676 	bool is_threaded;
677 };
678 
679 /**
680  * _wait_for - magic (register) wait macro
681  *
682  * Does the right thing for modeset paths when run under kdgb or similar atomic
683  * contexts. Note that it's important that we check the condition again after
684  * having timed out, since the timeout could be due to preemption or similar and
685  * we've never had a chance to check the condition before the timeout.
686  */
687 #define _wait_for(COND, MS, W) ({ \
688 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
689 	int ret__ = 0;							\
690 	while (!(COND)) {						\
691 		if (time_after(jiffies, timeout__)) {			\
692 			if (!(COND))					\
693 				ret__ = -ETIMEDOUT;			\
694 			break;						\
695 		}							\
696 		if (W && drm_can_sleep())  {				\
697 			msleep(W);					\
698 		} else {						\
699 			cpu_relax();					\
700 		}							\
701 	}								\
702 	ret__;								\
703 })
704 
705 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
706 
707 /* vc4_bo.c */
708 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
709 void vc4_free_object(struct drm_gem_object *gem_obj);
710 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
711 			     bool from_cache, enum vc4_kernel_bo_type type);
712 int vc4_dumb_create(struct drm_file *file_priv,
713 		    struct drm_device *dev,
714 		    struct drm_mode_create_dumb *args);
715 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
716 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
717 			struct drm_file *file_priv);
718 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
719 			       struct drm_file *file_priv);
720 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
721 		      struct drm_file *file_priv);
722 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
723 			 struct drm_file *file_priv);
724 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
725 			 struct drm_file *file_priv);
726 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
727 			     struct drm_file *file_priv);
728 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
729 		       struct drm_file *file_priv);
730 vm_fault_t vc4_fault(struct vm_fault *vmf);
731 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
732 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
733 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
734 						 struct dma_buf_attachment *attach,
735 						 struct sg_table *sgt);
736 void *vc4_prime_vmap(struct drm_gem_object *obj);
737 int vc4_bo_cache_init(struct drm_device *dev);
738 void vc4_bo_cache_destroy(struct drm_device *dev);
739 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
740 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
741 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
742 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
743 
744 /* vc4_crtc.c */
745 extern struct platform_driver vc4_crtc_driver;
746 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
747 			     bool in_vblank_irq, int *vpos, int *hpos,
748 			     ktime_t *stime, ktime_t *etime,
749 			     const struct drm_display_mode *mode);
750 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
751 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
752 void vc4_crtc_get_margins(struct drm_crtc_state *state,
753 			  unsigned int *right, unsigned int *left,
754 			  unsigned int *top, unsigned int *bottom);
755 
756 /* vc4_debugfs.c */
757 int vc4_debugfs_init(struct drm_minor *minor);
758 #ifdef CONFIG_DEBUG_FS
759 void vc4_debugfs_add_file(struct drm_device *drm,
760 			  const char *filename,
761 			  int (*show)(struct seq_file*, void*),
762 			  void *data);
763 void vc4_debugfs_add_regset32(struct drm_device *drm,
764 			      const char *filename,
765 			      struct debugfs_regset32 *regset);
766 #else
vc4_debugfs_add_file(struct drm_device * drm,const char * filename,int (* show)(struct seq_file *,void *),void * data)767 static inline void vc4_debugfs_add_file(struct drm_device *drm,
768 					const char *filename,
769 					int (*show)(struct seq_file*, void*),
770 					void *data)
771 {
772 }
773 
vc4_debugfs_add_regset32(struct drm_device * drm,const char * filename,struct debugfs_regset32 * regset)774 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
775 					    const char *filename,
776 					    struct debugfs_regset32 *regset)
777 {
778 }
779 #endif
780 
781 /* vc4_drv.c */
782 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
783 
784 /* vc4_dpi.c */
785 extern struct platform_driver vc4_dpi_driver;
786 
787 /* vc4_dsi.c */
788 extern struct platform_driver vc4_dsi_driver;
789 
790 /* vc4_fence.c */
791 extern const struct dma_fence_ops vc4_fence_ops;
792 
793 /* vc4_gem.c */
794 void vc4_gem_init(struct drm_device *dev);
795 void vc4_gem_destroy(struct drm_device *dev);
796 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
797 			struct drm_file *file_priv);
798 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
799 			 struct drm_file *file_priv);
800 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
801 		      struct drm_file *file_priv);
802 void vc4_submit_next_bin_job(struct drm_device *dev);
803 void vc4_submit_next_render_job(struct drm_device *dev);
804 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
805 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
806 		       uint64_t timeout_ns, bool interruptible);
807 void vc4_job_handle_completed(struct vc4_dev *vc4);
808 int vc4_queue_seqno_cb(struct drm_device *dev,
809 		       struct vc4_seqno_cb *cb, uint64_t seqno,
810 		       void (*func)(struct vc4_seqno_cb *cb));
811 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
812 			  struct drm_file *file_priv);
813 
814 /* vc4_hdmi.c */
815 extern struct platform_driver vc4_hdmi_driver;
816 
817 /* vc4_vec.c */
818 extern struct platform_driver vc4_vec_driver;
819 
820 /* vc4_txp.c */
821 extern struct platform_driver vc4_txp_driver;
822 
823 /* vc4_irq.c */
824 irqreturn_t vc4_irq(int irq, void *arg);
825 void vc4_irq_preinstall(struct drm_device *dev);
826 int vc4_irq_postinstall(struct drm_device *dev);
827 void vc4_irq_uninstall(struct drm_device *dev);
828 void vc4_irq_reset(struct drm_device *dev);
829 
830 /* vc4_hvs.c */
831 extern struct platform_driver vc4_hvs_driver;
832 void vc4_hvs_dump_state(struct drm_device *dev);
833 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
834 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
835 
836 /* vc4_kms.c */
837 int vc4_kms_load(struct drm_device *dev);
838 
839 /* vc4_plane.c */
840 struct drm_plane *vc4_plane_init(struct drm_device *dev,
841 				 enum drm_plane_type type);
842 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
843 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
844 void vc4_plane_async_set_fb(struct drm_plane *plane,
845 			    struct drm_framebuffer *fb);
846 
847 /* vc4_v3d.c */
848 extern struct platform_driver vc4_v3d_driver;
849 extern const struct of_device_id vc4_v3d_dt_match[];
850 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
851 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
852 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
853 int vc4_v3d_pm_get(struct vc4_dev *vc4);
854 void vc4_v3d_pm_put(struct vc4_dev *vc4);
855 
856 /* vc4_validate.c */
857 int
858 vc4_validate_bin_cl(struct drm_device *dev,
859 		    void *validated,
860 		    void *unvalidated,
861 		    struct vc4_exec_info *exec);
862 
863 int
864 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
865 
866 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
867 				      uint32_t hindex);
868 
869 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
870 
871 bool vc4_check_tex_size(struct vc4_exec_info *exec,
872 			struct drm_gem_cma_object *fbo,
873 			uint32_t offset, uint8_t tiling_format,
874 			uint32_t width, uint32_t height, uint8_t cpp);
875 
876 /* vc4_validate_shader.c */
877 struct vc4_validated_shader_info *
878 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
879 
880 /* vc4_perfmon.c */
881 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
882 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
883 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
884 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
885 		      bool capture);
886 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
887 void vc4_perfmon_open_file(struct vc4_file *vc4file);
888 void vc4_perfmon_close_file(struct vc4_file *vc4file);
889 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
890 			     struct drm_file *file_priv);
891 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
892 			      struct drm_file *file_priv);
893 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
894 				 struct drm_file *file_priv);
895