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1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
4  * Copyright (C) 2013 Red Hat
5  * Author: Rob Clark <robdclark@gmail.com>
6  */
7 
8 #include <linux/clk.h>
9 #include <linux/component.h>
10 #include <linux/platform_device.h>
11 #include <linux/pm_runtime.h>
12 
13 #include <drm/drm_irq.h>
14 
15 #include "vc4_drv.h"
16 #include "vc4_regs.h"
17 
18 static const struct debugfs_reg32 v3d_regs[] = {
19 	VC4_REG32(V3D_IDENT0),
20 	VC4_REG32(V3D_IDENT1),
21 	VC4_REG32(V3D_IDENT2),
22 	VC4_REG32(V3D_SCRATCH),
23 	VC4_REG32(V3D_L2CACTL),
24 	VC4_REG32(V3D_SLCACTL),
25 	VC4_REG32(V3D_INTCTL),
26 	VC4_REG32(V3D_INTENA),
27 	VC4_REG32(V3D_INTDIS),
28 	VC4_REG32(V3D_CT0CS),
29 	VC4_REG32(V3D_CT1CS),
30 	VC4_REG32(V3D_CT0EA),
31 	VC4_REG32(V3D_CT1EA),
32 	VC4_REG32(V3D_CT0CA),
33 	VC4_REG32(V3D_CT1CA),
34 	VC4_REG32(V3D_CT00RA0),
35 	VC4_REG32(V3D_CT01RA0),
36 	VC4_REG32(V3D_CT0LC),
37 	VC4_REG32(V3D_CT1LC),
38 	VC4_REG32(V3D_CT0PC),
39 	VC4_REG32(V3D_CT1PC),
40 	VC4_REG32(V3D_PCS),
41 	VC4_REG32(V3D_BFC),
42 	VC4_REG32(V3D_RFC),
43 	VC4_REG32(V3D_BPCA),
44 	VC4_REG32(V3D_BPCS),
45 	VC4_REG32(V3D_BPOA),
46 	VC4_REG32(V3D_BPOS),
47 	VC4_REG32(V3D_BXCF),
48 	VC4_REG32(V3D_SQRSV0),
49 	VC4_REG32(V3D_SQRSV1),
50 	VC4_REG32(V3D_SQCNTL),
51 	VC4_REG32(V3D_SRQPC),
52 	VC4_REG32(V3D_SRQUA),
53 	VC4_REG32(V3D_SRQUL),
54 	VC4_REG32(V3D_SRQCS),
55 	VC4_REG32(V3D_VPACNTL),
56 	VC4_REG32(V3D_VPMBASE),
57 	VC4_REG32(V3D_PCTRC),
58 	VC4_REG32(V3D_PCTRE),
59 	VC4_REG32(V3D_PCTR(0)),
60 	VC4_REG32(V3D_PCTRS(0)),
61 	VC4_REG32(V3D_PCTR(1)),
62 	VC4_REG32(V3D_PCTRS(1)),
63 	VC4_REG32(V3D_PCTR(2)),
64 	VC4_REG32(V3D_PCTRS(2)),
65 	VC4_REG32(V3D_PCTR(3)),
66 	VC4_REG32(V3D_PCTRS(3)),
67 	VC4_REG32(V3D_PCTR(4)),
68 	VC4_REG32(V3D_PCTRS(4)),
69 	VC4_REG32(V3D_PCTR(5)),
70 	VC4_REG32(V3D_PCTRS(5)),
71 	VC4_REG32(V3D_PCTR(6)),
72 	VC4_REG32(V3D_PCTRS(6)),
73 	VC4_REG32(V3D_PCTR(7)),
74 	VC4_REG32(V3D_PCTRS(7)),
75 	VC4_REG32(V3D_PCTR(8)),
76 	VC4_REG32(V3D_PCTRS(8)),
77 	VC4_REG32(V3D_PCTR(9)),
78 	VC4_REG32(V3D_PCTRS(9)),
79 	VC4_REG32(V3D_PCTR(10)),
80 	VC4_REG32(V3D_PCTRS(10)),
81 	VC4_REG32(V3D_PCTR(11)),
82 	VC4_REG32(V3D_PCTRS(11)),
83 	VC4_REG32(V3D_PCTR(12)),
84 	VC4_REG32(V3D_PCTRS(12)),
85 	VC4_REG32(V3D_PCTR(13)),
86 	VC4_REG32(V3D_PCTRS(13)),
87 	VC4_REG32(V3D_PCTR(14)),
88 	VC4_REG32(V3D_PCTRS(14)),
89 	VC4_REG32(V3D_PCTR(15)),
90 	VC4_REG32(V3D_PCTRS(15)),
91 	VC4_REG32(V3D_DBGE),
92 	VC4_REG32(V3D_FDBGO),
93 	VC4_REG32(V3D_FDBGB),
94 	VC4_REG32(V3D_FDBGR),
95 	VC4_REG32(V3D_FDBGS),
96 	VC4_REG32(V3D_ERRSTAT),
97 };
98 
vc4_v3d_debugfs_ident(struct seq_file * m,void * unused)99 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
100 {
101 	struct drm_info_node *node = (struct drm_info_node *)m->private;
102 	struct drm_device *dev = node->minor->dev;
103 	struct vc4_dev *vc4 = to_vc4_dev(dev);
104 	int ret = vc4_v3d_pm_get(vc4);
105 
106 	if (ret == 0) {
107 		uint32_t ident1 = V3D_READ(V3D_IDENT1);
108 		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
109 		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
110 		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
111 
112 		seq_printf(m, "Revision:   %d\n",
113 			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
114 		seq_printf(m, "Slices:     %d\n", nslc);
115 		seq_printf(m, "TMUs:       %d\n", nslc * tups);
116 		seq_printf(m, "QPUs:       %d\n", nslc * qups);
117 		seq_printf(m, "Semaphores: %d\n",
118 			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
119 		vc4_v3d_pm_put(vc4);
120 	}
121 
122 	return 0;
123 }
124 
125 /**
126  * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
127  * get the pm_runtime refcount to 0 in vc4_reset().
128  */
129 int
vc4_v3d_pm_get(struct vc4_dev * vc4)130 vc4_v3d_pm_get(struct vc4_dev *vc4)
131 {
132 	mutex_lock(&vc4->power_lock);
133 	if (vc4->power_refcount++ == 0) {
134 		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
135 
136 		if (ret < 0) {
137 			vc4->power_refcount--;
138 			mutex_unlock(&vc4->power_lock);
139 			return ret;
140 		}
141 	}
142 	mutex_unlock(&vc4->power_lock);
143 
144 	return 0;
145 }
146 
147 void
vc4_v3d_pm_put(struct vc4_dev * vc4)148 vc4_v3d_pm_put(struct vc4_dev *vc4)
149 {
150 	mutex_lock(&vc4->power_lock);
151 	if (--vc4->power_refcount == 0) {
152 		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
153 		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
154 	}
155 	mutex_unlock(&vc4->power_lock);
156 }
157 
vc4_v3d_init_hw(struct drm_device * dev)158 static void vc4_v3d_init_hw(struct drm_device *dev)
159 {
160 	struct vc4_dev *vc4 = to_vc4_dev(dev);
161 
162 	/* Take all the memory that would have been reserved for user
163 	 * QPU programs, since we don't have an interface for running
164 	 * them, anyway.
165 	 */
166 	V3D_WRITE(V3D_VPMBASE, 0);
167 }
168 
vc4_v3d_get_bin_slot(struct vc4_dev * vc4)169 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
170 {
171 	struct drm_device *dev = vc4->dev;
172 	unsigned long irqflags;
173 	int slot;
174 	uint64_t seqno = 0;
175 	struct vc4_exec_info *exec;
176 
177 try_again:
178 	spin_lock_irqsave(&vc4->job_lock, irqflags);
179 	slot = ffs(~vc4->bin_alloc_used);
180 	if (slot != 0) {
181 		/* Switch from ffs() bit index to a 0-based index. */
182 		slot--;
183 		vc4->bin_alloc_used |= BIT(slot);
184 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
185 		return slot;
186 	}
187 
188 	/* Couldn't find an open slot.  Wait for render to complete
189 	 * and try again.
190 	 */
191 	exec = vc4_last_render_job(vc4);
192 	if (exec)
193 		seqno = exec->seqno;
194 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
195 
196 	if (seqno) {
197 		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
198 
199 		if (ret == 0)
200 			goto try_again;
201 
202 		return ret;
203 	}
204 
205 	return -ENOMEM;
206 }
207 
208 /**
209  * bin_bo_alloc() - allocates the memory that will be used for
210  * tile binning.
211  *
212  * The binner has a limitation that the addresses in the tile state
213  * buffer that point into the tile alloc buffer or binner overflow
214  * memory only have 28 bits (256MB), and the top 4 on the bus for
215  * tile alloc references end up coming from the tile state buffer's
216  * address.
217  *
218  * To work around this, we allocate a single large buffer while V3D is
219  * in use, make sure that it has the top 4 bits constant across its
220  * entire extent, and then put the tile state, tile alloc, and binner
221  * overflow memory inside that buffer.
222  *
223  * This creates a limitation where we may not be able to execute a job
224  * if it doesn't fit within the buffer that we allocated up front.
225  * However, it turns out that 16MB is "enough for anybody", and
226  * real-world applications run into allocation failures from the
227  * overall CMA pool before they make scenes complicated enough to run
228  * out of bin space.
229  */
bin_bo_alloc(struct vc4_dev * vc4)230 static int bin_bo_alloc(struct vc4_dev *vc4)
231 {
232 	struct vc4_v3d *v3d = vc4->v3d;
233 	uint32_t size = 16 * 1024 * 1024;
234 	int ret = 0;
235 	struct list_head list;
236 
237 	if (!v3d)
238 		return -ENODEV;
239 
240 	/* We may need to try allocating more than once to get a BO
241 	 * that doesn't cross 256MB.  Track the ones we've allocated
242 	 * that failed so far, so that we can free them when we've got
243 	 * one that succeeded (if we freed them right away, our next
244 	 * allocation would probably be the same chunk of memory).
245 	 */
246 	INIT_LIST_HEAD(&list);
247 
248 	while (true) {
249 		struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
250 						  VC4_BO_TYPE_BIN);
251 
252 		if (IS_ERR(bo)) {
253 			ret = PTR_ERR(bo);
254 
255 			dev_err(&v3d->pdev->dev,
256 				"Failed to allocate memory for tile binning: "
257 				"%d. You may need to enable CMA or give it "
258 				"more memory.",
259 				ret);
260 			break;
261 		}
262 
263 		/* Check if this BO won't trigger the addressing bug. */
264 		if ((bo->base.paddr & 0xf0000000) ==
265 		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
266 			vc4->bin_bo = bo;
267 
268 			/* Set up for allocating 512KB chunks of
269 			 * binner memory.  The biggest allocation we
270 			 * need to do is for the initial tile alloc +
271 			 * tile state buffer.  We can render to a
272 			 * maximum of ((2048*2048) / (32*32) = 4096
273 			 * tiles in a frame (until we do floating
274 			 * point rendering, at which point it would be
275 			 * 8192).  Tile state is 48b/tile (rounded to
276 			 * a page), and tile alloc is 32b/tile
277 			 * (rounded to a page), plus a page of extra,
278 			 * for a total of 320kb for our worst-case.
279 			 * We choose 512kb so that it divides evenly
280 			 * into our 16MB, and the rest of the 512kb
281 			 * will be used as storage for the overflow
282 			 * from the initial 32b CL per bin.
283 			 */
284 			vc4->bin_alloc_size = 512 * 1024;
285 			vc4->bin_alloc_used = 0;
286 			vc4->bin_alloc_overflow = 0;
287 			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
288 				     bo->base.base.size / vc4->bin_alloc_size);
289 
290 			kref_init(&vc4->bin_bo_kref);
291 
292 			/* Enable the out-of-memory interrupt to set our
293 			 * newly-allocated binner BO, potentially from an
294 			 * already-pending-but-masked interrupt.
295 			 */
296 			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
297 
298 			break;
299 		}
300 
301 		/* Put it on the list to free later, and try again. */
302 		list_add(&bo->unref_head, &list);
303 	}
304 
305 	/* Free all the BOs we allocated but didn't choose. */
306 	while (!list_empty(&list)) {
307 		struct vc4_bo *bo = list_last_entry(&list,
308 						    struct vc4_bo, unref_head);
309 
310 		list_del(&bo->unref_head);
311 		drm_gem_object_put_unlocked(&bo->base.base);
312 	}
313 
314 	return ret;
315 }
316 
vc4_v3d_bin_bo_get(struct vc4_dev * vc4,bool * used)317 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
318 {
319 	int ret = 0;
320 
321 	mutex_lock(&vc4->bin_bo_lock);
322 
323 	if (used && *used)
324 		goto complete;
325 
326 	if (vc4->bin_bo)
327 		kref_get(&vc4->bin_bo_kref);
328 	else
329 		ret = bin_bo_alloc(vc4);
330 
331 	if (ret == 0 && used)
332 		*used = true;
333 
334 complete:
335 	mutex_unlock(&vc4->bin_bo_lock);
336 
337 	return ret;
338 }
339 
bin_bo_release(struct kref * ref)340 static void bin_bo_release(struct kref *ref)
341 {
342 	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
343 
344 	if (WARN_ON_ONCE(!vc4->bin_bo))
345 		return;
346 
347 	drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
348 	vc4->bin_bo = NULL;
349 }
350 
vc4_v3d_bin_bo_put(struct vc4_dev * vc4)351 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
352 {
353 	mutex_lock(&vc4->bin_bo_lock);
354 	kref_put(&vc4->bin_bo_kref, bin_bo_release);
355 	mutex_unlock(&vc4->bin_bo_lock);
356 }
357 
358 #ifdef CONFIG_PM
vc4_v3d_runtime_suspend(struct device * dev)359 static int vc4_v3d_runtime_suspend(struct device *dev)
360 {
361 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
362 	struct vc4_dev *vc4 = v3d->vc4;
363 
364 	vc4_irq_uninstall(vc4->dev);
365 
366 	clk_disable_unprepare(v3d->clk);
367 
368 	return 0;
369 }
370 
vc4_v3d_runtime_resume(struct device * dev)371 static int vc4_v3d_runtime_resume(struct device *dev)
372 {
373 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
374 	struct vc4_dev *vc4 = v3d->vc4;
375 	int ret;
376 
377 	ret = clk_prepare_enable(v3d->clk);
378 	if (ret != 0)
379 		return ret;
380 
381 	vc4_v3d_init_hw(vc4->dev);
382 
383 	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
384 	enable_irq(vc4->dev->irq);
385 	vc4_irq_postinstall(vc4->dev);
386 
387 	return 0;
388 }
389 #endif
390 
vc4_v3d_bind(struct device * dev,struct device * master,void * data)391 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
392 {
393 	struct platform_device *pdev = to_platform_device(dev);
394 	struct drm_device *drm = dev_get_drvdata(master);
395 	struct vc4_dev *vc4 = to_vc4_dev(drm);
396 	struct vc4_v3d *v3d = NULL;
397 	int ret;
398 
399 	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
400 	if (!v3d)
401 		return -ENOMEM;
402 
403 	dev_set_drvdata(dev, v3d);
404 
405 	v3d->pdev = pdev;
406 
407 	v3d->regs = vc4_ioremap_regs(pdev, 0);
408 	if (IS_ERR(v3d->regs))
409 		return PTR_ERR(v3d->regs);
410 	v3d->regset.base = v3d->regs;
411 	v3d->regset.regs = v3d_regs;
412 	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
413 
414 	vc4->v3d = v3d;
415 	v3d->vc4 = vc4;
416 
417 	v3d->clk = devm_clk_get(dev, NULL);
418 	if (IS_ERR(v3d->clk)) {
419 		int ret = PTR_ERR(v3d->clk);
420 
421 		if (ret == -ENOENT) {
422 			/* bcm2835 didn't have a clock reference in the DT. */
423 			ret = 0;
424 			v3d->clk = NULL;
425 		} else {
426 			if (ret != -EPROBE_DEFER)
427 				dev_err(dev, "Failed to get V3D clock: %d\n",
428 					ret);
429 			return ret;
430 		}
431 	}
432 
433 	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
434 		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
435 			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
436 		return -EINVAL;
437 	}
438 
439 	ret = clk_prepare_enable(v3d->clk);
440 	if (ret != 0)
441 		return ret;
442 
443 	/* Reset the binner overflow address/size at setup, to be sure
444 	 * we don't reuse an old one.
445 	 */
446 	V3D_WRITE(V3D_BPOA, 0);
447 	V3D_WRITE(V3D_BPOS, 0);
448 
449 	vc4_v3d_init_hw(drm);
450 
451 	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
452 	if (ret) {
453 		DRM_ERROR("Failed to install IRQ handler\n");
454 		return ret;
455 	}
456 
457 	pm_runtime_set_active(dev);
458 	pm_runtime_use_autosuspend(dev);
459 	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
460 	pm_runtime_enable(dev);
461 
462 	vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
463 	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
464 
465 	return 0;
466 }
467 
vc4_v3d_unbind(struct device * dev,struct device * master,void * data)468 static void vc4_v3d_unbind(struct device *dev, struct device *master,
469 			   void *data)
470 {
471 	struct drm_device *drm = dev_get_drvdata(master);
472 	struct vc4_dev *vc4 = to_vc4_dev(drm);
473 
474 	pm_runtime_disable(dev);
475 
476 	drm_irq_uninstall(drm);
477 
478 	/* Disable the binner's overflow memory address, so the next
479 	 * driver probe (if any) doesn't try to reuse our old
480 	 * allocation.
481 	 */
482 	V3D_WRITE(V3D_BPOA, 0);
483 	V3D_WRITE(V3D_BPOS, 0);
484 
485 	vc4->v3d = NULL;
486 }
487 
488 static const struct dev_pm_ops vc4_v3d_pm_ops = {
489 	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
490 };
491 
492 static const struct component_ops vc4_v3d_ops = {
493 	.bind   = vc4_v3d_bind,
494 	.unbind = vc4_v3d_unbind,
495 };
496 
vc4_v3d_dev_probe(struct platform_device * pdev)497 static int vc4_v3d_dev_probe(struct platform_device *pdev)
498 {
499 	return component_add(&pdev->dev, &vc4_v3d_ops);
500 }
501 
vc4_v3d_dev_remove(struct platform_device * pdev)502 static int vc4_v3d_dev_remove(struct platform_device *pdev)
503 {
504 	component_del(&pdev->dev, &vc4_v3d_ops);
505 	return 0;
506 }
507 
508 const struct of_device_id vc4_v3d_dt_match[] = {
509 	{ .compatible = "brcm,bcm2835-v3d" },
510 	{ .compatible = "brcm,cygnus-v3d" },
511 	{ .compatible = "brcm,vc4-v3d" },
512 	{}
513 };
514 
515 struct platform_driver vc4_v3d_driver = {
516 	.probe = vc4_v3d_dev_probe,
517 	.remove = vc4_v3d_dev_remove,
518 	.driver = {
519 		.name = "vc4_v3d",
520 		.of_match_table = vc4_v3d_dt_match,
521 		.pm = &vc4_v3d_pm_ops,
522 	},
523 };
524